I love this mod so much that when playing the vanilla version of the game it feels lacking. I would like you to release a version with more enemies than the original mod, I would love to make my ram and processor explode XD
I'm having some problems and the log says this mod but I don't know if it's him, can you take a look? And the problem is that when I disabled the mod the game didn't crash again... Log: https://pastebin.com/ndVhTg1V
The mod is very good, and without it the game is very easy :/ I don't want to uninstall it
I started another new game because I had already discovered several (in this current one) without counting other games, and I liked it a lot, when I saw something undiscovered I just kept going, I already knew the place and what I expected, with your mod I am rediscovering all. great job
edit:
I used to be an adventurer, in the shadows... sneaking... now... I'm a warrior :)
Hello, something strange is happening to me, in Raldbthar, when I opened the door that you go up a ramp just before the four switches with a blue button, several automata and other robots appeared from behind, my character did not have the defenses or the level for so much artillery, after several attempts I had to leave my partner far away, use invisibility to activate them and then move away to use the spell to attack each other, I downloaded the non ambush. and I use mods that alter the difficulty and the game level, so that part was quite difficult I hope that information helps you, I had to watch videos of all the ruins until I found the one I needed since I couldn't remember the name. great mod, thanks
Blackblood Marauder npcs added outside BrokenOre Grotto are non combative. Sadly I didnt see what would happen had I gone in and fought some of them inside that location, I just passed the 3 of them added to outside that location and was able to engage conversation with them. I checked with console and they were added by this mod.
I have the non ambush version and I did check on my end to make sure no mods were touching the vanilla npcs that this mod used for adding the 3 npcs outside at that location. They're not normal bandits so Im not entirely sure how to get them to be aggressive.
Have enjoyed the mod thoroughly so far outside of the 3 nice guys at said location. Easily keeping my endorsement for mod, thanks.
So after taking a look at those npcs and the blackblood marauders in general, i have decided to leave them as is for now. (Non-combatant until you exit the cave).
By game design that faction is neutral to the player and only becomes hostile once you enter the cave. (Which will also make the exterior npcs aggressive). To me this means that the faction doesn't want attention and, thus, would not be aggressive in behavior when you pass by. Those men outside are not guards but rather are waiting for a boat to arrive. They don't stop you from entering the cave in case there are witnesses nearby, and simply assume that their companions inside will take care of you.
It's only when you exit the cave that they become hostile because that means something went wrong.
Hello, the same thing happened to me, to tell the truth I thought something had gone wrong because I could walk between them and nothing happened. I thought it would be some mechanic like the ambush one and I remembered that I downloaded the non ambush one, I turned to head towards the cave and as soon as I was a few from entering they became hostile
How this mod will work with mods that changes some enemies or adds new monsters in dungeons? For example "Dwemer Spectres" and ''Draugr Upgrades and Improvements''?
My mod will place additional copies of those enemies.
Any mod that changes the default leveled lists will affect my mod as well. This includes OBIS, SIC, and the two mods you mentioned above, for example. I used the standard leveled lists for maximum compatibility which means that any changes to those lists will also apply to the enemies I add.
33 comments
I would like you to release a version with more enemies than the original mod, I would love to make my ram and processor explode XD
Log: https://pastebin.com/ndVhTg1V
The mod is very good, and without it the game is very easy :/ I don't want to uninstall it
I use these 2 mods specifically:
https://www.nexusmods.com/skyrim/mods/73272
https://www.nexusmods.com/skyrim/mods/73797
I started another new game because I had already discovered several (in this current one) without counting other games, and I liked it a lot, when I saw something undiscovered I just kept going, I already knew the place and what I expected, with your mod I am rediscovering all. great job
edit:
and I use mods that alter the difficulty and the game level, so that part was quite difficult
I hope that information helps you, I had to watch videos of all the ruins until I found the one I needed since I couldn't remember the name.
great mod, thanks
I have the non ambush version and I did check on my end to make sure no mods were touching the vanilla npcs that this mod used for adding the 3 npcs outside at that location. They're not normal bandits so Im not entirely sure how to get them to be aggressive.
Have enjoyed the mod thoroughly so far outside of the 3 nice guys at said location. Easily keeping my endorsement for mod, thanks.
Thank you for letting me know! And for the extra testing on your end. Very much appreciated.
By game design that faction is neutral to the player and only becomes hostile once you enter the cave. (Which will also make the exterior npcs aggressive). To me this means that the faction doesn't want attention and, thus, would not be aggressive in behavior when you pass by. Those men outside are not guards but rather are waiting for a boat to arrive. They don't stop you from entering the cave in case there are witnesses nearby, and simply assume that their companions inside will take care of you.
It's only when you exit the cave that they become hostile because that means something went wrong.
Any mod that changes the default leveled lists will affect my mod as well. This includes OBIS, SIC, and the two mods you mentioned above, for example. I used the standard leveled lists for maximum compatibility which means that any changes to those lists will also apply to the enemies I add.