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RedBag

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RedBag

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12 comments

  1. justinonguitars
    justinonguitars
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    Hello RedBag, may i ask what does the single script do in the files? Im planning to merge this one to save up esp but im trying to avoid the ones with scripts 
  2. EbolaSama
    EbolaSama
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    • 0 kudos
    i really like this mod, the location and buildings are neat. i truly truly liked the interiors design. i like having more POs around, really immersive so ily for this. also cool that you diversified their voicetypes!

    some suggestions i think would make this even better: would be great if as penitus members ourselves (using wskeever's mod and yes both mods seem to work perfectly together) we could be able to enter the armory building without lockpicking it and buy items from the blacksmith as if he were a camp quartermaster. also adding a unique captain or commander npc responsible for the fortress might be good too i think (with the already existing malecommander, i sort of created one myself with familiar faces+nether's ff to assign him this location). 

    this became a must in my load order. thanks for adding to the imperial influence in skyrim!
  3. FreePyTT
    FreePyTT
    • member
    • 7 kudos
    ty so much for supporting LE.
    1. RedBag
      RedBag
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      No problem, SE and SE CK take much longer to start up, so it's more time efficient for me to develop in oldrim and then port when i'm done.
  4. lefttounge
    lefttounge
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    • 232 kudos
    This is a groovy mod my good man. ^~^
    What exactly is there to do here, is there like a store, an inn? An Apocrathy or something like this?
    1. RedBag
      RedBag
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      Thanks, i only planned to increase Penitus Oculatus presence in the game. There is, however, a smithy with all the crafting tools you need to create weapons and armor. The Armory also has some decent gear for a low level player, if you manage to break in. The Barracks have a fire and a cooking pot, if you play with exposure mods like Frostfall,  And maybe it also works with Penitus Oculatus mod by wSkeever, although i'm not sure about that yet. @Alexandrit1 @lefttounge
    2. lefttounge
      lefttounge
      • supporter
      • 232 kudos
      Awesome bud, thanks
  5. richardcarter12
    richardcarter12
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    • 0 kudos
    Do they respawn? Curious if im able to take over the structure. Awesome by the pics
    1. RedBag
      RedBag
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      They do respawn. And they are also quite high level and well trained. And there's 10 of them.
  6. Skybroom
    Skybroom
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    • 82 kudos
    Matija, everything you do is beautiful! And you definitely know what the wood should look like.
    1. RedBag
      RedBag
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      Thanks! Some textures are locally sourced, from mountain huts and local benches and wooden bridges. And some are computer generated.
  7. deleted76694143
    deleted76694143
    • account closed
    • 0 kudos
    Hello. And what is the meaning of this mod? Is it just some random outpost, or will some kind of quest be connected with it in the future?