This page was last updated on 12 January 2022, 2:34AM
Changelogs
Version 3.0.0
General ===================================================
This release is a bit of a rewind and redirection of WFB. With this update, it should be a rare event that a patch is necessary. So what's been done?
All vanilla trees were re-enabled and the mod was redesigned around them. Therefore we're no longer clearing areas of vanilla trees. The mod is also now provided as a flagged ESM. This was done to increase built-in compatibility. Since we're only providing changes to vanilla trees and adding our own, all other mods should win any conflicts with WFB. That's right...if there is a conflict down the pipeline with another mod, just let that mod overwrite WFB. WFB is now designed to work this way!
The areas around Whiterun, settlements, farms, etc. were either cleared of trees or thinned out. The clearing of trees from areas was done to increase built-in compatibility with other mods. For example, there are a lot of mods that add player houses and other structures around Whiterun. Clearing these areas of trees added by WFB allows us to maintain compatibility without the hassle of patches. The thinning was done around settlements to simulate the residents use of the forest as a resource. Therefore, areas around settlements are thinner with smaller trees at the outskirts.
Tree LOD regeneration is required!
Specific Changes ==========================================
- Grounded dozens of floating trees.
- Corrected several incorrect tree scales.
- Removed several trees found hidden under the terrain.
- Removed many trees from around Whiterun to thin it out.
- Cleared the areas between the creek and Whiterun city walls to increase built-in compatibility.
- Cleared the line of site to the road for Whitewatch Tower (south of Whiterun).
- Cleared the area around Pelagia to increase built-in compatibility.
- Thinned the area around Fort Greymoor.
- Thinned the area around Bleakwind Basin.
- Thinned the area around Halted Stream Camp.
- Further improved navigation for Mammoths by clearing their paths, thinning the areas they travel, and adding nav-cut boxes.
--- A couple of the mammoths at Bleakwind Basin have no markers set for wondering; so they seem to just stand around. This could still use improvement but it's far better than it was