About this mod
Nerfs the "Whispers of the Sixth House" mod to not provide staggering amounts of gold and hyper-valuable loot. Also typo and bug fixes.
- Requirements
- Permissions and credits
- Changelogs
Both the amount of gold loot and the value of loot items have been reduced to sensible levels, in line with the vanilla game and typical mods for it. The original mod provided so much treasure that a player would be able to purchase several of the in-game homes back-to-back with the loot from one or two of this mod's early dungeons, and that was before getting to bosses who sometimes dropped over 60,000 gold plus items worth even more than that.
Update - 1.1 now also fixes:
* Numerous typos and grammatical errors.
* Two unique artifacts being disenchatable (one of which would have broken the mod's central quest).
* Wraithguard not having the Dwarven Armor keyword despite being Dwemer. It still also has the Daedric Armor keyword it already had, so it will match both kinds of armor sets now.
Requirements and Installation
* First install "Whispers of the Sixth House"
https://www.nexusmods.com/skyrim/mods/88403
Note: It requires "Dawnguard".
* Install this patch after it.
* You can merge the patch into the original mod, or into a collected patches file, to save a mod slot if you want (use the Merge Plugins script for xEdit, the stand-alone Merge Plugins app, or the zMerge feature of zEdit).
If you are upgrading from v1.0 of this patch, you can just overwrite it. You don't need a new game or a save-cleaning routine. Actually, the disenchant fix may not work if you already have either artifact (Wraithguard or the Azura ring) in your possession.
Credits
The original "Whispers of the Sixth House" mod is by Morrowind1979. They have restrictive permissions on the mod, so I can only produce a patch for it, not a replacement ESP file. That's why I did it this way. I don't impose any restrictions on this patch; do as you will with it (though credit would be nice).