Changed direction of all normal vectors to point directly to the sky for plant object, so that the underside of the plant is shadowed, and to prevent weird shadowing within the flower head
Changed Soft Lighting Shader 1 value for ingredient object to 2.0
Changed Soft Lighting Shader 1 value for plant object to 0.3
Changed direction of normal vectors of the ingredient object to point outwards
Added more fibers to the flower head to make it fuller and reduce patterns
Adjusted the color of the flower base to blend with the stalk/stem
Adjusted flowerhead brightness to account for new normal vectors and new soft lighting shader 1 values
brought the flower head closer to the stems/stalks to eliminate gaps between the flower head and stem. This was done by adding more fibers to the base of the flower