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Mod Name: Thoom
Version: 1.0.3
Contact Info: Contact me over nexus, or on the following server https://discord.gg/X8pErgfu
Author(s): Keysmash
Description:
-19 Unique lore based shouts including unattainable ones seen in Skyrim, shouts from ESO, and more from written lore sources.
-High Quality Custom NIF Animations
-Adds over 40+ new word walls in the form of graffiti around Skyrim and other places.
-Balanced against the vanilla system for a better integration.
-Non-invasive scripts for maximum compatibility.
-Fills in the gaps that the Shout system was supposed to have previously (The Storm Shout to finish the elemental shouts, or the Open shout for non-thieves.)
-Shout Variations and Compatibility with Skyrim AE
Learning the Shouts:
Just like with regular word walls, single words of power have been placed in graffitied spots around Skyrim similar to the word wall in the forgotten vale.
(Please note that having a word from one shout will not give it to you automatically for another, just like how having Ven Gar Nos doesn't give you Ven Mul Riik. It's about understanding the context of the word in regards to the shout itself.)
Shouts List:
Call Atronach
Al Gron Nok (Destroy Bind Lie): Summon an Atronach for half a day in game, following the usual Fire, Frost, Storm arrangement.
Devour Soul
Ziil Los-Dii Du (Your Soul is Mine Devour): When a dragon is hit with this, it will deal a thousand damage and force it to land. If the dragon is killed with this shout you start absorbing its soul and you regain your health.
Devour Moonlight
Du Kun Shaan (Devour Light Inspire): Devour the moonlight and hit your enemies with moon energy, also respectively regain your mana for the effect.
Dragon Storm Call
Jiid So Daan (Moon Sorrow Doom): Alduin's shout has words now; summon a meteor storm like he does.
Ice Field
Fo Iiz Gron (Frost Ice Bind): Create a wall of frost that damages, staggers, and slows anyone who crosses the barrier.
Moon Blast
Sos Jiid Viin (Blood Moon Shine): Burn your enemies with moon fire; the damage lasts twice as long at nighttime.
Open
Bex Miir Kein (Open Path War): Open any door and unlock up to a certain level per word.
Resurrect Dragon
Slen Tiid Vo (Flesh Time Undo): Fill a dragons bones with your soul; resurrect a dragon with this shout.
Return to Nirn
Nahl Daal Vus (Living Return Nirn): In any oblivion realm, quickly escape once a day with this shout.
Risen Dead
Lok Diil On (Sky Undead Spirits): Call skeletons to aid you; summon a Warrior, Mage, Or Archer Skeleton for half a day.
The AE version changes the summon times to 8/4/2 minutes respectively and lets you summon a Warrior, a Mage, or a Bone Colossus which is more in line with the ESO shout.
Royal Call of Valor
Hun Kaal Zor (Hero Champion Legend): Invigorated by the legacy of royalty, your Thuum can now summon MUCH stronger heroes.
Sky Sickness
Strun Pook Liiv (Storm Stink Wither): Rain bile on the world and give the clouds a belly ache like Chemua of nordic legends.
Sky Shift
Sul Vul Vu (Day Dark Dawn): Shift the sky and change the time. (Will not effect day recharge times)
Soul Fog
Ven Mul Riik (Wind Strong Gale): Call the fog forth and sneak within it.
Storm Breath
Sov Ag Slen (Shock Burn Flesh): Shock your enemies with this shout.
Stuhns Ransom
Tu Gron Aus (Hammer Bind Suffer): Your enemy absorbs the hits you take; with the second and third word, magical effects and magical weapons damage the target per effect applied to you.
Soul Cairn Summon
Diil Qoth Zaam (Undead Tomb Slave): Call the forces of the Soul Cairn to your aid.
Summon Wyrms
Diiv Mir Tah (Wyrm Allegiance Pack): Call the elements, given shape, and summon the wyrms of nirn to aid you. The twin souls perk lets you summon two at a time. Summon either two fire wyrms, frost wraiths, or the new storm wyrms to aid in battle.
Void Call
Vul Vaaz Daan (Dark Tear Doom): Cast your target to the depths of oblivion: the first word has a short ranged missile; second medium ranged missile; and the third is a shout wave. This will give you important quest and key items from the target.
Locations:
Atronach Shout - Azura Shrine, lower base. ShrineOfAzuraExterior01
Atronach Shout - Boethia Shrine, nordic wall to the left. DA02BoethiahShrine
Atronach Shout - Merehuns Dagon Axe at shrine. Mehrunes01
Devour Moonlight - Dragons Bridge on side. DragonBridgeExterior03
Devour Moonlight - Moldering Ruins.. DLC1MolderingRuins01
Devour Moonlight - Snowclad Ruins, Behind Alter DLC2SnowcladRuinsExterior01
Devour Dragon Soul - Given at Miraaks Death
Meteor Shout - Labrynthian LabyrinthianExterior02
Meteor Shout - Sovngarde word wall. SovngardeAlduinPerch
Meteor Shout - Given when final mask at sarthal is obtained from past.
Ice Field - Journeyman's Nook, JourneymansNookExterior01.
Ice Field - Yngol Barrow right next to sword on side of pillar. YngolBarrow01
Ice Field - Yngvild, underneath head. Yngvild02
Moon Blast - Kjenstag Ruins. KjenstagRuinsExterior
Moon Blast - Lunar Forge, Above troth. SilentMoonsCampBlacksmith
Moon Blast - Bleakwind Bluff. BleakwindBluffExterior
Open Shout - Unmarked Puzzling Pillar Ruins, Wilderness -8 -6
Open Shout - Skytemple Ruins, above chest. SkytempleRuinsExterior03
Open Shout - Twilight Sepulcher, inside. twilightsepulcher01
Resurrect Dragon - Sea Shore Foothills Pale Pass Imperial camp DragonMoundSnowy01
Resurrect Dragon - Labyrinthian Peaks DragonMoundTundraMarsh03
Resurrect Dragon - Great Henge Resurrection DragonMoundTundra01.
Return to Nirn - Learned at the end of MQ with Tsun using it.
Risen Undead - Middens 2, bonepit. WinterholdCollegeMidden02
Risen Undead - Yorgrim Overlook at chest. YorgrimOverlookExterior04.
Risen Undead - Hillgrund's Tomb, up stairs to the middle tomb at the end of dungeon. HillgrundsTomb01
Royal call of Valor - Obtain and wear, Wuuthrad, Shield, Or Storm Crown.
Sky Shift - Nilheim, back of tower top. NilheimExterior03
Sky Shift - Skybound Watch Pass, wall adjacent to broken board and stairs. SouthSkyboundWatchExterior01
Sky Shift - Widow's Watch, end wall top. WidowsWatchRuinsExterior02
Sky Sickness - Unmarked Illinata Burrow underwater REF 0009953d
Sky Sickness - Windward Ruins, on stone pillar slanted near back. WindwardRuinsExterior
Sky Sickness - Ansilvund, under bridge right before final area where water is. Ansilvund02.
Fog Shout - Skyhaven Temple, Right before head, to the left. SkyHavenTempleEntrance
Fog Shout - Toppled towers DEF:00097C7F POIPineForest04
Fog shout - Unmarked Troll Den Rkund. POIFallForest06
Storm Breath - Lost Valkygg, back near chest before drop. ValkyggOrigin
Storm Breath - Sundered Towers, balcony adjacent to throne and table. RedEagleRedoubtExterior07
Storm Breath - Roadside Ruins, behind alchemist table. RoadsideRuinsExterior
Stuhns Ransom - Hamvir's Rest. HamvirsRestExterior01
Stuhns Ransom - Blind Cliff Cave, tower. BlindCliffCaveExterior02
Stuhns Ransom - Banner Mist Tower, back of tower top. BannermistTowerExterior01
Soul Cairn Summons - Word Wall. DlC01soulcairnboneyardentrance.
Void Call - Gyldenhul Barrow, above blood-scythe. DLC2GyldenhulBarrow01
Void Call - Potema Catacombs 03, big wall on exit. PotemasCatacombs03
Void Call - Hrothmund's Barrow. DLC2HrothmundsBarrow01
Wyrm Shout - Peak's Shade Tower at back, between foliage. PeaksShadeTowerExterior
Wyrm Shout - Doom Stone. DoomstoneNorthernCoast02
Wyrm Shout - Weynon Stones. WeynonStonesExterior02
Installation: Simply install via your preferred mod manager, or drag and drop the files into your data folder.
Uninstallation: Un-check the mod in your manager or remove the files from your data folder if you're not using one.
Change Log:
-Fixed and adjusted some shout acquirement issues with word of powers.
-Added Healing effect for Devour soul like game
-Changed soul fog Imod to grey.
-Fixed explosion sound and effect for Return to nirn.
-Changed ice field Imod
-Set Res dragon to lvl2 fus projectile
-Fixed the skyshift IMODs
-Add the sound for the fog shout too
-Resurrect Shout has proper target size
-Added Res dragon time limit in script
-Soul Cairn Summon needs to forceref to start a quest and then clear.
-Fixed ice field sound issue
-Fixed Soul Fog Sound issue.
-Fixed Resurrect Dragon targeting issue.
-Fixed casting charge sounds for shouts
-Soul fog explosion effect set proper
-Spectral dragon Renamed to Fire Wyrm
-Fixed Open shout cell door interaction issue.
-Fixed the moonlight message still appearing during night when the shout actually works (Check conditions)
-Fixed First word of void call has no sound effect, and second/third words still don't have the black screen visual effect
-Fixed Devour soul still gives me 2 souls (the animation and sound play twice at the same time)
-Fixed when using resurrect shout on a dead dragon, it dies immediately after coming back to life and gives me its soul back
-Fixed bad interaction between dragon and devour soul, look into adding limiter in shout effect (check if ref is same as cast ref and then just kill and clear from either from quest or effect)
-Fixed meteor shout doesn't have the explosion visual effect when you shout
-Fixed game timer still affecting the dragon if resurrected again. Need to adjust script to register for single update on death to fix reset issue.
-Set Void Call to same limits as Dismay or other effects, to prevent affecting bosses
-Fixed soul cairn summon consistency.
-Fixed the void call imod fix.
-Fixed wyrm explosions not dealing damage.
-Fixed Ice field still not having sound during effect
-Fixed soulfog cast Repair.
-Fixed summon issue with skeletons.
-Reworked skyshift, use call dragon fail effects but add blur.
-Fixed Weather stuck after skyshift
-Set proper attacks for stormwyrm
-Fixed crime quest for unlock shout being inconsistent
-Added Sky sickness green imod.
-Fixed imod for first shout of void call
-Void call was balanced against stronger enemies (can't exile bosses), fixed imod too.
-Fixed stormWyrm attack type.
-Set Devour Moonlight, to 40, 80,120 RC , fixed message showing up whenever�
-Adjusted Icefield stagger.
-Adjusted Moonblast fire times.
-Set Return to nirn once a day.
-Added Risen undead is colossus for ae, change time to half a day for regular.
-Fixed Royal Call of Valor, tsun graphics clashing, took off glow effect
-Fixed Skyshift icon
-Set skysickness to stormcall
-Set Soulcairn Increase recharge by 50% for each. Updated kill in quest rename tab
-Set message for res dragon resist or cancelation.
-Set empty shouts for Returntonirn 1 & 2
-Changed descriptions of: Wyrm Call, Stuhns ransom, Skysickness, Skyshift, Royal call of Valor, Risen Undead, Devour Soul, Devour Moonlight.
-changed notifications to trace on effects: Resurrect Dragon, Icefield, Open, Return to Nirn, fix skyshift, soul cairn summon, stuhns ransom
-Set Glowing effect on dragon after res, no explosion to hide res, timer kills dragon if resurrected after killing as its still registered for update(Easy to fix, just need to call a new update time to re-register for the update after npc death.)
-Fixed bex messaging for unlock fail
-Fixed Void Call lvl1 has no sound
-Fixed Ven mul riik has effect start message
-Fixed shout keywords added to shout
-Risen undead change to Risen Dead
-Set mark resurrect dragon as NON hostile, devour soul too.
-Changed Open shout failure message
-Fix Royal Call of Valor Description
-Fix Resurrect Dragon Obtainment
Future Updates:
First and Foremost the list of voices that still need to be completed are as follows...
MKhajiit
Melf
MOrc
FArgonian
FOrc
FKhajiit
after this is done then...
-Looking into resolving phantom form issues for release.
-Adding Earth Spikes and Poison shouts.
-Further lore idea based shout updates listed here: https://trello.com/b/8paQX4nS/thoom-a-shouts-expansion
Known Issues:
-Open shout will not function before reloading your game first.
-Open shout will have difficulties during script heavy events like the meteor shout.
-Greybeard gate not working randomly is specifically designed for a script for Borri to use Bex, then it shifts the door activator to the ground in front of him in the base game. This is a feature thats in vanilla skyrim.
-Because of script reuse and referencing, any sky shouts will have the same issues as storm call.
-Issue involving ice field damaging players and friendlies is a base game issue with friendly/player targeting of hazard.
Faqs:
Q: Why isn't the Open shout working?
A: You need to save and reload the game to initialize it.
Q: Where can I find these word walls?
A: Across Skyrim, I've added Cell names to spoilers on the mod page. It will also be listed in here.
Q: Can I help?
A: Absolutely! Currently the mod would benefit from any community input with the audio splicing. Please submit your spliced audio files to WiP for review if you're interested.
Thanks To:
Kahvozein - Audio editing, literally a big part of the mod!
Enai - Implementation questions
Gamma Ray - 3d model of the storm wyrm
Deisabri - Project Dreadlord
Zira Davine - Screen Archer Extraordinaire.
Tyber - Playtesting
Pedro - Proofreading