Skyrim

File information

Last updated

Original upload

Created by

Lillysdad2009

Uploaded by

Lillysdad2009

Virus scan

Safe to use

Tags for this mod

29 comments

  1. Lillysdad2009
    Lillysdad2009
    • member
    • 768 posts
    • 42 kudos
    Locked
    Sticky
    Hey everyone! This is a mod that I uploaded a few years ago. Unfortunately life got in the way. But here it is, back and I have fixed all the bugs that I am aware of. I may or may not make new abilities or perks in the future. I guess I will just see what the interest looks like this time around. I will look into an SE port possibly in the near future as well. Thanks all, Lillysdad2009!
  2. Lillysdad2009
    Lillysdad2009
    • member
    • 768 posts
    • 42 kudos
    Locked
    Sticky
    Is anyone having any issues with the level up system not working? I haven't received any feedback about it. So if anyone sees this just let me know if you are able to level up your onehanded skill with unarmed attacks. Please, and thank you.
  3. croughman
    croughman
    • member
    • 7 posts
    • 2 kudos
    Simply put: *this works*

    I have read some commentary from frustrated modders trying to make unarmed work within the one-handed tree, and it says something to the skill of lillysdad2009 that this problem has lasted so long before someone found the workaround. The combat perks are a bit beige, so that you will become as effective with unarmed in terms of raw damage, and the evasion mechanic was genius to put into the tree as well. Stunning and penetrating might have added more color, and choice within the unarmed branch for roleplaying and playing style. This would invite lore-breaking nonsense like elemental damage and magical/herbal effects from socking someone in the gob -and I'd rather a simple, sensible unarmed tree than spellfist builds. 

    Great work! I strongly recommend.
    1. Lillysdad2009
      Lillysdad2009
      • member
      • 768 posts
      • 42 kudos
      Thank you for the insightful comment my friend. I am glad that you enjoyed it, I would definitely consider adding stun, and a perk that would penetrate armor. I think those would be great additions. I felt the same way, it frustrated me that there was no way to level up using unarmed attacks. I know there are more complex, unarmed combat mods on Nexus. But for my personal taste. I enjoy that there are no weapons or claws etc to fuss with. You just unequip everything and that's it. I hope you got the version with the Divine Power add on. I feel it added some depth, outside of just direct damage output. Edit* Yeah I do not like the idea of spellfist builds. I think if you start adding things like that. It isn't truly "Unarmed" combat anymore. I will see about updating the file with the suggested perks as soon as possible. Kudos!
    2. croughman
      croughman
      • member
      • 7 posts
      • 2 kudos
      This may or may not be an issue with this mod that I did not notice until building a new character not relying on unarmed. This character's One-Handed does not advance beyond the second "Armsman" perk. I have 55 in One-Handed, which is shown as "55 requires 40" for the next level, but it is shaded grey and I cannot click on it. Out of curiosity, I put one point in the Unarmed branch of the tree to see if it was a ghost of old code calling it a prerequisite, but it made no difference. All other legal perk investments work normally, and all illegal choices are shaded grey and do no click. I would hate having my duelist bard stuck at Armsman 3 the rest of his life. He is so young, lol. Still, this is the only mod I've downloaded recently, and the only one I am using that affects One-Handed. My game could just be buggy, or maybe it is something here. 
    3. Lillysdad2009
      Lillysdad2009
      • member
      • 768 posts
      • 42 kudos
      Thanks for the feedback, I haven't noticed this before. I will check it out now and find out what I can. I appreciate your interest, I would hate to mess up your game.
    4. Lillysdad2009
      Lillysdad2009
      • member
      • 768 posts
      • 42 kudos
      That was 100% my fault, I uploaded a version with the perk fixed. I was messing around with it, I must have messed up the order. But it's all fixed now. I wasn't able to check the other perks in the tree. I don't remember messing with any of the others, if you have any more issues just let me know. I will make sure to get it fixed as soon as possible, testing is harder than people think sometimes. When ever you let me know that there is an issue, it truly is helpful.
  4. ZephyrusVenti
    ZephyrusVenti
    • member
    • 5 posts
    • 1 kudos
    Howdy, looks cool, but I was wondering if this mod works with the Ordinator Perks mod or not. Do you happen to know?
    1. Lillysdad2009
      Lillysdad2009
      • member
      • 768 posts
      • 42 kudos
      Hey, thanks for the interest. As long as you don't download the perk file. There shouldn't be any issues. I don't use Ordinator, but I can imagine the new perk tree would cause some issues. But the actual leveling system, should function normally. If you try it out, and you have problems. Just let me know, and maybe I can look into a patch or two.
    2. FredTheFrosty
      FredTheFrosty
      • member
      • 1 posts
      • 0 kudos
      I use Ordinator so I've looked into the files for the dowload of the mod without the perks included as you said and there's no file without the perk system included available
    3. Lillysdad2009
      Lillysdad2009
      • member
      • 768 posts
      • 42 kudos
      All you need to do is download the file in the main file section. The optional file is the version with the additional perks.
  5. alkari
    alkari
    • member
    • 35 posts
    • 1 kudos
    Does it replace one-handed skill tree perks?
    1. Lillysdad2009
      Lillysdad2009
      • member
      • 768 posts
      • 42 kudos
      No absolutely not, it branches off to the left of the one handed skill tree. All of the original perks are untouched. I appreciate your interest in the mod.
  6. funkmonster
    funkmonster
    • member
    • 225 posts
    • 2 kudos
    I don't understand the difference between the two versions?
    1. Lillysdad2009
      Lillysdad2009
      • member
      • 768 posts
      • 42 kudos
      Hey no problem, there is only one version. So the main file should be at the top of the files section. That is the file that has the scripts to make unarmed strikes level up your onehanded skill. The second file is an optional file, that is the file that contains the perks. That I added to the one handed skill tree. I left them separate so people that have mods like Ordinator can still use the leveling system. Without conflicts. If you want the leveling system, with the perks. You will need to download both files, and makes sure that both plugins are activated. I hope this helps, thank you for your interest.
    2. funkmonster
      funkmonster
      • member
      • 225 posts
      • 2 kudos
      I see, I understand now. Are you able to put your reply in the descriptions? Because the descriptions of the mod appear to be an answer to a question but as I didn't know what the question was, I didn't know what was going on.

      Also, it's been a while since I played Skyrim, I totally forgot how to level up one-handed skill, until now anyway haha. Just another question: bare-handed damage doesn't get boosted by one-handed skill by vanilla nor by this mod, right? Because since one-handed can now be training by punching bare-handed (or kicking as well as I have an animation for it that replaces the power move for bare-handed), I wonder if by "balance" you mean having +200% damage total from the vanilla one-handed perk and the new pugilism perk.

      May I also request that instead of making the damage from punching not only come from heavy gauntlets but any gauntlets (light as well)? It is not very "immersive" perhaps, but I suppose even light gloves do some damage, just not as much as heavy gloves. Same effect of damage being the same as its armor value to keep the balance.
    3. Lillysdad2009
      Lillysdad2009
      • member
      • 768 posts
      • 42 kudos
      Hey, I am glad I was able to help you figure some of it out. But no, you won't get any bonus to unarmed damage just from leveling up in One Handed. Not like you would with a sword or mace, the only bonus damage or buffs you receive are from choosing the perks themselves. As far as the addition of the light armor gauntlets, that is definitely something I would consider. Thanks again for taking an interest in my mod.
  7. dumbrabbity
    dumbrabbity
    • member
    • 185 posts
    • 7 kudos
    there is a perk for atack speed?
    1. Lillysdad2009
      Lillysdad2009
      • member
      • 768 posts
      • 42 kudos
      No unfortunately not, I wasn't able to increase the unarmed attack speed mult. Without making it into a type of weapon. Or making it a race specific perk. Yet at least, I am looking into a few other perk ideas. I am just working them out in the CK and Papyrus. I also want to thank you for your interest in the mod.
    2. dumbrabbity
      dumbrabbity
      • member
      • 185 posts
      • 7 kudos
      i use this one https://www.nexusmods.com/skyrim/mods/14387 for about a year already but get stuck with a weapon really is a little meh to me still there is a perk about attack speed and cool mechanics maybe you can get some ideas with that one? just a suggestion ty for reply good luck XD
    3. Lillysdad2009
      Lillysdad2009
      • member
      • 768 posts
      • 42 kudos
      Nice! I will check it out, I am always interested in some inspiration. Yeah they really overlooked the unarmed skill in the functions area. The only way to get those effects without the equipped items. Is through scripting. Which can be tricky to say the least. 
  8. Stevenbasten
    Stevenbasten
    • member
    • 14 posts
    • 2 kudos
    This looks Really good.  Excellent perk choices, especially the Agility.  Questions: Does the Agility perk add to the light armor Hit avoidance too?  Also would that allow someone to pick the Agility perk and gain extra Avoidance even if they decide to fight with a 1 H Weapon again? 
    1. Lillysdad2009
      Lillysdad2009
      • member
      • 768 posts
      • 42 kudos
      Thank you for your feedback! I really appreciate it, I know compared to some other Unarmed Combat mods. It's a little more simple. But for me I personally prefer it that way.
    2. Stevenbasten
      Stevenbasten
      • member
      • 14 posts
      • 2 kudos
      You are Welcome.   Let me re-word my badly written previous questions for you to answer please.
      1.  does the unarmed perk "Agility" add to the light armor Perk "Deft Movement" to create a cumulative increase in Hit Avoidance?
      2  Does the "Agility" Perk still function and provide hit avoidance if I decide to wield a 1 H Weapon again in Combat.?
    3. Lillysdad2009
      Lillysdad2009
      • member
      • 768 posts
      • 42 kudos
      They were worded fine, no worries. I was honestly busy at the moment and didn't even see the questions... 
      1. Yes it will stack with the Deft Movement perk from Light Armor. For a total of I believe 40%.
      2. I haven't tested it yet, but the perk isn't conditional to Unarmed Combat. So in theory it should work with any weapon etc...
      I hope this helps, thank you for the interest.
    4. Stevenbasten
      Stevenbasten
      • member
      • 14 posts
      • 2 kudos
      Yes it does and while I am at it, thank you also for the Deft movement fix mod you also completed.  I will download that too and endorse both your mods.  
    5. Lillysdad2009
      Lillysdad2009
      • member
      • 768 posts
      • 42 kudos
      Thank you very much! I really appreciate it. Also just a tip, the perk Punisher. Also stacks with the Fists of Steel perk in the Heavy Armor tree. Which can add up to some pretty ridiculous damage to be honest lol. I hope you enjoy it.
  9. Delta77777777
    Delta77777777
    • member
    • 300 posts
    • 3 kudos
    The only sad thing is I'm reaching near that 255 mod limit again. Thanks for making and maintaining this very immersive (should have been in the base vanilla game) mod, Lillysdad2009.
    You did good.
    1. Lillysdad2009
      Lillysdad2009
      • member
      • 768 posts
      • 42 kudos
      Hahaha, I have reached that point on several different occasions. Thank you for the kind words.