Skyrim

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Retrophyx

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Retrophyx

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24 comments

  1. rodr1ss
    rodr1ss
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    • 4 kudos
    Thanks, it's a game that's already started and I've found one or two spots, nothing more, but they look great, thanks for sharing it

    and thanks for the little notes, I still can't advance in the game because I end up making a new playthrough to add or remove mods, but every time I see one of the buildings I look in every corner, one day I will be able to have them all
  2. kitotdu60
    kitotdu60
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    • 1 kudos
    Good mod, it adds life on roads around the world of skyrim. No incompatibility for the moment
  3. deleted153874538
    deleted153874538
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    • 0 kudos
    Hello, is this compatible with mods such as The Great Cities, Nordic Ruins of Skyrim and Hold Border Guards - Definitive Edition ?
    1. Retrophyx
      Retrophyx
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      • 152 kudos
      I see you got nerfed off Nexus,
      but if anyone else wants to know
      it is fully compatible.
  4. temporarilyhuman
    temporarilyhuman
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    Just an hour or two in, but it's hard to describe how much of a difference this mod is making for me. I avoid fast travel (except High Hrothgar, ugh), and after 6500 hours in Skyrim, I know the roads better than my hometown. Now it's interesting again!

    I almost passed over this as another re-texture mod. Maybe the mod name should be "More Interesting Roads" or "Prettier Road Clutter."

    Thanks for the work!
  5. deleted103479743
    deleted103479743
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    Is this compatible with Hold Border Guards - Definitive Edition ? i wish to use that mod with this
    1. deleted103479743
      deleted103479743
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      Forgot to add, is this also compatible with the great cities and nordic ruins of skyrim mod??
    2. klydeking
      klydeking
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      So far I haven't had any conflicts with the new hold borders mod. I don't use the complete version of the great cities, but I haven't seen anything that is so close to the cities or towns that should be a problem. I haven't checked in XEdit for navmesh conflicts. Your best bet is to check it out in your specific load order and make a test profile.
  6. klydeking
    klydeking
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    So far I really like it. I've had to move a few things to work with my load order, namely Gavrostead,  Clef J's Darkwater Keep, and Pinemoon Village from the "Hroldan Nightgate and Sawmill Villages" collection- I'm using the V1.21 version. Overall the choice of ruins abandoned farm houses and guard towers is great. The Dwemer and Nord arches are well placed and fit in. The Ayleid ruins in
    Spoiler:  
    Show
    Winterhold
    seem a little out of place, nut I'm not suggesting they be removed, just my first impression.    
    1. Retrophyx
      Retrophyx
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      the ruins are there to give the impression since the region is older that there are still signs of Ayleid remains.
    2. klydeking
      klydeking
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      Alright that makes sense. I really like this mod thanks for sharing it. Endorsed and kudos.
    3. Darklocq
      Darklocq
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      Lore-wise, the Ayleids weren't that far north; the Snow Elves (ancient Falmer) were.  This is why Bethesda left Ayleid ruins out of the original game.
    4. deleted103479743
      deleted103479743
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      wait, theres ayleid ruins in winterhold? that doesnt makes sense
  7. BiggerNeater88
    BiggerNeater88
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    Whats the difference between this and blended roads?
    1. Retrophyx
      Retrophyx
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      • 152 kudos
      Blended roads is mostly a new mesh and texture mod.

      The description says textures are not affected with this mod.
  8. mofailed999
    mofailed999
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    • 10 kudos
    This makes nice changes at first glances so far. I put this on mid game at markarth & there's an instant impact !
  9. saitofutoshi88
    saitofutoshi88
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    • 89 kudos
    i love it thanks :D
  10. revealation
    revealation
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    • 0 kudos
    all compatible with your check out list?