The vampire lords are powerful and may take the user by surprise. Users should have escape routes and backup plans prepared. They also vary among themselves. I ended up fleeing from all encounters with vampire lords up until level 35~, on Expert difficulty.
I find a lot of issues with path finding or collision boxes for vampire beasts (not vampire lords). Very often they are stuck in hallways or cannot be damaged in melee, because weapon swings do not connect. Combined with stuns, high damage output, instant resummons for some vampire lords, it can become frustrating.
I think I saw foglings sometime stuck in zero animation frame (tee-pose), but it was either rare or I imagined it. Foglings are probably my personal favourite addition from this mod.
thanks for your nice comment, friend. regarding the issue with the vampire beasts, the pathing thing is the same that happens sometimes with vanilla frost atronachs, they cant pass through some areas due to their size and the limitated AI that skyrim allows. but, if you have problems with collisions, with swings not connecting, then you are facing mod incompatibilities, and they are usually caused by mods such as precision, true directional movement, etc, because those are made having only the vanilla creature shapes in mind.
I recently downloaded some of your creature mods and i gotta say they are absolutely awesome. The design, the animations and the fact that they come additional to normal enemies make this a real nice challenge. much better than "Immersive Creatures". Thanks for your work man!
so cool it would have been nice if bethesda did something like this for DLC etc etc maybe it's better they didn't. i doubt they would have created creatures of the same caliber as you have created here
25 comments
The vampire lords are powerful and may take the user by surprise. Users should have escape routes and backup plans prepared. They also vary among themselves. I ended up fleeing from all encounters with vampire lords up until level 35~, on Expert difficulty.
I find a lot of issues with path finding or collision boxes for vampire beasts (not vampire lords). Very often they are stuck in hallways or cannot be damaged in melee, because weapon swings do not connect. Combined with stuns, high damage output, instant resummons for some vampire lords, it can become frustrating.
I think I saw foglings sometime stuck in zero animation frame (tee-pose), but it was either rare or I imagined it. Foglings are probably my personal favourite addition from this mod.
regarding the issue with the vampire beasts, the pathing thing is the same that happens sometimes with vanilla frost atronachs, they cant pass through some areas due to their size and the limitated AI that skyrim allows.
but, if you have problems with collisions, with swings not connecting, then you are facing mod incompatibilities, and they are usually caused by mods such as precision, true directional movement, etc, because those are made having only the vanilla creature shapes in mind.
Heh: I'm using 'Skydie'. Life is pain, lol.
Hi Mihail,
This is as always a wonderful mod - and very useful to save some mod slots !!!
However, my older mihail gargoyles expansion mod requires the previous vampire lords mod as a master file.
I am happy to wait for a new version of the gargoyle expansion mod - just pointing it out for you !
Best, bendiwolf
Gargoyle Expansion does not use Vampire Lord Expansion as masterfile, perhaps you are mistaken it with another mod.
it would have been nice if bethesda did something like this for DLC etc etc
maybe it's better they didn't. i doubt they would have created creatures of the same caliber as you have created here
i wonder what it is
thanks for telling me. you're awesome