I love the idea of this mod, but I don't care for how several of the roll animations "stop short", that is, they stop moving before the animation stops, so the character ends up rolling a bit on the spot, like they've hit an invisible wall. It's a bit jarring. Is there a way to resolve this?
I use TK Dodge and DAR, and I don't have any other dodge-related animations installed right now. It's possible something else is clashing, but I don't know what or why that would be.
Dodging does still work, and the random animations do play; some of them are just a bit janky, though, especially the rolling ones.
Maybe you just dont like my mod, So in my head human have weight, so i step before jump, roll, land with another step. I think thats you call junky or stop short, itll be smoother to just jump, roll, land, but i share what i like, not a pro who make what other people want
Yeah, perhaps it's just not for me. Like I said, I love the idea of this mod, but I think the animations just aren't my thing. I'll endorse it, though. I have no problem throwing support your way. Cheers!
While testiNg i distribute my files to TK dodge folder for testiNg purpose. I accideNtly iNclude iN upload [so theres same files in 2 folder], i just remove that, No update really
16 comments
but if that is fixed this will be a great mod.
Dodging does still work, and the random animations do play; some of them are just a bit janky, though, especially the rolling ones.
Also, can I remove the spinning animation ?
As a dual wielder it sounds interesting !
Sorry for my bad english ....
Could you do a patch please ?