This mod is absolutely incredible for a Star Wars fan like me! Awesome exploring all these Star Wars worlds in Skyrim... however, I do have a major bug to report. If I use the version of this mod from December 23rd, I notice that the Tatooine desert world space is messed up. When I went there it was missing all of the cliffs and things and the world map was showing Skyrim instead of the Tatooine desert, although everything else in Tatooine was present like the buildings, ships, and NPCS and things like that. Mos Eisley was perfect though, but I decided not to test out the other worlds when I noticed the Tatooine desert was messed up. So, I downloaded the April 18th. version of this mod and tried that, and it worked perfectly... all of the worlds including the Tatooine desert work one hundred percent and look fantastic. Hopefully the bug with the December 23rd version can be fixed in the future! But at least for right now, I am happy being able to explore all the other locations from the previous version. *Smiles* :)
Curious. The files concerned are indeed present in the archive. What's more, I haven't touched the patch! I double-checked in-game too, everything is OK. Are you the only one with this problem?
I'm confused, I see Hoth Island and Another Island Star Wars related on my map (sorry, should have written it down) but I can't for the life of me find the portal. I've looked in and all around Whiterun to no avail. Am I doing something wrong?
Honestly i think it would be cooler for a game like Skyrim making some sort of ancient Star Wars worlds, maybe how it could have been in pre-high technology times. But that's just my idea.
I too am having this problem where my game freezes when I try to enter Mos Eisley... I wonder if it's either mod conflicts or I put the mod in the wrong load order.
There are the huts, the walkways, the campfires, the music of the Ewoks .... but not the ewoks ... I am still waiting for the person who will produce these ewoks ... everything is ready to welcome them into my mod!
15 comments
IN Whiterun (mod only)
OUT Whiterun (Mod + patch)
Maybe try to put the patch in + ...