Very interesting work, Cathrine! But to be honest, in my opinion, High Poly Head makes it less expressive, since all these mirror smoothing of the face create some kind of cartoon character effect... No individual asymmetry... imho.
PS. But in any case, thank you very much for continuing to work on improving Skyrim and for all your divine NPC's that have forever become part of my game universe and of course for the video guides on which I learned how to work in sculpting! ^^
That's why I am positive that every facegeom mesh has to be manually edited or post-edited in a 3d editor like Blender, 3dsmax, or NifSkope. I do that on low-poly meshes as well. Also the textures have to be unique, or at least contain unique features. I am not saying this mod isn't the case, haven't checked yet.
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The high poly head is here: https://vectorplexis.com/files/file/283-high-poly-head/
PS. But in any case, thank you very much for continuing to work on improving Skyrim and for all your divine NPC's that have forever become part of my game universe and of course for the video guides on which I learned how to work in sculpting! ^^
I am not saying this mod isn't the case, haven't checked yet.