Can you make a male variant animations? I'm playing as a full bearded jacked up nord barbarian and it's kinda unsettling when Serana's cutesy dialogue animation suddenly play in the middle of conversation.
olá, eu tenho usado esse mod, acho que não é por causa desse mod que acontece, tantos bugs para os usuários, o problema são mods de comportamento, mods de combate que já estão com suas animações ociosas e inativas, altere isso ctd ou com esse modo ou simplesmente apenas com seu idle favorito, se tudo estiver funcionando bem olhe e veja que seu personagem não está usando idles ou stances mas npc sim então esse mod nunca vai funcionar, ctd vai acontecer de varias formas como falando com npcs ou apenas passando por um porta com uma arma equipada. uma laranja nunca terá gosto de maçã, mesmo que você a pinte de vermelho, que é o caso aqui. você não pode colocar mods de comportamento e depois dizer para agir de maneira diferente
I get a T-Pose every time I start the game. Making a jump fixes this, but if you save and load being on a horse, the PC gets stuck in T-pose and I cannot do anything about it.
Have the same issue, I cannot save on horseback cause it basically breaks that save. Or if you try to another action too fast after an idle animation, you can also get stuck in this weird camera 3rd person view where you basically get locked.
I adore this mod a tons, regarding the issue I kept playing till it became too much of an issue and had to made new game.
I have a question: is it possible that this mod could cause an unending combat bug. I have a small issue where combat isn't ending, even though no enemy is here. Never experienced that before, and wanted to know if this could potentially cause such a bug to happen.
I don't understand why having idle animations would correlate to unending combat bug. Can you try on minimal setup and verify that it's actually caused by this mod. Same for head tracking, as I didn't experience headtracking getting disabled on SE.
Sadly for LE, I get the headtracking bug here, and can verify when this mod is installed, my pc headtracking stops functioning correctly, But when your mod is uninstalled, pc headtracking starts working again.
I also never had an issue with endless combat until using this mod, that too goes away with mod installed.
Hi dear juhaaaa! Thanks for the port, you rock. But... the ESP, and all its records, are in Form 44 (Skyrim SE-AE), this could cause some problems, as LE use Form 43.
Hi, Xtuto!) I'm glad to see you. Ye, I have some problems with the combat. Sometimes the game does not understand that the combat is over. I didn't see this before installing this mod. In addition, if I start a dialogue with a weapon drawn, the animation freezes after the dialogue is over, I cannot use the weapon. This is a cool mod, I hope the author will fix it
Hey Xtudo! Form 43/44 when porting only matters when plugin has LENS, VOLI, SPGD, MATO, STAT, WATR, WTHR, WEAP or VMAD records. There are only animobject, FormID List, quest and global variables in the plugin, so there's no harm having form 44. Source for the info: Actual relevance of forms 43/44? : skyrimmods (reddit.com).
29 comments
I adore this mod a tons, regarding the issue I kept playing till it became too much of an issue and had to made new game.
Never experienced that before, and wanted to know if this could potentially cause such a bug to happen.
Can you try on minimal setup and verify that it's actually caused by this mod.
Same for head tracking, as I didn't experience headtracking getting disabled on SE.
I get the headtracking bug here, and can verify when this mod is installed, my pc headtracking stops functioning correctly, But when your mod is uninstalled, pc headtracking starts working again.
I also never had an issue with endless combat until using this mod, that too goes away with mod installed.
Please, make a patch.
Thanks for the port, you rock.
But... the ESP, and all its records, are in Form 44 (Skyrim SE-AE), this could cause some problems, as LE use Form 43.
This is a cool mod, I hope the author will fix it
Form 43/44 when porting only matters when plugin has LENS, VOLI, SPGD, MATO, STAT, WATR, WTHR, WEAP or VMAD records.
There are only animobject, FormID List, quest and global variables in the plugin, so there's no harm having form 44.
Source for the info: Actual relevance of forms 43/44? : skyrimmods (reddit.com).