15/5/22-- Uploaded an optional empty bottles set of meshes to replace those added by Dawnguard DLC (that are used in several mods) so they match these, requires the main file and Dawnguard DLC
v3 uploaded texture paths on the cork fixed so they no longer point to the texture paths of my old mod but to the proper replaced textures (they will now display all textures if not using my old mod, if you still have my old mod's textures you can now delete them :) )
The higher poly bottles might look a bit weird (I wasn't entirely happy with them) if there's a want I can redo them to use the lower poly model (tweaked for environmental textures from this mod) or if someone is willing to make them better i'm happy to use those too :)
I'd love to be able to do the bottles with clear glass and a mesh inside simulating liquid like other modders have done but I currently lack the skills if anyone is willing to teach me/ point me in the right direction then I can improve this mod and some of my others :D
There's no Colovian Brandy bottle included in this mod and vanilla uses a default wine bottle mesh for the Colovian Brandy so this would be a conflict with another mod that uses one of the default Hearthfire wine bottle to replace the Colovian Brandy it sounds like, not sure what the solution for this would be (as I haven't had this conflict myself) aside form disabling other mods that change the beverages to see which one is causing the conflict.
These look great! Endorsed! I added a couple of images on the image page, approve them if you like them.
Spoiler:
Show
Haha, in those images are Alex (my best friend) and the Avatar of Azura. I am not visible (meaning my PC) as I am taking the image. Now... I imagine this conversation taking place.
Alex: I'll take the red wine, you take that Argonian Bloodwine. AoA: What? Why should I get the Bloodwine??? Alex: Because... I ain't drinking that stuff! And besides... that blood wine matches your hair!
(I just happened to have the Avatar of Azura with me when I went to check out your new mod.)
i like ur small mods a lot ,its a pleasure to see ur maps getting more refined at every release. am fixing my skyrim fps issues rn ,once done i'll share my screens
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v3 uploaded texture paths on the cork fixed so they no longer point to the texture paths of my old mod but to the proper replaced textures (they will now display all textures if not using my old mod, if you still have my old mod's textures you can now delete them :) )
The higher poly bottles might look a bit weird (I wasn't entirely happy with them) if there's a want I can redo them to use the lower poly model (tweaked for environmental textures from this mod) or if someone is willing to make them better i'm happy to use those too :)
I'd love to be able to do the bottles with clear glass and a mesh inside simulating liquid like other modders have done but I currently lack the skills if anyone is willing to teach me/ point me in the right direction then I can improve this mod and some of my others :D
Alex: I'll take the red wine, you take that Argonian Bloodwine.
AoA: What? Why should I get the Bloodwine???
Alex: Because... I ain't drinking that stuff! And besides... that blood wine matches your hair!
(I just happened to have the Avatar of Azura with me when I went to check out your new mod.)
Thanks for your mods!
screenshots asap
am fixing my skyrim fps issues rn ,once done i'll share my screens
Thank you c: