Skyrim

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Rama

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evernewjoy

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41 comments

  1. Chaosian01
    Chaosian01
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    Wait a sec, the Rama? The UE4 grandmaster?
    What the heck- from humble beginnings. XD
  2. thomasjr22183
    thomasjr22183
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    What a fantastic and creative mod! Excellent job!
  3. gordlash
    gordlash
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    i'm stuck in the 1st room, i believe it's the 3rd time running through, i cross this rock path above the 1st room, it has 2-3 sets of rocks comming out of both sides. i leads to a little cave-thing but there's no exit, and i don't want to coc out. how do i get out of there?
  4. seneca37
    seneca37
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    Sorry to see that you haven't made any more quests/dungeons. This was FANTASTIC. I've played a lot of mods (100+) and this one still surprised me. Very nice work.
  5. fistofhit
    fistofhit
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    does anyone know where the secret exit is for the teleporting level. the one where the statue tell you a secret entrance has opened?
  6. evernewjoy
    evernewjoy
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    @ Leeho,

    I am already working on my next level, and the platforming will be harder

    thanks for the tips about the missing geometry

    Yes I need to work on adding more creatures for higher level players, now that I have the basics down (Joy Ruins was my first ever Skyrim level).

    I am glad you enjoyed my level!

    ♥

    Rama
  7. leeho
    leeho
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    I played through your level at max difficulty, and I must say this was quite awesome I wasn't sure about the color palette at first, but it eventually gets nice to look at, maybe because it has little to do with what Skyrim usually looks like and ends up feeling even more recreational.

    The battles were pretty epic, but you should add more variety to the monsters, even if that involves stronger versions of Draugr. I mean, most of us now battle on a regular basis with overpowered Deadly Dragons that one shot lvl 70s, and other WIS/SMM sweetness that is just as dangerous, so a few Draugr Deathlords wouldn't be THAT bad :p

    However, I did spot a few holes in your level, especially in the lake just below the waterfall (and also at the base of the rocks on top of said waterfall). Nothing major or game-breaking, just though I'd point it out. The platformer parts are all excellent, but the reward is kinda disappointing at the end... Oh well, as they say, it's the journey that matters !

    Now about suggestions, I really hoped when entering that the dwemeri buildings at the back of the room would be used for platforming, and was kinda surprised to simply leave the area through a crack in the wall... I mean the next part was brilliant, but maybe you could think about adding less forgiving sections than the ones we can already jump through. 2-inches wide platforms above an endless pit or on bits of the dwemeri building, for instance.

    Anyways, keep up the good work
  8. evernewjoy
    evernewjoy
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    @DungeonDari,

    Thank you for posting helpful hints, and all your debugging help!

    I will work on the bridge issue soon as I can.

    =======

    @fiersch

    If you are in the first section of level with the firewall, sometimes if you kill multiple draugr at the same instant, by blowing them off ledges or some group aoe damage spell, then the counter doesn't seem to work right.

    If you are having trouble passing the fire wall, reload and make sure to kill them one at a time.

    This is a bug within the scripting mechanism of Skyrim, I am working on a solution

    I do think you will enjoy the rest of the level!

    ♥

    Rama
  9. JBorges
    JBorges
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    Seems like a fun level - larger than I expected when I got in, so I tried to find my way back out and couldn't do it - had to reload a previous game. Maybe make access back to the surface a little easier?

    Anyway, thanks.
  10. dungeondari
    dungeondari
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    @fersch
    after you have killed all the badguys in the main hall you can walk through that little gate - the blocking fire is no more !
    Then you have to do a little jumping.

    mrrr evil idea for evil mode bear traps on the pillars hehe