Thank you for your patience, everyone. I was sucked into the vacuum of space within the star field before I could get this update out. It's a big one, so I hope it's worth the wait. There are a load of changes and fixes I've outlined in the changelog, but the main aspects of this update are:
A new Hunting sub-branch to the Marksman skill tree, so harvesting animals for meat and pelts no longer requires a large perk investment. The Hunter and Trophy Hunter perks have been renamed to Game Hunter and Monster Hunter, and they now affect all weapons and spells, and are based off of the number of enemies you've killed in a playthrough. I've also added 3 new perks to this subtree: Man Hunter, Vampire Hunter, and Demon Hunter, that affect damage to humanoids, undead, and daedra, respectively.
Two new perks to the enchanting tree that affect Armor Enchantments: Unimpeded Magics - Equipped enchanted items are 1% more powerful per level in Enchanting while not wearing or carrying any armor. Compounding Magics - Equipped enchanted items are 1% more powerful per level in Enchanting while wearing another enchanted item with the same effect.
All 2nd-Rank weapon perks, like Daze, Cleave, Rend, etc, and the Heavy Armor perks Breaking Charge, and Immovable have been changed, so they now apply to intimidated targets, in addition to staggered targets for swords; injured targets for axes; and exhausted targets for hammers/maces.
And finally, new effects for The Masque of Clavicus Vile, and The Rueful Axe: Masque of Clavicus Vile - Intimidation attempts almost always succeed, and Speech skill is increased by 25 points. (This effects perks like Cripple, Concuss, and Breaking Charge) The Rueful Axe - Does 50 points of undefendable damage to Werewolves, Werebears, Vampires, Daedra, and Dragons.
It's probably been said already but the way you reimagined the speech skill tree is literally a game changer! I already used a couple of your other mods like realistic capacity and missives with my Last Seed/Frostfall based modlist so when I found out about this one I decided to give it a try because I was getting tired of always using Ordinator. I decided to try and start off with a speech build and when I found out I could unironically convince the Draugr Overlord of Bleak Falls Burrow to come out and trade me the dragonstone by asking the bandits outside to let me speak to their leader my jaw dropped! You only usually see this kinda freedom for builds in im-sims or old crpgs like Fallout 1 or Arcanum. This absolutely just became a staple of all my future modlists!
Hi! I love your mod concept to stay nothing at the start of the game however I played legendary difficulty and your mod definitely modifies damage done(and may receive) to NPC. Is there any solution to change back vanilia 0.25 3X ratio?
After unlocking the "Impenetrable", "Block" stopped growing. Reading books works. Since there are no adept-level teachers for the "Block", it will be impossible to improve this skill.
Playing undeleved Skyrim it's very painful because you are dependent of the books. This mod need some randomization of books in loots, otherwise you are forcing the player to seek guides and videos of where are them, and that breaks the fun.
I think you've already read about the books in the inventory. Example: to open "Merchant" in Speechcraft, you need to open all five positions on the left. Another example: To open "Smithing Dragon Forging", open "Aspiring Leatherworker", "Aspiring Metalworker", "Basic Techniques", "Nordic Techniques" and "Ebony Metallurgy". Plus, there should be a bone, scales and a instance of dragon equipment in the inventory.
How to complete the quest of Temba Wide-Arm? The AlchemyHarvester perk allows you to extract only claws.
P.S. It turned out that it was necessary to study MarksmanSkinner. As a result, out of 24 points, I spent only 6 on combat skills. I think when the Ebony Warrior comes, he will kill me with one blow.
56 comments
A new Hunting sub-branch to the Marksman skill tree, so harvesting animals for meat and pelts no longer requires a large perk
investment. The Hunter and Trophy Hunter perks have been renamed to Game Hunter and Monster Hunter, and they now affect all weapons and spells, and are based off of the number of enemies you've killed in a playthrough. I've also added 3 new perks to this subtree: Man Hunter, Vampire Hunter, and Demon Hunter, that affect damage to humanoids, undead, and daedra, respectively.
Two new perks to the enchanting tree that affect Armor Enchantments:
Unimpeded Magics - Equipped enchanted items are 1% more powerful per level in Enchanting while not wearing or carrying any armor.
Compounding Magics - Equipped enchanted items are 1% more powerful per level in Enchanting
while wearing another enchanted item with the same effect.
All 2nd-Rank weapon perks, like Daze, Cleave, Rend, etc, and the Heavy Armor perks Breaking Charge, and Immovable have been changed, so they now apply to intimidated targets, in
addition to staggered targets for swords; injured targets for axes; and
exhausted targets for hammers/maces.
And finally, new effects for The Masque of Clavicus Vile, and The Rueful Axe:
Masque of Clavicus Vile - Intimidation attempts almost always succeed, and Speech skill is increased by 25 points.
(This effects perks like Cripple, Concuss, and Breaking Charge)
The Rueful Axe - Does 50 points of undefendable damage to Werewolves, Werebears, Vampires, Daedra, and Dragons.
Also how compatible would the uchiha clan mod be?
Playing undeleved Skyrim it's very painful because you are dependent of the books. This mod need some randomization of books in loots, otherwise you are forcing the player to seek guides and videos of where are them, and that breaks the fun.
Perhaps it is the best perk overhaul for Skyrim.
Endorsed.
Example: to open "Merchant" in Speechcraft, you need to open all five positions on the left.
Another example: To open "Smithing Dragon Forging", open "Aspiring Leatherworker", "Aspiring Metalworker", "Basic Techniques", "Nordic Techniques" and "Ebony Metallurgy". Plus, there should be a bone, scales and a instance of dragon equipment in the inventory.
P.S. It turned out that it was necessary to study MarksmanSkinner.
As a result, out of 24 points, I spent only 6 on combat skills. I think when the Ebony Warrior comes, he will kill me with one blow.