Skyrim

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Elizabeth Jackson Hall

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ThadeusCalvin

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27 comments

  1. Moricano
    Moricano
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    Good mod but very big 471.7 mb....I have mods of castles here installed with all kinds of accommodity and even have huge bath areas with huge pools.... and does not reach 100mb.
  2. kindanerdy
    kindanerdy
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    Hi! I really love this house! I was wondering if I could get a list of all the items that should be going in the special thieves guild containers? (for the trophies and the wardrobe?) I'm asking because I just want to make sure I get everything because it always seems like I miss things lol!
  3. jaderiver
    jaderiver
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    Hello ThadeusCalvin
    GRats n thumbsup on your 4yr mod release.... !!!

    Would like to ask, might there a couple of beds for followers instead of kids ? somewhere down  the line ? 
  4. Mystise
    Mystise
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    Tracking for now, mainly because I've taken a brief hiatus from Skyrim. (Irl gets in the way!).

    Honeyside for me is something I struggle to find a satisfying mod for, and am therefore forever changing whenever I start a new game (which is often!). That which I've settled for atm has been completely rechanged (Jaxonz positioner), because there is nothing close to my taste. They frustrate me.

    This is one of those rare mods that makes one stop and look twice, and then keep coming back to look at time and again.  I don't do the Thieves Guild, but I still like this house. P. Enough to consider testing it out when I get back to Skyrim, to have a proper look. A possible contender.

    Good work.

  5. 672ersen672
    672ersen672
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    I think it's a very nice Honeyside decoration,I have two questions for you, are bed nifs vanilla, because I am using sleep animations for vanilla beds,my second question is i see a bathroom in the images, is it auto striped?
    1. ThadeusCalvin
      ThadeusCalvin
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      Hi 672ersen672,
      Thanks for trying the mod! Yes, the Player beds are vanilla and two of the children's beds are as well. Regarding the bathroom in basement off the sitting room/treasure room,
      there is a towelbar by the shower that will automatically unequip the Player when it’s touched,
      and there is a trigger that will strip the namesake of my quest mod.  It would be better if it did that for every adult NPC, wouldn’t it...I shall put this on my to-do list, and try to locate an example script. 
    2. 672ersen672
      672ersen672
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       It doesn't seem realistic for the NPCs walking around me to go to the bathroom with their clothes.
      I'm sure you will improve the mod, because the details are very nice, I love the Rift zone and your home mode fits perfectly with the properties of the zone.
    3. ThadeusCalvin
      ThadeusCalvin
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      'Preciate the feedback 672ersen672...I shall endeavor to upload these little improvements.:)
    4. ThadeusCalvin
      ThadeusCalvin
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      Hi 672ersen672,

      I've uploaded the small improvement you suggested!  Now all NPC's will be undressed in the bath and in bed;).  I think this will be much more useful for general gameplay, not just with my upcoming mod. Thank you!
  6. jaderiver
    jaderiver
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    Hello
    Yes, this is very nice, just one question. 
    How does pushing or touch a button make iona a better house carl ?
    Tracking for now
    1. ThadeusCalvin
      ThadeusCalvin
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      Hi jaderiver, 
      Thanks for taking a look at the mod. The vase is a trigger that starts a small quest, giving Ionia a better set of sandbox idles.  It's nothing fancy, but she'll tend to stick to the kitchen for a while, then go out into town and presumably run errands (or annoy the shopkeepers), then she'll make something useful in the smithy and finally go to bed (my ALPHA tester was always annoyed that she wouldn't sleep in her room).  The hope is to keep her out of your bedroom.  I've made a few Honeysides and usually reconfigure the bedroom placement, but for it to play nicely with the upcoming "Brynjolf and the Riften Guild", I had to make sure the bed stayed in it's vanilla location.
    2. jaderiver
      jaderiver
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      I'm kinda curious about the up coming brynolf mod, so I've put u on tracking , so I can be notified soon as it up =D and kudo'd to u ... Thanks
      Now Endorsed
    3. ThadeusCalvin
      ThadeusCalvin
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      Hi jaderiver, 
      If you are at all a fan of a certain bully-boy, this mod is an expansion of my previous endeavor.  It's four years in the making and about the size of the entire Thieves Guild questline: fully voiced.  Brynjolf has 2400 new lines of dialogue.
    4. jaderiver
      jaderiver
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      All I can say is Wow ^^
    5. ThadeusCalvin
      ThadeusCalvin
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      Here's a little sample of Brynjolf and the Riften Guild  :D
    6. jaderiver
      jaderiver
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      Awww, having trouble opening link "This site can’t be reached" 
    7. ThadeusCalvin
      ThadeusCalvin
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      Well that won't do! Let's try good'ol cut-n'-paste...XD

      https://www.youtube.com/watch?v=o69lerqFdVI&t=24s
    8. jaderiver
      jaderiver
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      Lawls , that made me laugh all the sweetrolls heheh
      ( copy paste did the trick )
  7. 672ersen672
    672ersen672
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    I think your mod is incompatible with Alternate start, start a new life with Alternate start If I start at Riften Honeyside and activate your mod after purchasing the children's room, a wall will form that divides the house into two.
    I think you have to start in another region to use this beautiful house.
    1. ThadeusCalvin
      ThadeusCalvin
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      Hi 672ersen672,
      Interesting...am I correct in my understanding that  we are talking about "Skyrim Unbound"? Actually...hmm...are you able to send me a screenshot? Is it a wall that appears on the main floor or only in the basement?
    2. 672ersen672
      672ersen672
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    3. ThadeusCalvin
      ThadeusCalvin
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      Thanks so much 672ersen672!  I really appreciate the testing and feedback.  It's the only way to work out the kinks.
  8. Bruenor3624
    Bruenor3624
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    Like the mod but I have a couple of issues - First time I went in not everything was accessible or was working. Went out to Riften, saved game and re-loaded. Then things seemed to work.
    Standing facing the wall with the Master Bedroom on the left and access to downstairs on the right... I am hearing the sounds of bubbling, like a cooking pot or water. Can you move this noise to the kitchen or maybe its not supposed to be there?
    Dining Table - The setting for Lunch 6 places the end places are missing and so is the food. Only the silverware was there.
    Downstairs - I keep hearing weapons being dropped, clanking. Looked around including turning off collision, could not find anything. Maybe its a fantom noise from something you were working on??
    Would be nice to add a chopping block outside as firewood is required to add children's beds.
    Not sure if this is for you but the chicken nests outside in the garden are floating.
    If you could look into these I think this will make a good house.
    Thank you
    This is an edit. Went back to my main house and figured out what was missing. You have a room for children and housecarl but no place for followers to stay. Could you please expand the housecarl bedroom and put another 4 beds in it for followers?
    I figured out where the "bubbling" noise is coming from. Its being carried upstairs from the Alchemy Lab.
    1. jaderiver
      jaderiver
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      Hello, 
      Sound like a lot going on, ..
      I have this installed but not even close yet, to being in riften, try basic trouble shoot, and move this mod, near the bottom to rule out , anything possible on your end ..
      "Would be nice to add a chopping block outside as firewood is required to add children's beds."  can't actually say, but I don't think they added the chopping block due to their being one close by near the riften smithy ?
    2. ThadeusCalvin
      ThadeusCalvin
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      Hi Bruenor3624, 
      Thanks for the feedback! Could I ask you to please double check the place setting? Is it possible to post a screenshot? 
      Regarding the firewood, there is a woodpile beneath the stairs that functions as a container and has a quantity of firewood for building as well as iron in the smithy for making the hardware (yeah, I'm not the biggest fan of chopping wood).  Sorry, no the nests aren't mine.  I made only a few small changes to the porch on my ALPHA tester's request. I'll make a note of extra beds for followers: is having followers sleep in your house dependent on a certain mod? (been modding so long, I forget to play...)
  9. jaderiver
    jaderiver
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    Hello ThadeusCalvin
    Just to be clear, installation, is just install the mod and not have to worry about asking for upgrades, right ? just need to be thane ?
    Not interested in adopting kids..
    1. ThadeusCalvin
      ThadeusCalvin
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      Hi jaderiver, 
      Correct,  aside from Hearthfires, the mod stands alone. And truly, I suppose without Hearthfires, it would only be a couple of children's beds and certain designations to idle markers that would change (I haven't tested it without Hearthfires, but would be happy to hear any feedback).  The home is just a nicer Honeyside where the player bed remains in the vanilla position, and the space beneath the stairs is cleared of static obstacles but otherwise remains vanilla.  These elements are important for the function of my upcoming quest mod, but I'd be glad if it was of use to any Player.