Sorry to say fella but, try as I might, I can't get this thing to work. I still only see Irish Wolfhounds. I've been trying to get rid of those ugly bastards for 13 years. Persistent little buggers they are! I have been through dozens of mods that promise the moon and have yet to produce a grain of sand. I don't understand this. Is this becoming someone's private joke or is there something about this that is rather exceedingly complicated as compared to all those other wonderful mods out there? I am starting to think I should quit shooting the dogs and just shoot the computer. Well, I hope you sort it out. Would love to see it. The pictures look great.
The mod is a literal single mesh file, i suppose something is overriding it. Load it last in Mod Organizer. An extreme test would be removing all mods and loading this one, it has basically no dependencies.
Other than that, i'm sorry but i don't know what else i can do.
While I have been using one of the other similar mods as this, I hadn't stumbled across this one before....and it was definitely the no esp that made me look again. P. Always happy to save another plugin!
вы имеете в виду мод для добавления хаски вместо замены ванильных собак? или вы имели в виду, где я нашел модель хаски? Модель хаски взята из DLC Dawnguard. Прошу прощения за ошибки, я использую инструмент для перевода
How can I make Timber texture, I opened a folder called texture/actors/dog and added timber color but it didn't work.I can change color in Nifskope but I didn't want it to be one color.
Hi! Nifksope and an image processing program (like Photoshop, GIMP, Paint.net) would be your tools to create and apply the new textures to the model.
As for "adding" instead of replacing, well that's a bit out of the scope of this mod so i'm not sure how to help. I think... you could imitate the same process others mods did, kind of like SkyTEST where you have more color variance of dogs/huskies. I suppose the way they did so was making some copies of the "stray dog" record in skyrim.esm and assign it a different texture, it should be doable both on Tes5Edit and the Creation Kit.
Or if you are referring to particular named dogs, then they should be regular NPCs you can modify on xEdit and assign them a pointer to a different texture (the one you created). Mods which take such approach should be i guess "Dogs of Skyrim" and "A Simple Mod: Dogs Into Huskies" . Going this way would take you an extra .esp plugin (as you are pretty much creating your own mod).
Take these with a grain of salt as i'm pretty much a newbie modder, so there might be better ways to do this.
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Well, I hope you sort it out. Would love to see it. The pictures look great.
An extreme test would be removing all mods and loading this one, it has basically no dependencies.
Other than that, i'm sorry but i don't know what else i can do.
While I have been using one of the other similar mods as this, I hadn't stumbled across this one before....and it was definitely the no esp that made me look again. P. Always happy to save another plugin!
Good work on that. Kudos.
Модель хаски взята из DLC Dawnguard.
Прошу прощения за ошибки, я использую инструмент для перевода
As for "adding" instead of replacing, well that's a bit out of the scope of this mod so i'm not sure how to help.
I think... you could imitate the same process others mods did, kind of like SkyTEST where you have more color variance of dogs/huskies. I suppose the way they did so was making some copies of the "stray dog" record in skyrim.esm and assign it a different texture, it should be doable both on Tes5Edit and the Creation Kit.
Or if you are referring to particular named dogs, then they should be regular NPCs you can modify on xEdit and assign them a pointer to a different texture (the one you created). Mods which take such approach should be i guess "Dogs of Skyrim" and "A Simple Mod: Dogs Into Huskies" . Going this way would take you an extra .esp plugin (as you are pretty much creating your own mod).
Take these with a grain of salt as i'm pretty much a newbie modder, so there might be better ways to do this.