Attention:Comments complaining about my use of the term Handicapped instead of Disabled will be ignored and deleted, and the user will be blocked, as I have already explained the reasons for this choice clearly in the description, and my stance on the matter is final. In case you think this is offensive, it's your right, but not here on my page, after all, this is a place of peace, not reddit or twitter, where people go to spew hate and see who screams the loudest. Problematizing words on the internet is the typical "first world problems". Instead of helping people with disabilities in real life who are in need (as I have been doing throughout my life), there are people who prefer to stay on the internet deciding which is the best term to use, as if that would change things somehow in the life of the persons in need.
I believe in and practice true real-life activism, as I have done for over 40 years of my life, on behalf of any and all groups that may experience oppression and lack of opportunity, but superficial activism on the internet just disgusts me and nothing more, and I want distance from it and its warriors who never got their ass out of the chair where they spend all day talking s*** on the computer, instead of going out on the street to help someone who really needs it.
In case you are not one of those troublemakers, I hope you have a great experience with the mod. :)
i was wondering if you plan on adding some personal quests to some of these characters?
like finding the disarmed chick a new way to fight her foes, turns out she's got a natural talent to learn shouts? you can take her around as a companion.
that legless begger wishes to be a priestess of namera, you mutilate a noble giving her problems so much that he ends up a broken man and a beggar, namira rewards you with another of her artifacts.
I have two plans for the handless man in windhelm, if you can forge dwarven metal and steal some dwarven scematics from calcemos museum, or if your speech is high enough you can pay for a copy of them and give the poor guy a second chance in life, he will be calsemos new assistant who sells you dwarven oil and goods. if you take a darker path, during the conjuration mastery quest you can comand your daedra thrall to surrender his hands for a bound daedra gauntlets spell, he'll fight you one last time but after that he'll reluctantly forfet his hands, our friend will be overjoyed, but he will disapeer from windhelm, and rogni stone-fist will be found dead where susana the wicked was found, you can find him killing targets for the dark brotherhood.
the kind old lady, if you sit down and listen to her story you'll find out that her late husband was a witch hunter and herself a former witch, he spared her because of love at first sight and she settled down with him, all too short though because his next mission he lost to that one hagraven garding a piece of marunes razar, throuought the journy you can find shards of his journal and eventually they will lead you to his courpce, i'm thinking next to that chest with the preditors grace boots, there you will find his courpse gripping a unique long bow, "targets spells backfire on them, benefitial spells benefit you instead" you'll return the journal and she will be at peace, she will die the next day, leaving a note saying "i dont know why but i know this is my last day on mundas, do not mourn my passing, i am finally back within my lovers arms, to my friend, dovahkiin, i bequieth to you all of my belongings, drink the potion at X location and there you'll find my home" you will find a cave with no loading doors, you can use as a home, with all the nessesary furnishings for a runaway wizard, a staff enchanter with some unenchanted forsworn staffs that count for every school, staff enchanting station, an imortal harmless enemy spawner for training, enchanting station, alchamy station, a garden, a black soul gem station like in the caron, a bed with a chest at its foot, inside is a staff of inthrallment, enamies turn into your ally and fight for you, hinting that her love story might not have been so wholesome... what? of course I'm giving granny the most rewards to offer!
the skinless chick, nothing to crazy, it's a radient forsworn quest, but instead of a haggraven we see a version of what she would look like with skin, crazy fight too, master wizard. we can take her head and show it to her, giving her peace knowing revnge was served, you can now marry her... what? you'd rather have another unique item? well, how about a spell tome that despawns the targeted npc and spawns in a copy of that boss? tihs one will buff itself with ebony flesh and fire cloak twise, 2nd buff after ten seconds for those who picked up that bow.
that wounded imperial? spawn into his dreams and kill his nightmre, get a spell that forces people to slleep, they fall over like they're dead, you can loot them, suck their blood, or you can pull their soul into reality, kill it, and you got yourself a zombie thrall until death, no healing.
that's all my ideas for now, sorry if i poured this all out on you like this was my work to begin with, feel free to ignore this "question."
I really can't right now, as I'm busy with other projects, but I really liked the ideas so I'll make the post a sticky so i can find it easely later, friend. Thanks for the collaboration.
I agree with all of this quest except the reward from the Legless Beggar. I prefer the reward of just random enchanted items that the beggar keeps from her stash. Namira has already given the Dragonborn a Daedric Artifact, having a new reward from him/her require a non-canon artifact not lore friendly to the game
I guess a better reward would be the "Beggers Bile" when you pay a beggar 1000 gold, for three days a "shout" like Pierite's breath that slows enemies down by 40% (20% if it stacks with the slow poison) while absorbing health and stamina for 15 seconds.
also, the bound Daedric gauntlets could grant 150 armor, 20% magic resist, +50 to unarmed strikes and maybe spawn a spell breaker ward while power attacking, all while stacking with flesh spells?
Although I realize your permissions for this mod are locked down, I wished to ask if I could please have permission to utilize the wheelchair in a mod I am working on. I promise I have only the most respectful of intentions.
This is really cool, but you've got a few inaccurately depicted and unrealistic characters on here. 1. No city would have a guard with no arms. There is nothing a person like that can do with guarding. Historically, anyone who had no arms was either supported by family or vagrants. 2. There may have been a few examples of soldiers with one arm or one leg, but if you've got a leg/foot missing or missing as well as a hand/lower arm, you aren't fighting. No military - now or three thousand years ago, allowed someone with that severe a disability to fight, as that person is essentially useless. 3. People with severe burns did not work in taverns, or anywhere else they could be seen. They kept their faces wrapped/hidden, because people did not accept disfigured people working with customers. They were all either vagrants or hidden away by their families.
I LOVE the idea, it's really awesome. Sadly, most of them would be vagrants or hidden away in reality. If you think people stare now - imagine 1200 years ago when the scandinavians started to make themselves well known. A lot of those people were shunned, swore at, kicked, hit, and generally treated like degenerates. In a smaller community, if they grew up there, it might not be a problem. Outside of it... not so much. If they were a well-respected soldier/warrior/etc. and they were injured severely, people would tolerate it more, but, that could be dependent on their social class or status as well. It's quite well-recorded, actually, and it is often very, very sad. Some lived in small communities where they were cared for by the church - nuns or priests.
remember, my friend, tes is not earths past, it is a different universe, do not try to apply to it what happened in our ancient times, neither the current ones, it is a very different thing.
I like the idea of this a lot, as I'm disabled and it's very important for me to have disability in my games. In the future if you plan to add any others, may I suggest another schizophrenic NPC who isn't seen as violent by the NPCs around them? I'm schizophrenic and I really want to use this mod but I'm worried it'll just make me upset when the only schizophrenic characters in the game are treated like they're dangerous, as that's how I already get treated in real life and it hits too close to home. No worries if not, I'm honestly just glad to see disability at all.
Hi friend, I'm glad you liked the mod and felt represented. Representation in games is essential, and I try to do this whenever possible in my mods. I tried to make different representations for each type of disability, so you will see depressed blind people, and positive blind people, amputated people on the deepest pit of dispair, and people living life and moving forward, despite having lost one or more limbs, etc... The issue of ezchisophrenia implementation in game is very specific, and I believe the mod adds two npcs if I remember correctly, well, in this case, I decided that both would be uncontrolled, for the simple fact that a person with ezchisophrenia taking the medication or, in the case of Skyrim, being treated by magic or potions, lives a normal life and is undetectable in its problem by most, so there are dozens of NPCs in Skyrinm who perhaps have exchizophrenia or other mental disorders, but, because they are under the control of good treatment, they are indistinguishable, and there wouldn't be much reason for them to tell you that they have the disorder, so, just like in the real world, the ones that stand out are the ones that aren't getting the right treatment.
Hello, thank you for this amazing mod, i have ran into a problem i hope can be fixed, the lady at the sleeping giant inn won't sit in her wheelchair she stand's on it instead, thank you for any help on this and keep up the great work.
Kinda fits for the Vampire/Draugr infestation i am going for my skyrim, and some of the npc's loosing a limb or two makes in order to avoid turning into a zombie. that or the vampire just sorta pulled their limbs off outta their sockets. as for the thieves we all know what happens when you steal something. and the Imperial/Stormcloaks soldiers missing all of their limbs could have been each side's way of tormenting their captured soldiers.
Very immersive and interesting mod, while inserting a little more impact of the war that rages in skyrim! I loved the proposal, unfortunately it doesn't have a translation into my native language (Brazilian Portuguese), but it's good that I can practice English. Thank you so much for your creature mods, I use pretty much all of them!
73 comments
I believe in and practice true real-life activism, as I have done for over 40 years of my life, on behalf of any and all groups that may experience oppression and lack of opportunity, but superficial activism on the internet just disgusts me and nothing more, and I want distance from it and its warriors who never got their ass out of the chair where they spend all day talking s*** on the computer, instead of going out on the street to help someone who really needs it.
In case you are not one of those troublemakers, I hope you have a great experience with the mod. :)
like finding the disarmed chick a new way to fight her foes, turns out she's got a natural talent to learn shouts? you can take her around as a companion.
that legless begger wishes to be a priestess of namera, you mutilate a noble giving her problems so much that he ends up a broken man and a beggar, namira rewards you with another of her artifacts.
I have two plans for the handless man in windhelm, if you can forge dwarven metal and steal some dwarven scematics from calcemos museum, or if your speech is high enough you can pay for a copy of them and give the poor guy a second chance in life, he will be calsemos new assistant who sells you dwarven oil and goods. if you take a darker path, during the conjuration mastery quest you can comand your daedra thrall to surrender his hands for a bound daedra gauntlets spell, he'll fight you one last time but after that he'll reluctantly forfet his hands, our friend will be overjoyed, but he will disapeer from windhelm, and rogni stone-fist will be found dead where susana the wicked was found, you can find him killing targets for the dark brotherhood.
the kind old lady, if you sit down and listen to her story you'll find out that her late husband was a witch hunter and herself a former witch, he spared her because of love at first sight and she settled down with him, all too short though because his next mission he lost to that one hagraven garding a piece of marunes razar, throuought the journy you can find shards of his journal and eventually they will lead you to his courpce, i'm thinking next to that chest with the preditors grace boots, there you will find his courpse gripping a unique long bow, "targets spells backfire on them, benefitial spells benefit you instead" you'll return the journal and she will be at peace, she will die the next day, leaving a note saying "i dont know why but i know this is my last day on mundas, do not mourn my passing, i am finally back within my lovers arms, to my friend, dovahkiin, i bequieth to you all of my belongings, drink the potion at X location and there you'll find my home" you will find a cave with no loading doors, you can use as a home, with all the nessesary furnishings for a runaway wizard, a staff enchanter with some unenchanted forsworn staffs that count for every school, staff enchanting station, an imortal harmless enemy spawner for training, enchanting station, alchamy station, a garden, a black soul gem station like in the caron, a bed with a chest at its foot, inside is a staff of inthrallment, enamies turn into your ally and fight for you, hinting that her love story might not have been so wholesome... what? of course I'm giving granny the most rewards to offer!
the skinless chick, nothing to crazy, it's a radient forsworn quest, but instead of a haggraven we see a version of what she would look like with skin, crazy fight too, master wizard. we can take her head and show it to her, giving her peace knowing revnge was served, you can now marry her... what? you'd rather have another unique item? well, how about a spell tome that despawns the targeted npc and spawns in a copy of that boss? tihs one will buff itself with ebony flesh and fire cloak twise, 2nd buff after ten seconds for those who picked up that bow.
that wounded imperial? spawn into his dreams and kill his nightmre, get a spell that forces people to slleep, they fall over like they're dead, you can loot them, suck their blood, or you can pull their soul into reality, kill it, and you got yourself a zombie thrall until death, no healing.
that's all my ideas for now, sorry if i poured this all out on you like this was my work to begin with, feel free to ignore this "question."
Thanks for the collaboration.
Namira has already given the Dragonborn a Daedric Artifact, having a new reward from him/her require a non-canon artifact not lore friendly to the game
also, the bound Daedric gauntlets could grant 150 armor, 20% magic resist, +50 to unarmed strikes and maybe spawn a spell breaker ward while power attacking, all while stacking with flesh spells?
Although I realize your permissions for this mod are locked down, I wished to ask if I could please have permission to utilize the wheelchair in a mod I am working on. I promise I have only the most respectful of intentions.
1. No city would have a guard with no arms. There is nothing a person like that can do with guarding. Historically, anyone who had no arms was either supported by family or vagrants.
2. There may have been a few examples of soldiers with one arm or one leg, but if you've got a leg/foot missing or missing as well as a hand/lower arm, you aren't fighting. No military - now or three thousand years ago, allowed someone with that severe a disability to fight, as that person is essentially useless.
3. People with severe burns did not work in taverns, or anywhere else they could be seen. They kept their faces wrapped/hidden, because people did not accept disfigured people working with customers. They were all either vagrants or hidden away by their families.
I LOVE the idea, it's really awesome. Sadly, most of them would be vagrants or hidden away in reality. If you think people stare now - imagine 1200 years ago when the scandinavians started to make themselves well known. A lot of those people were shunned, swore at, kicked, hit, and generally treated like degenerates. In a smaller community, if they grew up there, it might not be a problem. Outside of it... not so much. If they were a well-respected soldier/warrior/etc. and they were injured severely, people would tolerate it more, but, that could be dependent on their social class or status as well. It's quite well-recorded, actually, and it is often very, very sad. Some lived in small communities where they were cared for by the church - nuns or priests.
The issue of ezchisophrenia implementation in game is very specific, and I believe the mod adds two npcs if I remember correctly, well, in this case, I decided that both would be uncontrolled, for the simple fact that a person with ezchisophrenia taking the medication or, in the case of Skyrim, being treated by magic or potions, lives a normal life and is undetectable in its problem by most, so there are dozens of NPCs in Skyrinm who perhaps have exchizophrenia or other mental disorders, but, because they are under the control of good treatment, they are indistinguishable, and there wouldn't be much reason for them to tell you that they have the disorder, so, just like in the real world, the ones that stand out are the ones that aren't getting the right treatment.