Other user's assetsSome assets in this file belong to other authors. You will need to seek permission from these authors before you can use their assets
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission or crediting me
Asset use permission in mods/files that are being soldYou are allowed to use the assets in this file in mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Author notes
You can do pretty much whatever you want with the script files. If you get permission from Kanjs, then you can use the top hat models that I edited as well.
File credits
Oskar for the fun idea! Kanjs for the awesome top hat mod - https://www.nexusmods.com/skyrim/mods/107697
This mod's concept was designed by a fan of Joov as part of a challenge to see if he could go from Helgen to Whiterun "as a hat." I've designed the mod to allow the player to "ride" any creature, although I've currently only provided hat visuals for vanilla creatures, excluding dragons (not for lack of trying, the hat just doesn't show up or shows up inside the dragon).
How to Play:
Once the mod is loaded, you will be given a "Hat Target" spell. You can use this to target the actor you wish to "ride." The camera will follow the target until the target either dies or you cast the spell to "dismount," which is automatically equipped upon targeting an actor. If you wish to no longer play as a hat, simply unequip the hat that is equipped on you.
Quirks and How the Mod Works:
The mod works by turning the player invisible and adding the player to a bunch of enemy-friendly factions, so that the player won't be targeted, and then teleporting the player to the target actor anytime the actor moves to another cell. Because of this, you may get a brief loading screen in places where you wouldn't normally get them. On top of that, targeting a dragon will cause the player to die from fall damage when the dragon takes off.