File information

Last updated

Original upload

Created by

AndersonPaschoalon

Uploaded by

AndersonPaschoalon

Virus scan

Safe to use

Tags for this mod

77 comments

  1. strazher
    strazher
    • member
    • 2 kudos
    Hello! Is there still a chance that this mod will be on SSE?
  2. Modernexotictank
    Modernexotictank
    • member
    • 0 kudos
    This is a really cool mod, wish for it to be voiced though.
  3. paradoxnrt
    paradoxnrt
    • premium
    • 116 kudos
    Anxiously awaiting the SSE version release! :)
    1. AndersonPaschoalon
      AndersonPaschoalon
      • member
      • 10 kudos
      I've been busy with some personal issues last months.
      I'm planning to work with the port again. I hope to publish it this year.
      Thank you for the support
    2. harknhm
      harknhm
      • member
      • 0 kudos
      Do you still expect to release it this year?
  4. M0shiii
    M0shiii
    • member
    • 0 kudos
    Damn, it's a shame... This mod concept is really good but it seems a little bit buggy. I encounter the bug with the soldier at Gallows Rock, i tried everything i could, start on a new game, even skipped the quest with console commands. But then, the quest after, i am once again stuck because Fjol map marker is missing. Yeah i know i can debbug the quest using console, but what's the point of a quest mod if all you do is skipping the quests because they are buggy??
    Anyway, thanks for your work, and i hope you will be able to fix these issues, if thats what you want.
    1. AndersonPaschoalon
      AndersonPaschoalon
      • member
      • 10 kudos
      Sorry for the late response.
      I've been busy with another issuses last months, But I'm going to try to help with these issues again.

      To be fair, I only had this bug after porting the mod for Special Edition (wich I'm working with, but didn't posted yet). It never happened to me on LE. And to fix it, I just re-designed the dialogs again, in exactly the same way, and the bug vanished. I'll do the same for LE and see as well.

      I think you might try to unninstall and install again the mod, and load it as the last mod in the list, and see if it is fixed.

      Best regards, and thanks for your feedback!
    2. harknhm
      harknhm
      • member
      • 0 kudos
  5. ReachHeavenByViolence
    ReachHeavenByViolence
    • premium
    • 37 kudos
    How does this mod differ from The Conflict under the Crescent? they both seem to do the same thing, so i don't know which one I should roll with.
    1. AndersonPaschoalon
      AndersonPaschoalon
      • member
      • 10 kudos
      Cannot tell because I did not played the "Conflict under the Crescent". 
      I can tell what this mod have, 9 main quests, 2 side quests, 5 radiant quests and a player home with an Statue of Ysgramour to place your Wuuthrad. 
      To complete the main quest I expent about the same same time I did to complete The Companions main quest. 
      There is a playthrough, but it is in portuguese
      https://www.youtube.com/watch?v=CaOS87Rn4L4
      I'll try to post one myself in english soon...
    2. ExcaliberDG11
      ExcaliberDG11
      • member
      • 1 kudos
      This mod doesn't require the Skyrim Legendary Edition Unofficial Patch
  6. harknhm
    harknhm
    • member
    • 0 kudos
  7. ddenton
    ddenton
    • member
    • 0 kudos
    Sorry. I reinstalled the mod. The dialog is displayed normally. Best wishes to the author)
  8. ddenton
    ddenton
    • member
    • 0 kudos
    No dialogue with Fjol
  9. Paulin866
    Paulin866
    • member
    • 0 kudos
    @AndersonPaschoalon         There is a bug when I try to speak with Kymir at the Gallows fort. When he greets me the dialogue gets stuck; there is no way for me to get out of it and there is no option of dialogue for my character. It is as if there is no skript. Plz help
  10. InDarkestNight
    InDarkestNight
    • member
    • 7 kudos
    Hello, I have a conflict with a mod I made for myself. My mod simply sets the silver hand to use the armor from SPOA Silver Knight Armor. I decided to check to see if it had any conflicts with this, and found it does. My mod changes three things with all the silver hand: it changes their classes to match their equipment (I based this part on this Unplayable Faction Armors), sets them all to use the silver knight armor, obviously, and also changes some of them use to a predetermined weapon rather than randomly picking between the sword and greatsword. I did the latter just so I wouldn't have silver hand carrying a shield with a two-handed weapon.

    This mod conflicts with all of those records. However, all the conflicts simply revert all the changes my mod makes to their vanilla values. I figured I could fix this simply by loading my mod after this one. I would like to ask first though, if doing so could cause any issues?

    Again, my mod changes the class, armor, and for some the weapons used by silver hand. If I had my mod override this, could this cause a problem? No other records are conflicting, just the ones for the silver hand npcs.

    edit: typos
    1. InDarkestNight
      InDarkestNight
      • member
      • 7 kudos
      Checking it myself, apparently this mod adds in several new npcs which my mod doesn't automatically effect. Oh well. Either way, I don't think the silver knight armor really meshes with the vanilla silver weapons, so its a moot point I guess.
    2. AndersonPaschoalon
      AndersonPaschoalon
      • member
      • 10 kudos
      It make sense that my mod undo many things of your mod, since I had to change things on the Silver Hand Faction and NPCs so they do not act like bandits...
      What the name of your mod?
      The biggest issue you may find if you overwrite these changes is that the Silver Hands may atack innocent people... but if your mod do not allow this thing to happen... I think it should not cause any trouble at all...

      What is the name of your mod?
    3. InDarkestNight
      InDarkestNight
      • member
      • 7 kudos
      Its a unique mod I made for myself and haven't shared online. Either way, I decided I didn't like the look anyway. As stated, the silver knight armor doesn't look right with the vanilla silver weapons, and there's not much I can do about that. I'm not even using it now even though I don't have this mod installed in this playthrough. Thanks for your reply anyway.