25 comments

  1. Hatepoem
    Hatepoem
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    = Vampire Lords and Beasts by Mihail

    The vampire lords are powerful and may take the user by surprise. Users should have escape routes and backup plans prepared. They also vary among themselves. I ended up fleeing from all encounters with vampire lords up until level 35~, on Expert difficulty.

    I find a lot of issues with path finding or collision boxes for vampire beasts (not vampire lords). Very often they are stuck in hallways or cannot be damaged in melee, because weapon swings do not connect. Combined with stuns, high damage output, instant resummons for some vampire lords, it can become frustrating.

    I think I saw foglings sometime stuck in zero animation frame (tee-pose), but it was either rare or I imagined it. Foglings are probably my personal favourite addition from this mod.
    1. MihailMods
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      thanks for your nice comment, friend.
      regarding the issue with the vampire beasts, the pathing thing is the same that happens sometimes with vanilla frost atronachs, they cant pass through some areas due to their size and the limitated AI that skyrim allows.
      but, if you have problems with collisions, with swings not connecting, then you are facing mod incompatibilities, and they are usually caused by mods such as precision, true directional movement, etc, because those are made having only the vanilla creature shapes in mind.
  2. Nuts11
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    This mod is cool but very difficult
    1. MihailMods
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      yes, be strong :3
  3. mrbanana666
    mrbanana666
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    I recently downloaded some of your creature mods and i gotta say they are absolutely awesome. The design, the animations and the fact that they come additional to normal enemies make this a real nice challenge. much better than "Immersive Creatures". Thanks for your work man!
    1. MihailMods
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      thanks for your kindness, friend <3
  4. Reinherz99
    Reinherz99
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    i would love to have a summon spell for this beasts
    1. MihailMods
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      in the future, friend
  5. deleted150923488
    deleted150923488
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    Now, playing as a holy Paladin or Witchhunter is worthwhile! 
    1. MihailMods
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      i just finished the clavicus vile questline, and was hard, but great. 
    2. deleted150923488
      deleted150923488
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      @Mihail 

      Heh: I'm using 'Skydie'. Life is pain, lol.
  6. JohnKnighthawke
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    Does anyone happen to know if this mod is compatible with Mihail's now-defunct (I think?) "Undead Pack" and with "Better Vampire NPCs?"
    1. MihailMods
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      it is.
    2. JohnKnighthawke
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      Thank you.
  7. Nicolaswolf999
    Nicolaswolf999
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    What a great mod without a doubt but... my werewolf for some reason, no longer uses the skins of light of lightsome answer?
    1. MihailMods
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      what is that, friend?
  8. Lollia
    Lollia
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    Ooh, what an excellent combination! My next Dawnguard play-through is sure to be far from dull!
    1. MihailMods
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      have fun (and fear) <3
  9. bendiwolf
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    Hi Mihail,

    This is as always a wonderful mod - and very useful to save some mod slots !!!

    However, my older mihail gargoyles expansion mod requires the previous vampire lords mod as a master file.

    I am happy to wait for a new version of the gargoyle expansion mod - just pointing it out for you !

    Best, bendiwolf
    1. MihailMods
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      hello friend,
      Gargoyle Expansion does not use Vampire Lord Expansion as masterfile, perhaps you are mistaken it with another mod.
  10. Delta77777777
    Delta77777777
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    so cool
    it would have been nice if bethesda did something like this for DLC etc etc
    maybe it's better they didn't. i doubt they would have created creatures of the same caliber as you have created here
    1. MihailMods
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      stay hyped for the big surprise i have planned for next week friend <3
    2. Delta77777777
      Delta77777777
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      oh really!?
      i wonder what it is
      thanks for telling me. you're awesome