Alright, I got to testing this. First impression. The Haafingar Wayshrine. The moment I saw the new architecture, I fell in love. This might be the best portal added by a mod so far. Second impression. Summerset. Beautiful landscape, bunch of new architecture, opening the map... Dude, this might be the first time I see a new lands mod that handles map well. No borders visible! The map is huge and it's GORGEOUS! Probably better looking than the Skyrim's map (no, but still...). At this point I am really wishing you solve the SkyUI compatibility issue. It doesn't look crucial, but it needs solving, right? As I was keeping myself busy trying to translate the esp to English (and I succeeded in that), I got a sense of this mod being heavily inspired by The Elder Scrolls Online game. Am I right? Also the Aylid ruins look like a port from TES IV Oblivion. As a person who haven't played neither of these games, I don't care if they are new assets and concepts or something borrowed from other games. All I know is that I am enjoying the look of the new lands you've created. Hope you're still working on this, and we are going to see a new update soon. Good luck!
Thank you for being able to read and appreciate the work done. In the upcoming update, you will be able to get acquainted with several more islands of the Summerset archipelago, such as Eyevea and Silatar. And also added the interiors of cities, houses, Ayleid ruins and caves.
The job is going. Interiors were created for each building at Auridon, two little isles were added (Eyevea and Silatar). Now I animate a new trees. Next update will be great.
Yes, I fixed it (forgot about difference names archives and esm must be writen in ini files - that is not convinient for public). I think about translation later couse many more to come works.
Your mod is not applicable to players modding Dragon Bridge. This shrine does not exist. I'm sorry, but I can't go to the island. And he looks very handsome.
Guys, the bug was founded- mistake with archives. Fixing: 1) if you use mod manager (unpack archives in folder the manager created for mod). 2) if you install optional (unpack archives in folder data)
I apologise for the inconvenience caused. Once the issue is fixed I will make an announcement in the comments.
27 comments
First impression. The Haafingar Wayshrine.
The moment I saw the new architecture, I fell in love. This might be the best portal added by a mod so far.
Second impression. Summerset.
Beautiful landscape, bunch of new architecture, opening the map...
Dude, this might be the first time I see a new lands mod that handles map well. No borders visible! The map is huge and it's GORGEOUS! Probably better looking than the Skyrim's map (no, but still...). At this point I am really wishing you solve the SkyUI compatibility issue. It doesn't look crucial, but it needs solving, right?
As I was keeping myself busy trying to translate the esp to English (and I succeeded in that), I got a sense of this mod being heavily inspired by The Elder Scrolls Online game. Am I right? Also the Aylid ruins look like a port from TES IV Oblivion. As a person who haven't played neither of these games, I don't care if they are new assets and concepts or something borrowed from other games. All I know is that I am enjoying the look of the new lands you've created. Hope you're still working on this, and we are going to see a new update soon. Good luck!
Fixing: 1) if you use mod manager (unpack archives in folder the manager created for mod).
2) if you install optional (unpack archives in folder data)
I apologise for the inconvenience caused. Once the issue is fixed I will make an announcement in the comments.
And one more. I apologise.