A group of necromancers have been investigating an ancient Dwemer compound hidden in the Jerall Mountains. What seems like a normal group of enemies to defeat turns into a long journey through the depths of Nirn.
Requirements
DLC requirements
DLC name
Dawnguard
Dragonborn
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
My own resource pack if you want to use it: https://www.nexusmods.com/skyrim/mods/95648
Donation Points system
This mod is not opted-in to receive Donation Points
Changelogs
Version 1.2
Waterfall passage expanded.
Added a new player home
Fixed some scripts, mirrors and lift, renamed tif_dialogue scripts, also added some missing ones.
New dungeons Anumfell and Apocrypha chapter added
The creation of the Dwemer Animonculi is a big mystery, but some strange ruins could corroborate some hypotheses. Hidden for millennia lies in the Jerall Mountains a Dwemer complex known as Yldzuunngalft "The Grace of our Mechanized Paradise", whose riddles must be solved by the Dragonborn.
To start the adventure you must travel to the surroundings of the Glenmoril coven, where you'll find an access to the heart of the Jerall Mountains.
What you expect?
7 large dungeons and other small cells to explore, connected in a new world space.
Unique clutter, items, puzzles, rewards, and enemies.
Fast travel has been disabled and replaced with a series of portals that interconnect the different cells, similar to the Lost Valley.
Recommendations:
Some mods that improve textures related to dwemer and also icebergs, because this mod uses those textures for new objects.
Incompatibility:
None I know, I have a fairly modded game.
If you find an error, please let me know.
Troubleshooting:
This mod uses some scripts that may not handle correctly with Papyrus's default settings. If you encounter any problems during your game, please read this: https://stepmodifications.org/wiki/Guide_Talk:Troubleshooting