Skyrim

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TomHart

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TomHart

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10 comments

  1. sirosd
    sirosd
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    Hey, I Just Created A Time Paradox By Putting The Storage INSIDE Of The Storage, Then Closing And Un-Summonig The Satchel. Is There Any Way To Summon It Back? Because I Left Everything I Had Inside Of It.
    1. sirosd
      sirosd
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      Well, I Just Loaded A Previus Save, But I Would Recommend That You Make The Storage A Mission Item, So That You Can't Drop It Or Put It Inside Of Itself.
  2. TomHart
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    @Ge0s
    Because of the limitations of the game mechanics / the scripting system there is no way of scanning the inventory and get the items and their attributes in it. You have to specify the item before e.g. "SpiderEgg" and then you can count, add or remove this item from / to an inventory. FormLists are arrays of Forms which you can fill / modify in the Creation Kit. And you can use FormLists instead of single Forms in some scripting functions. So i made different FormLists for the various categories of items and used then to script the functions of this mod.

    All my user-content starts with "TH_....". The ingredient FormList is named "TH_IngredientList". You can modify it in then Creation Kit. I haven´t tested it but it could work if you load "Real wildlife" and my mod into the Creation Kit and set my mod as active mod (backup before!). Then open "TH_IngredientList" and add there the new ingredients from "Real wildlife" (drag and drop). Then save. In the Load Order my mod must be after "Real wildlife"!
    If this does not work you have to copy all content from "Real wildlife" to my mod in the Creation Kit before modifying the "TH_IngredientList". Then you get a mod which contains both.
    Unfortunately there are no Tools like OBSE and TES4Gecko for Skyrim at the moment.

  3. Ge0s
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    Thanks a lot for this mod ! Now no more "va et viens" between chest and adventuring, it greatly enhance my skyrim expérience till i focus on quest and combat and crafting is just on the side.

    I want to add some ingredient from "Real wildlife" and i don't understand how.
    What do you mean by :
    " Therefor you must merge both and add the new items to the FORMLISTs"
    What must be merged ? Is it by Wrye bash ? and i can't find the "FORMLISTs"

    Please, help :3

    Also i was asking myself if the crafting satchel was compatilble with better sorting ?

    Thanks again for your mod !
  4. LaMuerte
    LaMuerte
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    Thanks for this . Saves me a lot of suffering managing ingredients. You know , Bethesda and dumb UI's. I don't use it for anything else. Endorsed.
  5. TomHart
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    I made new versions with separate satchels for ingredients, soulgems and crafting material. One is all in one ESP with in-game enable-/disable-function for each group. The others are separate ESP´s for each group. I have some outstanding work to do (description, translation) but perhaps it is ready today or tomorrow.

    @Nanothnir
    My intention of the mod is to make alchemy, enchanting and crafting easier. So you have all items ready to hand (regardless of the total weight) when you are at the station. It is not intended to excess the Carry Weight in general (but you can do so).

    At the moment you cannot get any information about what is in your inventory or in a container by scripting. You have to loop through all possible items and test one by one if it is in your inventory. And this makes it very slow. Fortunately you can group items in a FORMLIST and transfer all items in your inventory which matches a FORM in the FORMLIST in one action to another container (or back). The downside is that you do not get any information about what was transfered. And for this reason you do not have any weight.
  6. Nanothnir
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    If possible try and make the satchel weight 3/4 of the contents weight. Would make it less cheaty and make a bit of sense, cause we don't just use backpacks to make carrying a lot easier, it is used to make it's weight get distributed...
  7. TomHart
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    @stitchnexus
    It was an idea at Scharesoft.de because the soulgems crowded the inventory. But currently there are a lot of restrictions in scripting so you only can store or take them all.
    I will keep the Portable Ingredient Storage mod!

    @Dilir79
    Technically it is easy done. But there is the "cheating"-aspect because of the null-weigh.

    I think about splitting this into two (ingredients / soulgems) and making other bags for other item-groups. Either in separate esp´s with install-script or with ingame-menu where you can decide which one you want to install.
  8. stitchnexus
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    I downloaded and endorsed your Portable Ingredient Storage, which is the ingredients-only version of this mod and it works great, thanks! But I probably won't update to this as I normally get through many soul gems in battle, charging up my enchanted weapons. Also, any surplus gems I can easily give to my followers to carry (which can't be done so easily with ingredients). Using this mod only for ingredients means going through an extra menu screen so please keep the Portable Ingredient Storage mod for people like me! Thanks.
  9. Dilir79
    Dilir79
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    I was wondering when someone was gonna come up with this, I had the idea but I can't mod for s***, great work man, gonna try this out , can i carry this with me ?

    Also a way to make an enchanting bag , alchemy bag and a smiting bag would be awesome too, so you can take what you really want when crafting and not everything , just rename each bag ?, i don't know this is just a suggestion