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............................................................
Name: Camping
Version: 2.6.0
Author: LtMattmoo
Released: 07/03/12
Category: Immersion

Skyrim Nexus: http://skyrim.nexusmods.com/downloads/file.php?id=11074
Steam Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=12454
............................................................

Description
===========
This plugin introduces Dovahkiin to the wonders of sleeping
under the stars by adding camping gear to Skyrim's general
goods stores. Every major general store in Skyrim, as well
as a few trade caravans, will now occasionally stock these
items which include a tent, an Imperial tent, a tinderbox,
a cooking pot and a mortar and pestle. In addition, camping
gear can also be crafted.

Features
========
The features of this plugin consist primarily of, but are
not limitted to, new items which can be either bought at a
general goods store or crafted. These features are detailed
below.

Tent
----
Cheap and primitive, the standard Nordic tent provides a bed
for the night wherever you may be. Simply Drop it from your
inventory to spend the next in-game hour (don't worry, we
skip that bit for you) pitching. Once assembled, your tent,
and sporting bedroll, can be used as any other. Once you're
done resting, activate the tent while sneaking to begin
striking it.

It is also possible to get hold of an Imperial tent. They
cost more because their modern design makes them stronger,
lighter, and more stylish. Besides that, an Imperial tent
functions like any other.

Be cautious when pitching a tent. Trying to pitch in a small
or cluttered area is likely to glitch you up, so look to
pitch in flat, clear areas. Also, pitching a tent is a long,
loud task. Be careful not to try it near hostiles less you
attract their attention to you.

Tinderbox
---------
Used by dropping it from your inventory, a tinderbox allows
you to turn (6) firewood into a light, warm campfire. A
campfire will burn out after roughly 1 and a half in-game
hours if not regularly topped up with wood. Once burnt out,
a campfire can be reignited using your tinderbox and (3)
more firewood by activating it while sneaking.

If wooden or otherwise flamable objects are left on a
Campfire, it may consume them and burn for longer.
Fast-burning or small objects such as books or hats will
burn for roughly 5 more minutes while larger objects such as
firewood or hides will burn for roughly 15 more minutes.
Deadra hearts, taproots and some flamable armours may burn
for an extra half-hour.

If not reignited for a while, an unattended campfire will
eventually degrade away.

Cast Iron Cooking Pot
---------------------
Having been in Skyrim under the name "Cast iron pot" from
the start, these small cooking pots now have a use; cooking,
ironically. With a Cast Iron Cooking Pot in your inventory,
activate a burning campfire while standing to begin.

Alchemy Table
-------------
Merchants across Skyrim can now be known to stock the
occasional Alembic. On their own, these miscellaneous items
are useless, but they are a vital part of crafting an
Alchemy Table.

Camping-grade Alchemy Tables take very little time to
assemble, although the process can still attract unwanted
attention. As with tents, drop one from your inventory to
assemble it and activate it while sneaking to put it away.
Activating an Alchemy Table while standing will utilize it
as a regular Alchemy Lab.

Mortar and Pestle
-----------------
Some alchemists would think carrying an entire Alchemy Lab
around to be an unrealistic idea. Others are simply not
skilled enough to craft one. For these people, there's the
Mortar and Pestle. Strait from Cyrodil, a Mortar and Pestle
allows you to alchemix where you stand. Just drop it from
your inventory to begin.

It's worth mentioning, though, that a full Alchemy Lab is
far more efficient for practicing alchemy, and any potions
or poisions created without one suffers a -25% effectivity.
That is, you can only alchemix at 75% your full capability
when only using a Mortar and Pestle.

Tanning Rack
------------
With the right materials and enough skill, you can craft
your own Tanning Racks. These are interacted with in the
same way as the camping-grade Alchemy Tables and can attract
just as much attention, though they don't take as long to
assemble.

Seats
-----
Settling down by a nice, warm campfire just isn't the same
without somewhere to sit. General Stores now occasionally
stock Camping Chairs and Camping Stools for just that
purpose. Dropping one from your inventory will place it down
ready for the sitting. Activating one while sneaking will
pick it back up again.

Storage Sack
------------
All that loot weighing you down? Need somewhere safe to
stash it while you head off for more? Well, wait no longer.
The solution is here! Simply throw down a Storage Sack by
dropping it from your inventory and fill it up with all
your burdens.

When deployed, a Storage Sack can be activated like any
other container or activated while sneaking to be retrieved
and returned to your inventory. When you retrieve a Storage
Sack, all of the items that it is storing are also returned
to your inventory.

By holding the activate key, Storage Sacks can also be
dragged around for better placement.

Wood Gathering
==============
With a Woodcutter's Axe in hand, you can now gather Firewood
from trees. Over 47,000 trees (hopefully, all of them)
across Skyrim can now be "harvested" for (2) Firewood by
activating them. This works as with any other harvestable
resource, one-use per plant but regrowing over time, except
that you must have a Woodcutter's Axe equipped and drawn
in order to succeed.

Crafting Recipes
================
Camping gear can be crafted. So long as you have at least
one of a required material, the recipes will show up in the
vanilla crafting workstations.
---Tanning Rack---
- Tent: 8 Firewood, 12 Leather, 1 Storage Sack.
- Imperial Tent: 8 Leather Strips, 8 Firewood, 15 Leather, 1 Storage Sack.
- Storage Sack: 1 Leather Strips, 2 Linen Wrap.
---Forge/Anvil---
- Cast Iron Cooking Pot: 1 Iron Ingot.
---Workbench---
To craft on a Workbench you will have to activate it while
sneaking. Activating a Workbench while standing will only
allow you to tamper armour as usual.
- Tinderbox: 1 Steel Ingot, 2 Charcoal.
- Alchemy Table: 1 Charcoal, 1 Alembic, 2 Iron Ingot, 8 Firewood. You must be at least level 30 in Alchemy to craft an Alchemy Table.
- Tanning Rack: 6 Firewood, 6 Leather Strips.
- Mortar and Pestle: 1 Firewood.
- Camping Stool: 5 Firewood.
- Camping Chair: 6 Firewood.

Installation
============
Camping installs as a simple plugin and archive.
Simply copy lt_camping.esp and lt_camping.bsa to your
Skyrim/Data directory and activate Camping within your
favourite mod manager.

Known Bugs and Issues
=====================
First of all, this plugin is incompatible with any other mod
which directly alters the inventory of any general goods
merchant, exclusive of the market stalls. I doubt anything
nasty will result in a confliction caused by this but,
unless Camping is loaded after the conflicting plugin,
camping gear will not be available for purchase as intended.

Aditionally, any plugin which alters the Base Object of any
tree is also likely to conflict. Again, this shouldn't be a
massive problem, but, unless Camping is loaded after the
conflicting plugin, affected trees will not be harvestable
for Firewood.

It has been reported that using a Mortar and Pestle can
cause CTDs. I'm yet to manage to recreate this bug myself so
any information that you can give me about your experiences
regarding the Mortar and Pestles would be much appreciated.

Changelog
=========
---07/03/12---version2.6.0--
- Added portable Storage Sacks.
- Storage Sacks are now required for crafting tents.
- Increased Ingot requirement in the Cooking Pot recipe to conform with Val's Crafting Meltdown.
---01/03/12---version2.5.1---
- Bugfix: Wood Gathering only generates "Woodcutting Attempt".
- Reduce Mortar and Pestle penalty from 35% to 25%.
---29/02/12---version2.5.0---
- Wood Gathering reworked. You can now harvest Firewood from trees.
- Wood Chopping Block removed.
- Bugfix: Campfire lights persist after their Campfires degrade.
- Reduced Firewood required for lighting a new Campfire to 6.
---27/02/12---version2.4.2---
- Bugfix: Spamming the activate key duplicates objects being disassembled.
- Bugfix: The player gets trapped inside Imperial Tents that they pitch.
- Bugfix: Bedrolls get left behind after striking.
---26/02/12---version2.4.1---
- Bugfix: Chopping Block insists that it's already in use.
- Changed "Sit" to "Use" on all relevant Camping objects.
- Added wood gathering sounds.
- Added Camping Chair and Camping Stool.
---24/02/12---version2.4.0---
- Added Firewood to general stores.
- Reworked Wood Gathering.
- Made compatibile with Nitor's Hypothermia.
- Campfires can now use any flamable object for fuel.
---22/02/12---version2.3.0---
- Removed Anvil and related features.
- Added Mortar and Pestle and related features.
- Bugfix: Persistant bedrolls.
- Added firewood gathering feature.
---20/02/12---version2.2.0---
- Added Anvil and related features.
- Added Tanning Rack and related features.
- Reduced weight of Firewood from 5 to 3.
---20/02/12---version2.1.0---
- Added Alchemy Table and related features.
- Some gear is now crafted at a Workbench.
- Can now tend to Campfires to keep them from burning out.
- Can no longer manually snuff out Campfires.
- New Tinderbox mesh.
- Re-weighted and re-valued the Tinderbox.
- Cast Iron Pot renamed to "Cast Iron Cooking Pot".
- Now only need at least 1 of a required material to see camping gear recipes.
---20/02/12---version2.0.0---
- Initial re-release.

Planned Features
================
Actually, I'm all but done here. All suggestions that have
not made it into the plugin so far, I have either given up
with or decided against.

Credits
=======
Specifically, I would like to thank McGuffin at Steam for
his vital role in making this plugin compatible with Nitor's
Hypothermia.

Additionally, my thanks go out to the chaps over at
Freesound.org as I've come to depend heavily on their
free resources, and everyone who has made a suggestion that
has made its way into implimentation.

I hope I haven't forgotten anyone.. Cheers to y'all!

~ LtMattmoo