1.03 Fixed missing link between eyebrow texture and face texture. I was careless
1.11 Deleted functions that seem unnecessary. Increased the priority of the follow dialog. Perhaps this will help the problem of not having a follow dialog. Change only esp.
Version 2.0 Added dialogue. I shortened my height and made my head bigger. Added custom skeleton.
The only new face in the update is the face mesh and textures I changed my eyebrows. A change of eyebrows and a slight change of the face. If you want to use it, please overwrite the main file as it is.
Since a custom skeleton is installed, please convert the skeleton in the folder when exporting to SSE.
So if I want to keep the old face that I downloaded earlier, but add the new dialogue from version 2.0, can I just update the esp and not change the facegen mesh/texture files?
Do you still see the solicitation option after finishing the conversation "You don't look like a villain."? Have you introduced any follower management mods? I'm using "Nether's Follower Framework". According to reports from others, "EFF" seems to work fine as well.
postscript Maybe you can solicit by loading Viola after the follower management mod.
After I said "You don't look like a villain", she "moans", and then there is no option to recruit her, just two dialoge options (in my game, of course!) that don't have nothing to do with recruit a follower (one of these dialog options belongs to the SexLab Horny Followers and the other to the SexLab Romance).
I tried the console commands after she moans and also before talking to her for the first time. The only option to make her follow you is to use an "invitation" from SexLab Romance and make the "service" later.
I'm not sure how SexLab works, but this custom voice follower uses Skyrim's original follower recruitment quest. It is likely to conflict with "Sex Lab".
There are a few things I would like to check.
Will the employment dialog still appear once I save and load it?
Did you deliberately kill Morthal's inhabitants other than Lurbuk? Viola has a friendship with the inhabitants of Mortal.
As far I can see in CK, the friends of Viola in Morthal are Lami and Benor. Both are alive in my game, are not my enemies and I think that the only people of Morthal that I killed were Lurbuk and Alva. I also tried to remove, in CK, Lami and Benor as Viola's friends, but it didn't work.
I played as a vampire, but then I became a werewolf. So, I talked to Serana to become a vampire again, before I meet Viola, but it didn't work too.
So, as I use Mod Organizer as my mod manager, I created a new profile and removed every mods that were followers, quests or animations. I leave just the mods that changed clothes or armours, Convenient Horses, SKSE and a few others that I'm sure that are not related to followers. Then, I took a very old savegame that I know to work everytime I have problems with mods and did a new savegame with this new profile.
After that, I cleaned this new savegame with Fallrimtools and run the game again. Now, the first problem was to find Viola, as she was not inside the inn in Morthal during the day. I use the "player.goto" command, found Viola for the first time, talked to her and after she moans, there was not any dialogue option available. I save the game, exit it, run it again and still no dialogue options available.
So, I tried the commands you talked before in Viola and also it didn't work again.
If you use any follower management, I would suggest that you disabled it and see if the Viola follower option work for you.
I know that to make mods, including followers, takes a lot of time and, many times, without even a simple thanks, but, man!, to try mods are also very timing consuming!
I didn't see a body type named. I am guessing from the small download size that she uses default body model and vanilla assets. Using available game assets isn't a bad thing, but you should let people know if your follower uses the default body.
Sorry. You did call it out: "Body / skin depends on the environment. "
Hello Her body will be the system mod you are using, not the vanilla assets. Stand-alone does not support CBBE / UNP or minor system mods that you have never heard of. Also, stand-alone followers will have a negative impact on performance as the number of followers increases. I aim for a light and compatible mod.
inago777 is correct. I'm in the process of moving all my followers to Default format since doing so provides a huge performance boost & doesn't force the game to waste system resources loading a ton of custom body assets. Users are going to change the meshes/textures to whatever they have installed anyway so all mod authors should ditch custom bodies in favor of Default format. Saves both the author & the user a bunch of time/headaches in the long run...
I have made the fix and sent a link to inago777. Please wait for the updated mod.
Update: Mod works like it should. After you talk to her, she will finally send you on a quest to investigate the Bards college in Solitude. She is lovely and I like her. Endorsed.
24 comments
There is no requirement mod.
All extracted from in-game esm.
Snow Vampire Viola SE <<specialedition ver
1.03
Fixed missing link between eyebrow texture and face texture.
I was careless
1.11
Deleted functions that seem unnecessary.
Increased the priority of the follow dialog.
Perhaps this will help the problem of not having a follow dialog.
Change only esp.
Added dialogue. I shortened my height and made my head bigger.
Added custom skeleton.
The only new face in the update is the face mesh and textures
I changed my eyebrows.
A change of eyebrows and a slight change of the face.
If you want to use it, please overwrite the main file as it is.
Since a custom skeleton is installed, please convert the skeleton in the folder when exporting to SSE.
No problem.
Have you introduced any follower management mods?
I'm using "Nether's Follower Framework". According to reports from others, "EFF" seems to work fine as well.
postscript
Maybe you can solicit by loading Viola after the follower management mod.
After the initial dialogue, where she state that she does what she wants, there is no option to recruit her.
I do not use any follower management mod and I never used.
addfac 5a1a4 0
addfac 5c84d 0
addfac 19809 0
setav aggression 1
setav Confidence 4
setrelationshiprank player 3
After I said "You don't look like a villain", she "moans", and then there is no option to recruit her, just two dialoge options (in my game, of course!) that don't have nothing to do with recruit a follower (one of these dialog options belongs to the SexLab Horny Followers and the other to the SexLab Romance).
I tried the console commands after she moans and also before talking to her for the first time. The only option to make her follow you is to use an "invitation" from SexLab Romance and make the "service" later.
It is likely to conflict with "Sex Lab".
There are a few things I would like to check.
Will the employment dialog still appear once I save and load it?
Did you deliberately kill Morthal's inhabitants other than Lurbuk?
Viola has a friendship with the inhabitants of Mortal.
As far I can see in CK, the friends of Viola in Morthal are Lami and Benor. Both are alive in my game, are not my enemies and I think that the only people of Morthal that I killed were Lurbuk and Alva. I also tried to remove, in CK, Lami and Benor as Viola's friends, but it didn't work.
I played as a vampire, but then I became a werewolf. So, I talked to Serana to become a vampire again, before I meet Viola, but it didn't work too.
So, as I use Mod Organizer as my mod manager, I created a new profile and removed every mods that were followers, quests or animations. I leave just the mods that changed clothes or armours, Convenient Horses, SKSE and a few others that I'm sure that are not related to followers. Then, I took a very old savegame that I know to work everytime I have problems with mods and did a new savegame with this new profile.
After that, I cleaned this new savegame with Fallrimtools and run the game again. Now, the first problem was to find Viola, as she was not inside the inn in Morthal during the day. I use the "player.goto" command, found Viola for the first time, talked to her and after she moans, there was not any dialogue option available. I save the game, exit it, run it again and still no dialogue options available.
So, I tried the commands you talked before in Viola and also it didn't work again.
If you use any follower management, I would suggest that you disabled it and see if the Viola follower option work for you.
I know that to make mods, including followers, takes a lot of time and, many times, without even a simple thanks, but, man!, to try mods are also very timing consuming!
Try this file when you have time.
Probably due to some functions.
She looks to be a very interesting follower, with her own dialogues!
Thank you, Inago777!
Does that mean there are too many random comments along the way?
It's less than Mjoll.
When does it crash?
Will it crash in the main menu?
Using available game assets isn't a bad thing, but you should let people know if your follower uses the default body.
Sorry. You did call it out: "Body / skin depends on the environment. "
Her body will be the system mod you are using, not the vanilla assets.
Stand-alone does not support CBBE / UNP or minor system mods that you have never heard of.
Also, stand-alone followers will have a negative impact on performance as the number of followers increases.
I aim for a light and compatible mod.
Thanks to inago777 for granting me permission to port Viola over to SSE Nexus for us Skyrim SE users to enjoy.
Please wait for the updated mod.
Update: Mod works like it should.
After you talk to her, she will finally send you on a quest to investigate the Bards college in Solitude.
She is lovely and I like her. Endorsed.