After a bit of work, I have finally cleaned up all of the doors!
24 duplicate doors removed
2 missed doors added
1 door removed that shouldn't have been added
As a result, the Helgen portal no longer appears since it is no longer needed!
I have also moved and enabled the hidden Sovngarde entrance door to prevent players from getting stuck. Normally it's under the ground so that you have to continue to the Hall of Valor.
Thank you so much for your work on this mod! I'm trying to get it running, but it's not showing up in the in-game MCM even when I start a new character. I can see SKYUI in the MCM in-game, but I'm getting none of the pop-ups other people are referencing or any sign that the mod is enabled. I've used the Unbound alternate start mod and the vanilla opening and tutorial, it's worked in neither instance. I've also waited to see if it will show up after 15 minutes or so and it hasn't. Running Skyrim as admin also does not help.
I'm somewhat new to mods, is there anything I might be doing wrong?
Gotcha. The other 2 are mod managers. They make it easier to install and uninstall mods, and keep track of files. You can't go wrong with either, but lots of people swear by Mod Organizer 2 since it gives you more control and keeps your Data folder clean. I would recommend giving one a try if you aren't using one.
Can you open the console and type in "help ddm" and let me know if any quest with the prefix 'ddm' are named in the list?
does this mod require a mod manager? I've put everything where it's supposed to be 5 times now, 5 clean installs, it never works no matter what I try. tried to install this c++ or v++ that's required, it doesn't really exist as Microsoft merged it with their 2022 version.
for the record, i dont use a mod manager as they've never worked anyways, extracting the files where im supposed to has not worked, so im at a bit of a loss at what im missing other than some weird microsoft program EDIT: got the 2015-2022 version of whatever was needed from microsoft, mod still unusable. also installed vortex, not even vortex can make this mod work, very unfortunate :')
Sorry for the late reply. Technically, a mod manager is not required, but it is preferred. I think some of the mods that this mod relies on (either PapyrusUtil or Papyrus Extender) do require the latest VC Redistributable, but it sounds like you tried that.
Mainly a bugfix update. Mainly fixing a few door warp positions, removed a couple of duplicate doors while adding a few missing ones. Somehow I still ended up with an odd number of doors.
Also added a new seed generation method. Instead of using an algorithm based off of playtime, there is now a seed generation method that uses the built-in random function.
Negative numbers can now be used for seeds.
Noticed I missed a step when making the MCM. Added in the alias and script needed for checking when a game is loaded. Hopefully this will correct the issue with it only working on new saves.
Reverted the quest check change I made to the Hall of Valor.
I have the original game on steam. Obviously not LE or SE.
I know nothing about modding, never done it before on any game.
I expect there's nothing I can do to get it to work because it's "not the same game". Tried doing what the instructions said and now game just crashes to desktop before it even gets to main menu.
Ah no, I have the 3 dlc. I got further along now, got this and the requirements in a mod manager. And I can see this and Skyui in the MCM ingame.
However, upon starting a new game, the physics bug out and I get stuck in the cart segment.
Edit*
Process of elimination has brought me to SKSE as what seems to be breaking the game for me. With everything else disabled the physics are still freaking out. Trying a fresh install in hopes it will solve itself.
Also, how do you see what version of the game a mod is made for? I don't see that anywhere except in the comments here.
Awesome! Yeah, that cart ride can fall apart pretty easily. If you have a high refresh rate monitor, then even that can cause it to fall apart (although an .ini edit can fix that).
Worst case, you can find an alternate start mod and skip it.
When you say the version, do you mean knowing whether it's for Skyrim or Skyrim Special/Anniversary Edition?
Yeah, I ended up using a different mod organizer and it got everything working together - mostly. Had to skip the opening bit, and the physics are kinda unstable. Though my potato pc may play into some of that.
Thanks for dealing with my noobiness, I know I can be impossible sometimes.
Hi, I've seen the mod on Doug Doug's stream and was a big fan, wanted to try it out myself. I downloaded it and Papyrus as the requirements said, but upon starting, SKSE told me that the Papyrus version was for LE, I'm on SE, and the randomizer did not work. Next I downloaded Papyrus for SE and it said "reported as incompatible during load", and the randomizer did not work either. Do you happen to have an idea on how to fix this? Keep up the good work, cheers!
Since you're playing SE, you should use the SE version of the mod. This here is the LE version, which is the wrong version for you-- thus you're getting all these messages and the mod is failing to work.
You're on the wrong section of NEXUS. Search for the mod from the correct (SSE) section of Nexus: Skyrim Special Edition Nexus
So I made a save with this mod, new character and all. When I press to Start, one of the pop-ups say that all doors are randomized and to have fun.
But then, I wait as the messages appear in the top left and I wait upwards of 10-15 minutes, but the doors aren't randomized. There isn't a message saying that its all done. Is it really meant to take over 15 mins, or is something not working?
Note, I'm using Live Another Life Alternate Start. Dunno if that fucks it? Idk
Very sorry to bother you with my own mistake! Turns out I had totally blanked out on the requirements for the mod, haha. Neither Vortex Mod Manager nor the mod in-game warned me that I was missing a required mod. Installed Papyrus and the Extender, tried again and it worked.
Thankfully bringing this over to LE ended up not being too bad, so here's its first release! For consistency, this is version 0.4.
If you're familiar with the mod already but haven't tried it since it wasn't on Skyrim LE, know that this version comes with Dawnguard and Dragonborn support as well as some other fixes.
The mod has also been brought to Xbox! Using the same seed will produce the same results regardless of platform, so you can compete/share with friends on different platforms!
Soon I will also release my "exporter" plugin that is used to export the .json files that PapyrusUtil reads, which will add in mod support. I'll provide more details on that later when it's released.
28 comments
After a bit of work, I have finally cleaned up all of the doors!
As a result, the Helgen portal no longer appears since it is no longer needed!
I have also moved and enabled the hidden Sovngarde entrance door to prevent players from getting stuck. Normally it's under the ground so that you have to continue to the Hall of Valor.
More to come!
I'm somewhat new to mods, is there anything I might be doing wrong?
Have you installed Papyrus Extender and PapyrusUtil as well?
Are you using a mod manager, such as Vortex or Mod Organizer 2?
Can you open the console and type in "help ddm" and let me know if any quest with the prefix 'ddm' are named in the list?
for the record, i dont use a mod manager as they've never worked anyways, extracting the files where im supposed to has not worked, so im at a bit of a loss at what im missing other than some weird microsoft program
EDIT: got the 2015-2022 version of whatever was needed from microsoft, mod still unusable. also installed vortex, not even vortex can make this mod work, very unfortunate :')
Also added a new seed generation method. Instead of using an algorithm based off of playtime, there is now a seed generation method that uses the built-in random function.
Negative numbers can now be used for seeds.
Noticed I missed a step when making the MCM. Added in the alias and script needed for checking when a game is loaded. Hopefully this will correct the issue with it only working on new saves.
Reverted the quest check change I made to the Hall of Valor.
I know nothing about modding, never done it before on any game.
I expect there's nothing I can do to get it to work because it's "not the same game". Tried doing what the instructions said and now game just crashes to desktop before it even gets to main menu.
Anyways, Cheers~
Do you only have the base game?
However, upon starting a new game, the physics bug out and I get stuck in the cart segment.
Edit*
Process of elimination has brought me to SKSE as what seems to be breaking the game for me. With everything else disabled the physics are still freaking out. Trying a fresh install in hopes it will solve itself.
Also, how do you see what version of the game a mod is made for? I don't see that anywhere except in the comments here.
Worst case, you can find an alternate start mod and skip it.
When you say the version, do you mean knowing whether it's for Skyrim or Skyrim Special/Anniversary Edition?
Thanks for dealing with my noobiness, I know I can be impossible sometimes.
Cheers~
Keep up the good work, cheers!
You're on the wrong section of NEXUS. Search for the mod from the correct (SSE) section of Nexus: Skyrim Special Edition Nexus
But then, I wait as the messages appear in the top left and I wait upwards of 10-15 minutes, but the doors aren't randomized. There isn't a message saying that its all done. Is it really meant to take over 15 mins, or is something not working?
Note, I'm using Live Another Life Alternate Start. Dunno if that fucks it? Idk
Honestly, it sounds like PapyrusUtil may not be installed correctly. It's supposed to read the files so it knows which doors to grab.
Thank you anyway for the fast reply!
Actually, yeah, maybe I should look into making a "debug" page that pops up with that info...
If you're familiar with the mod already but haven't tried it since it wasn't on Skyrim LE, know that this version comes with Dawnguard and Dragonborn support as well as some other fixes.
The mod has also been brought to Xbox! Using the same seed will produce the same results regardless of platform, so you can compete/share with friends on different platforms!
Soon I will also release my "exporter" plugin that is used to export the .json files that PapyrusUtil reads, which will add in mod support. I'll provide more details on that later when it's released.