Thank you so much for making this for LE as well as SE.
if I may I ask. can you please port the rest of the vanargand series to LE as well? such as the one-handed power attacks, sneak thrusts, and sneak strike?
please please, please.
i understand if its not possibe but im literally cannot play my game without your animations after I tried them I hated the vanilla ones and I cannot go back to them.
and now one final thing now that your taking on magick animations i hope to see new spell casting animations for males that don't look like a gorilla is holding a spell like vanilla does lol.
thank you so much for this mod and I wish a wonderful rest of your week!
I try to port my animations to LE whenever possible if I'm fairly certain that no major issues would manifest themselves, the ones that don't make it to LE typically require "Animation Motion Revolution" upon which they depend significantly, those animations have baked in time and position coordinates than can only be read and interpreted in game via AMR, sadly it is not available on LE nor is there any alternative.
Here's the current state of the magic animations compared to vanilla:
I'll be sure to upload them to LE as well as they shouldn't have any major issues.
3 comments
Great quality work as always. Thanks for sharing
if I may I ask. can you please port the rest of the vanargand series to LE as well? such as the one-handed power attacks, sneak thrusts, and sneak strike?
please please, please.
i understand if its not possibe but im literally cannot play my game without your animations after I tried them I hated the vanilla ones and I cannot go back to them.
and now one final thing now that your taking on magick animations i hope to see new spell casting animations for males that don't look like a gorilla is holding a spell like vanilla does lol.
thank you so much for this mod and I wish a wonderful rest of your week!
I try to port my animations to LE whenever possible if I'm fairly certain that no major issues would manifest themselves, the ones that don't make it to LE typically require "Animation Motion Revolution" upon which they depend significantly, those animations have baked in time and position coordinates than can only be read and interpreted in game via AMR, sadly it is not available on LE nor is there any alternative.
Here's the current state of the magic animations compared to vanilla:
I'll be sure to upload them to LE as well as they shouldn't have any major issues.