I made an animation from 0 with SAE rig as base and mixamo. Just my first one, for testing purpose. It's a kick atack. I want to replace the actual forearms animation, for practicing.
- I have blender 3.2 - I installed Niftool pluguin (version 0.0.14, the last one)
I press the "play button", the one that says "run script". The screen freeze a little bit an teorically and what other people says to me and this guide, it should be the animation file "hkx" in the "convert" folder.
But no. Nothing there. The only files that creates are empty_new.kf and zBoneKey.txt, and they are in "Tool" folder. But nothing more. No hkx files.
Firstly you have to ensure your first downloaded .blend file can be scripted into .hkx file, then you try to modify it and retarget it. Not like you change it a lot then try to run script then you can never know which step is going wrong.
And I have uploaded examples, you can download to see. I already made some animations and ported them. So why you ask can I script them into .hkx, of course I can... I pretty sure I wrote in the manual to check running script first, then you retarget them... Some old version blender files script is just broken, you cannot use them, that's just it...
Any help would be appreciated. I'm using Rokoko live retargeting which is free; everything aside from the arms and the hands, moves perfectly; but the hands and arms get stuck in that weird position; maybe it has something to do with the IK_hand controller but I have tried changing the bones in different ways.
In my experiece yes, is because of IK. You must delete elbow IK and hand IK controller first, only leave hand itself, meaning - you only have hands and arms bones, no IK controllers. Because IK controller will dominate arms and hands, your retargeting will not be precise. If you already have deleted IK, then is the angle of retargeting went wrong. Remerber to delete constraints of arms and hands after you delete IK otherwise you cannot move them.
I know whats your problem. The skelleton from motion capture and skyrim skelleton have to be in the same pose.
I mean, for example, if you download an animation from mixamo and his rest position is an T-pose and your skyrim skelleton in rest position has a Apose it will cause this issue. You have to manually change the position of the motion capture skelleton to fit the position of skyrim skelleton, and then u can retarget.
There is a video about this solution much better explained here: https://www.youtube.com/watch?v=Nyxeb48mUfs&list=PLdcL5aF8ZcJux9f5Bvb1QlByiHWTK3ICP&index=4&t=2988s
I have a question, would a unreal engine 5 upgrade of skyrim be possible if attempted, that engine seems so easy I might even be able to do something with it. Surely something can be done without summoning the dmca--or whatever they're called-- people and issues.
I've seen many people trying to rebuild games through UE, I think it can be hard to rebuilt entire game in another engine. It is easier to create ur own game by UE. It can be massive work and many messed ups when you try to use other engine reproducing an old game. Skyrim is in its decline.
hmm, in terms of decline, that's still hard for me to say, what with me finding most games that are out now I really don't like that much
I wasn't really a fan of elden ring, I don't play first person shooters, and cyberpunk is junk to me. I simply find myself just replaying and modding my skyrim. So long as games keep coming out lack luster for me, it's hard to sacrifice my skyrim, as modding is free, and it's funner to turn Skyrim into whatever game I want that keeps giving it life, than to try and make a lack luster "AAA" next gen game work No doubt that's what Bethesda is gunna try to do, since they can't do anything else; try to remake the entire skyrim again only this time with unreal engine
I totally agree, I spent 76 hours in Elden Ring but I've spent more than 776 hours in Skyrim (not including modding). I say decline meaning Skyrim's engine is old, but the gaming concept of Bethesda is my favorite, if Bethesda can use new engines, their game will be immortal, because people can keep bringing new ideas into this game. Elder Scroll is a platform of creativity, not only a game. Meanwhile other many sandbox games more like packages of tasks.
15 comments
- I have blender 3.2
- I installed Niftool pluguin (version 0.0.14, the last one)
I press the "play button", the one that says "run script". The screen freeze a little bit an teorically and what other people says to me and this guide, it should be the animation file "hkx" in the "convert" folder.
But no. Nothing there. The only files that creates are empty_new.kf and zBoneKey.txt, and they are in "Tool" folder. But nothing more. No hkx files.
https://im.ge/i/ODAyHT
https://im.ge/i/ODACOc
Any help would be appreciated.
I'm using Rokoko live retargeting which is free; everything aside from the arms and the hands, moves perfectly; but the hands and arms get stuck in that weird position; maybe it has something to do with the IK_hand controller but I have tried changing the bones in different ways.
I mean, for example, if you download an animation from mixamo and his rest position is an T-pose and your skyrim skelleton in rest position has a Apose it will cause this issue. You have to manually change the position of the motion capture skelleton to fit the position of skyrim skelleton, and then u can retarget.
There is a video about this solution much better explained here:
https://www.youtube.com/watch?v=Nyxeb48mUfs&list=PLdcL5aF8ZcJux9f5Bvb1QlByiHWTK3ICP&index=4&t=2988s
Just to aport something, there is a blender addon retarget for free. It is called rokkoko i think. U just need to log in.
I have a question, would a unreal engine 5 upgrade of skyrim be possible if attempted, that engine seems so easy I might even be able to do something with it.
Surely something can be done without summoning the dmca--or whatever they're called-- people and issues.
I wasn't really a fan of elden ring, I don't play first person shooters, and cyberpunk is junk to me.
I simply find myself just replaying and modding my skyrim.
So long as games keep coming out lack luster for me, it's hard to sacrifice my skyrim, as modding is free, and it's funner to turn Skyrim into whatever game I want that keeps giving it life, than to try and make a lack luster "AAA" next gen game work
No doubt that's what Bethesda is gunna try to do, since they can't do anything else; try to remake the entire skyrim again only this time with unreal engine
Not sure why companies struggle so hard