Skyrim

55 comments

  1. deleted132331673
    deleted132331673
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    Locked
    Sticky
    Changelog:

    ver. 1.1
    Fixed farming area, library deco and roof, jacuzzi nav-mesh and some stuff around the gates and walls
    ver. 1.3
    Added armory, smelter, fixed stables and a bunch of little things
    ver. 1.4
    Added missing Light Switch Script, Library has a active civil war map with toggle. (took me ages), Beach lounge Platforms, Flowers in garden (it's a start), Library roof and balcony fixes., Shortcut Library to Armory, Dagger and bow plaques, tanning rack
    ver. 1.5
    More chests / fixed the undress script / minor lights and navmesh / more flowers / light in Den is now connected to braziers toggle
    ver. 1.6
    Minor fixes: Aspen trees, lights, clutter, food, Konahrik, smelter, markers, critters, deco, shiny pelts, bonfire, roof fire, Den light switch
    ver. 1.7
    Addons and fixes: Forge, shrine in hall, crafting in cellar relocate, markers, statics, armory chests (I never remove containers, just added new ones), map marker, beach lanterns, neighbour skeletons (they were attacking by passers)
    ver. 1.8
    Addons: new displays: Werewolf totems, Gauldur sword,staff and bow, Falmer Crown, Hags Wrath, Blade of woe, Chillrend, Nightingale bow and blade, Potema Skull, sigil stone, / fixes: Altar in Cistern. Bat file for items added.
    ver. 1.9
    Added new barracks area to armory with 4 beds. Fixed minor navmesh, lights, markers and clutter. The farm has goats now. :)
    ver. 2.0
    NEW Pantheon large area with 4 beds and 4 coffins, Alchemy and Enchanting, 2 Cages , Exit to Half-Moon Mill, Single cell with cistern, Volendrung, Staff of Corruption, Azura's star displays. (please remove from Den before updating). Den has 2 new coffins
    ver. 2.1
    Altar with toggle in Pantheon, New Displays: Skull Keys, Weystone, Mooncrests, Skeleton Key, Warhorn, Witchhead, Focus Crystal, Draw Knife, Jagged Crown, Torc of Labyrinthia, Mercer Plans, Yngol Helm, Kolbjorn Skull. and many minor fixes
    ver. 2.2
    Added new garrison under the armory and toggle for the steam at the beach, removed some particles in the den, moved some minor stuff around.
  2. Sticky
    Dinner and breakfast is all static now.
    When you first enter the main hall and dinner table is all messed up, wait a few hours (for the script to fire up) and someone will clean it :) 

    Catering Hours:
    Breakfast 06.00 - 11.00
    Clean Table 11.00 - 12.00
    Lunch - Dinner 12.00 - 23.00
    Drinks 12.00 - 24.00
    Clean table 24.00 - 06.00
  3. deleted132331673
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    Sticky
    Some weapons and Armor have different versions in game depending on your level. The displays should be fine with most, but for some of them you will have to find the right version via console. I will figure it out when there is time. Effected items are AFAIK: Blade of woe, Gauldur Weapons 
    Please let me know if there are any others
  4. deleted193742588
    deleted193742588
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    New Version is ready Silvermoon Hall
  5. stoaty6666
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    great home perfect for followers mind you I have not found the library yet
  6. bwaomega
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    I will warn of one possible source of confusion. There is a Silvermoon Mansion mod for SE, located on an island in western Lake Ilinalta. There is no equivalent LE mod, and there is currently no version of this mod for SE that I am aware of, but the similarity of the names and locations may lead to confusion for people who are looking for a Silvermoon for their particular game.
    1. deleted132331673
      deleted132331673
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      Thanks for the warning. I'm told about the the similarity of the names, but AFAIK the style is very different. 
      The name comes from the shipwreck, so probably not trademark.
      Maybe I can write a warning in the description. Sorry for the confusion but I don't have Special Edition.
    2. bwaomega
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      No real similarities other than name and location, but I stumbled across the Mansion looking to see if there was an SSE version of the Hall. Modded AE had finally become stable enough for me to move back to it, but I liked what I saw here, so I wanted to get it if it did exist. And then I started thinking about the people who download without really reading, and then post complaints because the mod did exactly what it said on the tin, but not what they thought they had read.
  7. HavanaVenezuela
    HavanaVenezuela
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    Hiii, i have a issue,,, i cant put the arch mage robes and the gauldurs weapons... i get a message that i not have the item but  i mpretty sure that a i have that item, if i can get a solution i would be so thanksful.

    You made a awesome mod btw its so beautifull all
    1. deleted132331673
      deleted132331673
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      Thank you very much for this kind words. The weapons and robes have multiple versions in game.
      The weapons are the highest level. 
      The robe is the one with no hood. 
      You can optain them with console for now... Sorry. 
      A display for multiple level items is new to me.
      Let me look into it. 
  8. FreePyTT
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    ty so much for mod.
    this mod  compatible your other mod Crimson Hall ?
    1. deleted132331673
      deleted132331673
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      sure
    2. FreePyTT
      FreePyTT
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      ty
  9. dachare2
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    I like it. It is much better than the previous versions. It has got potencial but it lacks some details unfinished (the wall around the perimeter, for example) or somewhere to place some armours. Other issue is I had to find a way to enter and I did it because there are some doors unlocked. Where is the key? I had to use console to get the key in the end.
    1. deleted132331673
      deleted132331673
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      Glad you like it. 
      Did you check the tombs for the key? .

      Placing armours? Like mannequins? I find them awkward after a while. Where would you put them?
    2. deleted132331673
      deleted132331673
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      Armory is up and running. Please check and let me know what you think.
    3. dachare2
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      Hi, there. Right, the key was there. I found it.
    4. dachare2
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      About the armory, it seems good. It's small for my taste but cozy, tidy and detailed enough. I would place some armours at some other places like in the bedroom inside the den. I like to collect, so I see a den not only for my Npcs and to show my collection as well. But it's just only an idea.
  10. TonyRhonemus
    TonyRhonemus
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    Can we set followers to stay there or do you just recommend a follower home setting mod?
    1. deleted132331673
      deleted132331673
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      I recommend for general follower management Amazing Follower Tweaks and the MCM mod.

      For setting home and work: My Home is your Home 
      1. you set a home (the place for mornings and evenings)
      2. place to work (the place they hang around during the day)
      3. place to sleep
      * you can use as "home" outdoor areas too
      * choose the places apart from each other, like that followers will be actively walking from place to place
      * the "guard at night" function can end up in aggression to other followers. My guards get a outdoor area set as "home" then an indoor area to rest during the day.
  11. casualtyflag
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    I love this place, awesome job on atmosphere, lots of pleasant surprises. Especially with a troupe of female followers. Thank you for the great mod!
    1. deleted132331673
      deleted132331673
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      Glad you enjoy
  12. RWagener
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    Where are the tombs, for the key ?
    1. deleted132331673
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      by the small gate.
    2. nabochodonosaur
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      But the small gate is locked too , and we need the key to open it . The only way is to go at the end of the wall and from there , return to the tomb near the gate by the other side of the wall .
    3. deleted132331673
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      that's the one. the tomb outside the wall
    4. Mike3549
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      Opened the tomb. got some arrows and a bow.......... no key.

      Opened the cairn, got a scroll....no key
    5. deleted132331673
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      did you read the writ?
  13. Oli20082020
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    Could you place some  mannequins in other rooms? And maybe a teleport spell here and other towns.:)
    Good and nice work! Gratula!
    1. deleted132331673
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      Where would you put them?
      Manequins are easy. 
      I had a look at Teleport scripting. Not my cup of tea. Maybe someone else can help.