Thank god you made this, didn't understand why they didn't already add this to ALL the homes in the first place. Even though they could have put it in the corner of the master bedroom where Lydia just does F*** all :L
As is likely obvious by now, I have stopped supporting & updating my mods, as well as not creating new mods. I may return to modding in the future, but I did not pace myself well, and burned out some time ago. I may enter modding again when real life and renewed interest allows, and if so, I will pace myself better to maintain a long term relationship with the modding community. It occurred to me this past week that I had never communicated this to fans or subscribers, and I sincerely apologize for my lack of communication.
Thank you very much for your feedback, and for using this mod and others I have created. It is extremely encouraging to see that even in my absence, the mods I labored to create are still being enjoyed and used in Skyrim games today.
I am currently using this mod and enjoying it. Candles are nice, but the room is v. dark. Can you add a lantern that lights up the bookcase? Also, a small storage area for ingredients, and one for potions, mabye one for poisons. Thanks.
I don't know why, but the enchanting table that this mod adds to Breezehome is too large and is embeded in the alchemy table, quite a bit. Although it is very wide, it is still low to the ground. I have two mods that add things to Breezehome, but neither alters the space in which the enchanting table sits, nor either of the tables themselves.
Can you shed light on this? It would be nice to have them both in there, but there is no way I can leave the enchanting table like that. It is embeded to the point that the left "arm" and the first two candles on the left side of the enchanting table poke up through the right side of the alchemy table. Pretty drastic.
tesmamba - I have no idea why this mod would be affecting that. This mod doesn't touch the code for soul gem use.It's more than likely not this mod.
Rooker75 - Odd. Glad you could work around it. Again, I'm not sure why this mod is affecting it. More than likely, it's something specific to Skyrim being weird with that save game.
I think I've found a bug affecting Lydia. Twice now, I've done the quest to kill the first dragon (Dragon Rising?) and become Thane of Whiterun, but Lydia never appears. This has only started since installing this mod. I tried to test but I didn't have a save from before this quest to go back to, so I'd have to start a whole new game.
I've managed to work around it in the console with player.placeatme Lydia'sbaseID, disabling her when she appears, prid Lydia'srefID and Enable.
When I use this mod I cannot soul-trap anyone (I always get the answer that I have no soul gem of the right category). After disabling the mod again, soul trap works like before.
So either it is this mod or some issue with the mod combination I am using (no idea why that combination would cause issues though). Using version 1.2
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Thank you very much for your feedback, and for using this mod and others I have created. It is extremely encouraging to see that even in my absence, the mods I labored to create are still being enjoyed and used in Skyrim games today.
Until next time,
~Warrior G0el
Thanks.
Can you shed light on this? It would be nice to have them both in there, but there is no way I can leave the enchanting table like that. It is embeded to the point that the left "arm" and the first two candles on the left side of the enchanting table poke up through the right side of the alchemy table. Pretty drastic.
Thank you.
I have a litle question regarding the alchemy table just near, did your mod touch it or not ?
I want to install "Alchemy Ingredient Storage " and it is crucial that the alchemy table is clean and vanilla. Is it ?
Your mod is just simple and awesome and i really don't get why bethesda didn't implement that in the first place ^^
Rooker75 - Odd. Glad you could work around it. Again, I'm not sure why this mod is affecting it. More than likely, it's something specific to Skyrim being weird with that save game.
I've managed to work around it in the console with player.placeatme Lydia'sbaseID, disabling her when she appears, prid Lydia'srefID and Enable.
So either it is this mod or some issue with the mod combination I am using (no idea why that combination would cause issues though). Using version 1.2