Skyrim
0 of 0

File information

Last updated

Original upload

Created by

Juhaaaa

Uploaded by

juhaaaa

Virus scan

Safe to use

29 comments

  1. rodr1ss
    rodr1ss
    • member
    • 4 kudos
    thanks for the work and sharing it. it looks great, thank you very much
  2. Ahra1994
    Ahra1994
    • member
    • 0 kudos
    I can’t figure out how to make her walk in different directions during dialogue
  3. SKULLFRFX
    SKULLFRFX
    • member
    • 1 kudos
    Can you make a male variant animations? I'm playing as a full bearded jacked up nord barbarian  and it's kinda unsettling when Serana's cutesy dialogue animation suddenly play in the middle of conversation.
  4. azuramaousama
    azuramaousama
    • member
    • 0 kudos
    olá, eu tenho usado esse mod, acho que não é por causa desse mod que acontece, tantos bugs para os usuários, o problema são mods de comportamento, mods de combate que já estão com suas animações ociosas e inativas, altere isso ctd ou com esse modo ou simplesmente apenas com seu idle favorito, se tudo estiver funcionando bem olhe e veja que seu personagem não está usando idles ou stances mas npc sim então esse mod nunca vai funcionar, ctd vai acontecer de varias formas como falando com npcs ou apenas passando por um porta com uma arma equipada. uma laranja nunca terá gosto de maçã, mesmo que você a pinte de vermelho, que é o caso aqui. você não pode colocar mods de comportamento e depois dizer para agir de maneira diferente
  5. Iolya
    Iolya
    • member
    • 1 kudos
    I get a T-Pose every time I start the game. Making a jump fixes this, but if you save and load being on a horse, the PC gets stuck in T-pose and I cannot do anything about it.
    1. NanaBeats
      NanaBeats
      • premium
      • 199 kudos
      Have the same issue, I cannot save on horseback cause it basically breaks that save. Or if you try to another action too fast after an idle animation, you can also get stuck in this weird camera 3rd person view where you basically get locked.

      I adore this mod a tons, regarding the issue I kept playing till it became too much of an issue and had to made new game.
    2. Tenkuro09
      Tenkuro09
      • member
      • 17 kudos
      Run your FNIS every time an animation mod was updated or added.
    3. NanaBeats
      NanaBeats
      • premium
      • 199 kudos
      That's not the issue here, bud. Read my problem again, running FNIS has nothing to do with it (which I always do).
  6. elowenn
    elowenn
    • supporter
    • 22 kudos
    The armor equipping animations do not work for me, is that a function from SE strictly?
  7. PLSET
    PLSET
    • member
    • 15 kudos
    Most functions do not take effect, such as trading animation ...
  8. lefttounge
    lefttounge
    • supporter
    • 214 kudos
    I have a question: is it possible that this mod could cause an unending combat bug. I have a small issue where combat isn't ending, even though no enemy is here.
    Never experienced that before, and wanted to know if this could potentially cause such a bug to happen.
    1. DenSixSeven
      DenSixSeven
      • member
      • 5 kudos

        • Yes, I also noticed the same issues

    2. lefttounge
      lefttounge
      • supporter
      • 214 kudos
      Can the mod author please fix this bug?
    3. juhaaaa
      juhaaaa
      • supporter
      • 543 kudos
      I don't understand why having idle animations would correlate to unending combat bug.
      Can you try on minimal setup and verify that it's actually caused by this mod.
      Same for head tracking, as I didn't experience headtracking getting disabled on SE.
    4. DenSixSeven
      DenSixSeven
      • member
      • 5 kudos
      Can you turn off dialogue animation when the weapon is drawn?
    5. lefttounge
      lefttounge
      • supporter
      • 214 kudos
      Sadly for LE, 
      I get the headtracking bug here, and can verify when this mod is installed, my pc headtracking stops functioning correctly, But when your mod is uninstalled, pc headtracking starts working again.

      I also never had an issue with endless combat until using this mod, that too goes away with mod installed.

      Please, make a patch.
  9. Xtudo
    Xtudo
    • premium
    • 4,299 kudos
    Hi dear juhaaaa!
    Thanks for the port, you rock.
    But... the ESP, and all its records, are in Form 44 (Skyrim SE-AE), this could cause some problems, as LE use Form 43.
    1. DenSixSeven
      DenSixSeven
      • member
      • 5 kudos
      Hi, Xtuto!) I'm glad to see you. Ye, I have some problems with the combat. Sometimes the game does not understand that the combat is over.  I didn't see this before installing this mod. In addition, if I start a dialogue with a weapon drawn, the animation freezes after the dialogue is over, I cannot use the weapon.
      This is a cool mod, I hope the author will fix it
    2. juhaaaa
      juhaaaa
      • supporter
      • 543 kudos
      Hey Xtudo!
      Form 43/44 when porting only matters when plugin has LENS, VOLI, SPGD, MATO, STAT, WATR, WTHR, WEAP or VMAD records. 
      There are only animobject, FormID List,  quest and global variables in the plugin, so there's no harm having form 44.
      Source for the info: Actual relevance of forms 43/44? : skyrimmods (reddit.com).
  10. cronodoug
    cronodoug
    • member
    • 11 kudos
    Thanks for bringing something so amazing to LE. For people who play LE, this is very generous.