Came across a guy who killed something. He said "get away, this is MY treasure!" I could have slaughtered him, but I let him live. I let the NPC have his treasure. Was immersive AF. the little things make such a big difference.
They can be merged in TES5edit. The only problem is the process is tedious unless there's a script that can change the form IDs in both the plugins and the sound files since many dialogues share the same form IDs.
A little lifehack i found about this mod If you adding any NPC via console command "addtofaction" into Bandit faction and voice which this NPC using is covered by this mod lines NPC will use those lines as well same if he/she was a generic bandit (adding any NPC into bandit faction no cause any trouble except any generic bandits will not attack them, for NPCs in towns or player homes its not even a issue, also any time you can remove them from faction just by "removefromfaction" command)
Its good to add sometimes for NPC who are suppose to use those lines but cannt bcs they are removed from bandit faction for example Bandits after ParadiseHalls script
Also possible to add any NPC (Hulda or Adrianna Avenicchi for example) you want to have additional voice lines - more life and immersiveness in Skyrim with help of this little perfect mod)
Now only thing im waiting to have is Forsworns, Warlocks-Necromancers and Vampires Lines Expansions, keep it up, great work for realism and immersiveness with script-free lite-weight mods)
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edit: works fine after merging all lines expansions with zmerge
I really don't find a notable difference than with vanilla, I'm going to remove it to use the ESP on other one, thanks for sharing it anyway
Actually scratch that, I think I just heard a female bandit say something new.
https://www.nexusmods.com/skyrim/mods/113490
If you adding any NPC via console command "addtofaction" into Bandit faction and voice which this NPC using is covered by this mod lines NPC will use those lines as well same if he/she was a generic bandit
(adding any NPC into bandit faction no cause any trouble except any generic bandits will not attack them, for NPCs in towns or player homes its not even a issue, also any time you can remove them from faction just by "removefromfaction" command)
Its good to add sometimes for NPC who are suppose to use those lines but cannt bcs they are removed from bandit faction for example Bandits after ParadiseHalls script
Also possible to add any NPC (Hulda or Adrianna Avenicchi for example) you want to have additional voice lines - more life and immersiveness in Skyrim with help of this little perfect mod)
Now only thing im waiting to have is Forsworns, Warlocks-Necromancers and Vampires Lines Expansions, keep it up, great work for realism and immersiveness with script-free lite-weight mods)