A warm place to stay in Winterhold. Investigate, perhaps you can inherit the house...
Permissions and credits
Credits and distribution permission
Other user's assetsSome assets in this file belong to other authors. You will need to seek permission from these authors before you can use their assets
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Author notes
Do not upload on other sites and do not use without my permission. contact me on the Nexus sites or write a comment.
File credits
creationkit wiki for the bookshelv tutorial (http://www.creationkit.com/Tutorial_Bookshelves)
Bethesda for a great game.
Black One for the Nexus sites.
Many thanks to Gwydion669 for suggesting to spruce up the mod (including directions...) and Maverick669 for the mentioning of Expanded Winterhold RuinsExpanded Winterhold Ruins so I could adjust the mod to function with that.
Many thanks to DAVIDINTEL and daventry for their suggestions.
Many thanks to whiteaden who gave me the hint about the missing chimney.
Donation Points system
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Changelogs
Version 1.8
Changed Rogvir to stay alive at the bandit camp (as originally intended!). Now you have to fight not only him but the bandits too, beware! But at least you find him now, or he finds you...
Reduced the inventory to Rogvir and Merindil (has anyone found him yet?!). That to give me an excuse to install a gratis alchemy and enchanting crafting station on the loft.
Repaired the weapon rack.
Version 1.7
Added a chimney to the house to prevent fire ;)
Version 1.6
changed the dobble bed into two single beds to give your companion a place to sleep.
added a weapon rack, decoration and a table to prepare your meals
reduced the fire sound
all containers are non respawn, both the vanilla and the two new ones (food and salt)
Solution for the floating Stone Quarry from the Hearthfire DLC if you use the Expanded Winterhold Ruins Exterior by Rhinala70.
Version 1.5
Mage Statue in the College of Winterhold got the correct position again
Cleaning the mod with TES5Edit
Version 1.4
making the mod compatible with Expanded Winterhold Ruins
Adding direction information to the messages
adjusting the story to be a bit more plausible
Version 1.3
adding idle markers for the NPCs
adding a north marker
adding a cliff cabin location with location center marker and locationtypes
Version 1.2
Fixed the bug that stopped a companion to follow to and into the house
Version 1.1
Minor changes:
The key now has the correct name
The archive now has a screenshot and should be NMM ready
Changed description in the archive.
Version 1.0
Initial release
A house rebuild on ruins in Winterhold. The current owner, a shady High Elf, has not been seen in a while. Even though this is not so unusual for this one, you shuld investigate. Perhaps you can inherit the place?
New: Now you get in the optional section a version with both the Cabin and the stable in one file. Remember to type »YES« to delete files!
New in 1.8: Changed Rogvir to stay alive at the bandit camp as originally intended. So now you get to fight for your house. But now you get a loft with Alchemy and Enchanting station for the price of fewer loot from Rogvir and Merindil (has anyone found him yet?).
Important: Delete your old versions with version number in NMM or manually to avoid problems.
Stable: If you like a stable for your horse, you can use my Winterhold Stable Addon or the optional file with both the stable and the cabin.