It's late but since i got to understand how to edit .esps with TES5Edit i now know that the problem is that the author forgot to add conditions to the loadscreens. So they can appear after specific quests, or entering places, or having the Beast or Vampire Lord Blood.
Wow you weren't kidding. I do have a mod that increases spawns and I spend a lot of time getting swamped and absolutely decimated. I think it's a great mod.
When this mod is used together with USLEP,it wll infinite loading screen in Karthspire and display: Skyrim has crashed due to amissing Ninode.This could indicate an incompatible skeleton,make sure you: 1.Have XPMS skeleton installed. 2.Don't have another skeleton overwrite XPMS in your mod manager 3.Have run FNIS. If this happened while you removed a clothing item it's definitely incompatible skeleton.
Fun mod, but when recommending to play it with Ordinator it is better to warn about it interaction with melee combat perks.
Chaurus, dwemer machines, vampires, draugr and skeletons have variyng critical hit resistance (from reducing your crit chance to 1/4 and 1/10 of original value to straight immunity). Ordinator melee is heavy dependent on critical hits perks (which always conditional and not random, but techincaly their chance is 100% and reduced by resistance) for depth and interactivity of melee combat, yet all of them not work or almost not work on half of the enemies in the game. Undead is further complemented by high stagger and overall damage resistance and melee fights with them are brainless clicking on a bag with hp, long and boring.
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I also have a Civil War Overhaul, it should be below or above this mod in the launcher?? Thanks
Skyrim has crashed due to amissing Ninode.This could indicate an incompatible skeleton,make sure you:
1.Have XPMS skeleton installed.
2.Don't have another skeleton overwrite XPMS in your mod manager
3.Have run FNIS.
If this happened while you removed a clothing item it's definitely incompatible skeleton.
Chaurus, dwemer machines, vampires, draugr and skeletons have variyng critical hit resistance (from reducing your crit chance to 1/4 and 1/10 of original value to straight immunity). Ordinator melee is heavy dependent on critical hits perks (which always conditional and not random, but techincaly their chance is 100% and reduced by resistance) for depth and interactivity of melee combat, yet all of them not work or almost not work on half of the enemies in the game. Undead is further complemented by high stagger and overall damage resistance and melee fights with them are brainless clicking on a bag with hp, long and boring.