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###RUDA - UNIQUE ITEM AND QUEST REWARD TWEAKS

Ruda is a general unique item and quest reward overhaul that seek to enhance the vanilla experience. Edited records include unique weapon, armor, clothing, jewelry and ability rewards that were not as attractive as they should have been. This overhaul uses only vanilla assets and no custom enchantments, nor meshes or models, and is balanced in such a way so it melt organically in your playthrough.

###ABOUT THIS MOD
Stats and enchantments were placed taking as refference location and vanilla magnitudes for each item tier.
Leveled rewards allways top version.
Ability rewards were buffed so they are attractive to get, but not overpowered: Ancient Knowledge also buffs weapons, non-heterosexuated Agent of Dibella, and more.
Starting from 2.0 version, all modules are merged in one mod so there is no need to recreate enchantments in each module. It is also better for updating.
Starting from 2.0 version, this mod only requires USLeEP, for it fixes a lot of bugs on items that otherwise will not appear --same for quests and ability rewards.
Starting from 2.0 version, this mod does not touch any record already tweaked by RoM, so both mods can be placed in any order.
Some items tweaked in the 1.0 version were not tweaked this time, for a lot of mods make them crafteable or non-unique.
This mod does not require WAFR, nor CCF, but will beneffit from some of their features like WAFR matching-set enablers and CCF armor-clothing option. Keywords were added.
Version 2.0 requires a new game, for it remake all enchantments and their id.
Detailed information about everything here.

---

###SUGGESTED LOAD ORDER

USLEEP
WAFR [Only if using]
CCF [Only if using]
RUDA - UNIQUE ITEM AND QUEST REWARD TWEAKS

---

###RECOMMENDED MODS
MENTA - Of course, organic compatibility.
ROM - Top tier mod. RUDA was made taking in consideration ROM as a must in any vanilla+ list.

---

###DETAILED INFORMATION

---

###SETS

ULFRIC
Ulfric's Armor
46 - 25 - 25250
*Unenchanted

Ulfric's Bracers
17 - 5 - 4250
*Unenchanted

Ulfric's Boots
17 - 6 - 4250
*Unenchanted

-

AHZIDAL
*Ahzidal (mask) already in RoM.

Ahzidal Armor
46 - 38 - 27500
*Vanilla enchantment

Ahzidal Boots
17 - 9 - 14000
*Vanilla enchantment

Ahzidal Gauntlets
17 - 6 - 17500
*Vanilla enchantment

Ahzidal Helmet
22 - 6 - 12500
*Vanilla enchantment

-

DEATHBRAND
Bloodscythe
15 - 13 - 15000
When wielded with Soulrender, absorbs <25> health and has a chance to weaken enemy armor by <50> points.
*24% chance to damage enemy armor.
*Haknir will also use this enchantment.

Soulrender
15 - 13 - 15000
When wielded with Bloodscythe, absorbs <25> magicka and has a chance to dispel magical defenses.
*24% chance to dispel any armor spell, invisibility, ward, cloak spell and healing spell.
*Haknir will also use this enchantment.

Deathbrand Armor
42 - 7 - 15000
Increases stamina by <25> for each Deathbrand item you wear.

Deathbrand Helmet
18 - 2 - 7500
*Vanilla enchantment

Deathbrand Gauntlets
13 - 2 - 5000
While dual-wielding, your one-handed attacks do <12>% more damage for each Deathbrand item you wear.

Deathbrand Boots
13 - 2 - 5000
Increases carrying capacity by <25> for each Deathbrand item you wear.

-

OLD GODS
Armor of the Old Gods
32 - 5 - 3500
Health and Stamina increased by <30>. Destruction spells cost <20>% less to cast.

Helmet of the Old Gods
15 - 1.5 - 1750
Magicka increased by <40>. Illusion spells cost <20>% less to cast.

Gauntlets of the Old Gods
10 - 1.5 - 700
Ranged attacks deal <30>% more damage.
*Uses vanilla fortify archery 04. If you use a enchantment mod --like thaumaturgy or summermyst-- the magnitude of this enchantment may vary.

Boots of the Old Gods
10 - 1.5 - 700
Sneaking is <30>% better.
*Uses vanilla fortify sneaking 04. If you use a enchantment mod --like thaumaturgy or summermyst-- the magnitude of this enchantment may vary.

---

###ARTIFACTS https://en.uesp.net/wiki/Skyrim:Artifacts
*All on [RoM]

---

###LEVELED REWARD https://en.uesp.net/wiki/Skyrim:Leveled_Item_Quests

NOT EDITED
Amulet of Articulation [already in RoM]
Chillrend [already in RoM]
Dragonbane [already in RoM]
Miraak [already in RoM]
Miraak Staff [already in RoM]
Miraak Sword [already in RoM]
Nightingale Set [already in RoM]
Nightingale Blade [already in RoM]
Nightingale Bow [already in RoM]

EDITED

Gauldur Blackblade
12 - 11 - 4550
Absorbs <20> health. Chance to deal <10> shock damage.
*25% shock damage chance.
*Always this version.

Gauldur Blackbow
15 - 9 - 7150
Absorbs <25> magicka. Chance to deal <10> fire damage.
*25% fire damage chance.
*Always this version.

Mage's Circlet
0 - 2 - 3200
Increases your magicka by <70> and your magick resistance by <10>%.
*Always this version.

Shield of Solitude
29 - 5 - 8750
Increases your magic resistance by <40>% and your health by <30>. Blocking is <30>% better.
*Always this version.

The Pale Blade
12 - 13 - 4250
Deals <25> frost damage with a chance to freeze the target.
*6% Freeze (paralysis) chance.
*Same Ice Form animation as Hoarfrost.
*Always this version.

---

###NON LEVELED REWARDS [ABILITIES] https://en.uesp.net/wiki/Skyrim:Powers#Abilities

Agent of Dibella
Knowledge of the Dibellian Mysteries, the corporeal movements, and the convergence of will and desire, makes your offensive attempts <10>% better.
*Non-sexual-nor-gendered oriented +10% damage buff.

Agent of Mara
Increases magic resistance by <20>%. Restoration spells cost <10>% less to cast.

Ancient Knowledge
Knowledge gained from the Lexicon gives you a <25>% bonus to Dwarven armor and weapons (except crossbows). Your blacksmith skill increases <15>% faster.
*Affects all items --but crossbows-- that use the WeapMaterialDwarven [KYWD:0001E71A] and ArmorMaterialDwarven [KYWD:0006BBD7] keywords.

Dragon Infusion
Resist <33>% melee damage from Dragons.

Sailor's Repose
Healing spells cure <25>% more.

Sinderion's Serendipity
There is a <33>% chance of creating a duplicate potion when using your alchemy skill.

---

###WEAPON https://en.uesp.net/wiki/Skyrim:Unique_Weapons
*If not explicitly expressed, all tweaked weapons have a critical equal to half their base damage. Critical always rounded up: 12 base damage = 6 critical damage // 13 base damage = 7 critical damage // 14 base damage = 7 critical damage.

NOT EDITED
Blade of Sacrifice [not a unique]
Blade of Woe [already in RoM]
Champion's Cudgel [already in RoM]
Dragon Priest Dagger [not a unique]
Karliah's Bow
Nettlebane [already in RoM]
Shiv

EDITED

Aegisbane
23 - 24 - 5650
Deals <25> frost damage. Small chance to paralyze the target by <3> seconds.
*6% paralysis chance.

Angi's Bow
10 - 7 - 1500
Deals <5> frost damage. Imperials take five times more damage.
*5 damage to all targets + 20 damage if the target is imperial (or imperial vampire).

Bloodthorn
9 - 2.5 - 1650
Absorbs <20> health. If target dies within <5> seconds, fills a soul gem.

Bolar's Oathblade
11 - 10 - 3600
Deals <10> shock damage. The Altmer take double damage with a chance to make them flee by <10> seconds.
*10 damage to all targets + 10 damage if the target is altmer (or altmer vampire).
*Fear affect altmer up to lv 28.
*Fear does not affect altmer vampires.

Borvir's Dagger
7 - 3.5 - 550
Deals <5> frost damage per second over <4> seconds.
*The frost slow only reduces enemy speed by 10%.

Bow of the Hunt
12 - 7 - 1750
Deals <10> fire damage plus <15> true damage to animals.

Drainblood Axe
23 - 5 - 7900
Absorbs <25> health.

Drainheart Sword
14 - 3 - 4000
Absorbs <30> stamina.

Drainspell Bow
19 - 6 - 7500
Absorbs <30> magicka.

Eduj
12 - 11 - 4100
Deals <20> frost damage with a chance to deal <10> extra shock damage.
*25% chance extra shock damage.

Okin
13 - 13 - 4900
Deals <20> frost damage with a chance to deal <10> extra fire damage.
*25% chance extra fire damage.

Firiniel's End
15 - 12 - 8600
Deals <20> shock damage with a chance to deal <5> extra fire and, or frost damage.
*25% chance extra fire damage.
*25% chance extra frost damage.

Froki's Bow
12 - 5 - 1500
Absorbs <20> stamina and deals <5> fire damage.

Ghostblade
12 - 1 - 4200
Deals <10> true damage. Absorbs <10> magicka and stamina.
*True damage ignores armor.

Glass Bow of the Stag Prince
19 - 14 - 950
Wielder receives an increasingly powerful blessing for every <10> animals killed by the bow.
*Enchantment has been buffed from +5hs per 20 animals killed (max +25hs at 80 kills) to +20hs per 10 animals killed (max +100hs at 50 kills).
*Value not increased since, most likely you will have to steal the item from Falas Selvayn.

Hoarfrost
12 - 10 - 5000
Deals <30> frost damage with a chance to freeze the target.
*6% Freeze (paralysis) chance. (3% vanilla).
*Considered a one-handed axe but stats distributed as an hatchet --dagger version of a war-axe.
*1.15 Speed (0.15 slower than a dagger; 0.15 faster than a sword).
*0.8 Reach (0.1 more than a dagger; 0.2 less than a sword, axe or mace).
*0.30 Stagger (1/3 war-axe stagger magnitude).

Horksbane
13 - 14 - 2500
Deals <10> shock damage plus <20> true damage to horkers.
*Uses the vanilla enchantment shock damage 02. If you use a enchantment mod --like thaumaturgy or summermyst-- the magnitude of this enchantment may vary.

Notched Pickaxe
Deals <20> shock damage. Smithing is <10>% better while equipped.
*Considered a one-handed axe but stats distributed as an hatchet --dagger version of a war-axe.
*1.15 Speed (0.15 slower than a dagger; 0.15 faster than a sword).
*0.8 Reach (0.1 more than a dagger; 0.2 less than a sword, axe or mace).
*0.30 Stagger (1/3 war-axe stagger magnitude).

Poacher's Axe
6 - 10 - 150
Deals <20> true damage to animals.
*Considered a one-handed axe but stats distributed as an hatchet --dagger version of a war-axe.
*1.15 Speed (0.15 slower than a dagger; 0.15 faster than a sword).
*0.8 Reach (0.1 more than a dagger; 0.2 less than a sword, axe or mace).
*0.30 Stagger (1/3 war-axe stagger magnitude).

Red Eagle's Bane
13 - 11 - 7200
Deals <30> fire damage. Nords and Imperials take <10> extra fire damage that make them flee for <10> seconds.
*Fear affect nords and imperials up to lv 28.
*Fear also affects nord and imperial vampires.

Rundi's Dagger
7 - 3.5 - 550
Deals <4> fire damage per second over <5> seconds.

Steel Battleaxe of Fiery Souls
22 - 21 - 9000
Deals <25> fire damage. If target dies within <5> seconds, fills a soul gem.
*Uses the vanilla enchantment fiery soul trap. If you use a enchantment mod --like thaumaturgy or summermyst-- the magnitude of this enchantment may vary.

Stormfang
19 - 17 - 2700
50% chance for each element of fire, frost and shock to do 15 points of damage
*Can be disenchanted. (RoM Chanpion's Cudgel does not have the chaos damage enchantment, but a custom one).
*Uses the vanilla enchantment. If you use a enchantment mod --like thaumaturgy or summermyst-- the magnitude of this enchantment may vary.

The Longhammer
24 - 20 - 9850
*Can be enchanted.
*Vanilla speed (same as a greatsword).
*Critical buffed from 11 to 12.

The Woodsman Friend
19 - 20 - 1000
Deals <10> fire damage.
*Can be disenchanted.
*Uses vanilla enchantment fire damage 02. If you use a enchantment mod --like thaumaturgy or summermyst-- the magnitude of this enchantment may vary.

Trollsbane
23 - 25- 5650
Deals <15> fire damage that doubles against Trolls.

Valdr's Lucky Dagger
8 - 2.5 - 1150
<25>% chance of a critical hit.
*Now can be enchanted.
*Critical buffed from 5 to 8. Now deals 16 damage (= double base damage) per critical hit (a daedric dagger base damage is 12). The buff make it really useful in dps terms, even more when dual-wielding.

Windshear
15 - 11 - 15000
*Vanilla enchantment.

Zephyr
13 - 9 - 5500
Fires faster than any bow.
*Can be enchanted.
*Speed 1.333 (33,3% faster than vanilla Auriel's Bow).

---

###ARMOR https://en.uesp.net/wiki/Skyrim:Unique_Armor

NOT EDITED
Ancient Shrouded Set [personal note]
Blackguard Set [personal note]
Diadem of the Savant [already in RoM]
Gilded Wristguards [most likely, not a unique. If using WAFR, CCF or CCOR, this item will be distributed arround the world and will appear to be crafted in any forge]
Guildmaster Set [personal note]
Linwe Set [personal note]
Shrouded Set [personal note]
Thieves Guild Set [personal note]
Torturer's Hood [most likely, not a unique. If using WAFR, CCF or CCOR, this item will be distributed arround the world and will appear to be crafted in any forge]
Visage of Mzund [strong enough]

EDITED
Helm of the Unburned
22 - 4 - 10500
Increases fire resistance by <70>%.

General Tullius' Armor
41 - 5 - 1500
*Unenchanted.

Gloves of the Pugilist
8 - 2 - 300
Unarmed strikes deal <14> extra damage.

Helm of Yngol
21 - 8 - 6250
Increase frost resistance by <40>% and block efficiency by <20>%.

Ironhand Gauntlets
13 - 6 - 550
Two-handed strikes deal <20>% more damage.
*Uses the vanilla enchantment of fortify two-handed 02. If you use a enchantment mod --like thaumaturgy or summermyst-- the magnitude of this enchantment may vary. Would make an extra enchantment to protect this item, but doing so would also require to protect it from disenchantment, wich is excessive for an item like this, since a lot of people farm it to learn the enchantment.

Movarth's Boots
11 - 2 - 1900
Wearer is muffled and moves silently.
*Uses the vampire boots model.

Predator's Grace
10 - 2 - 1700
Wearer is muffled, moves silently, and is able to cast <Predator's Vision>.
*Predator's Vision is a version of Detect Life that costs 30 magicka per second.

Tumblerbane Gloves
11.5 - 2 - 3500
Lockpicking is <30>% better. Backstab does double damage.

---

###CLOTHING https://en.uesp.net/wiki/Skyrim:Unique_Clothing

NOT EDITED
Archmage's Boots [already in RoM]
Cicero's/Jester Boots [strong enough]
Cicero's/Jester Gloves [strong enough]
Mythic Dawn Robes [Museum version]
Shrouded Hood
Shrouded Hand Wraps
Shrouded Shoes

Cicero's Clothes
0 - 2 - 3000
Prices are <25>% better. One-handed attacks deal <25>% more damage.

Jester Clothes
0 - 2 - 25
Prices are <15>% better. One-handed attacks deal <15>% more damage.

Cicero's Hat
0 - 0.5 - 1200
Sneaking is <25>% more effective. Ranged attacks deal <25>% more damage.

Jester Hat
0 - 0.5 - 9
Sneaking is <15>% more effective. Ranged attacks deal <15>% more damage.

Mythic Dawn Robes [Silus version]
0 - 2 - 2500
Magicka regenerates <80>% faster. Destruction spells cost <25>% less to cast. Fire resistance increased by <25>%.

Shrouded Robes
0 - 2 - 175
Magicka regenerates <25>% faster. Destruction spells costs <25>% less to cast.

Taron Dreth's Clothes
0 - 2 - 1400
Magicka regenerates <100>% faster. Conjuration and alteration spells cost <25>% less to cast.

---

###JEWELRY https://en.uesp.net/wiki/Skyrim:Unique_Jewelry

NOT EDITED
Amulet of Bats [already in RoM]
Amulet of the Gargoyle [already in RoM]
Ahzidal Ring of Arcana [strong enough]
Ahzidal Ring of Necromancy [strong enough]
Circlet of Waterbreathing [most likely, not a unique. Not sure if USLEEP, WAFR or CCF fixes the error that made it not to be in merchant leveled lists]
Gauldur Amulet [already in RoM]
Kyne's Token [already in RoM]
Miuri's Ring [strong enough]
Ring of Bloodlust [personal note]
Ring of Instinct [personal note]
Ring of the Beast [already in RoM]
Ring of the Erudite [already in RoM]
Ring of the Hunt [personal note]
Ring of the Moon [personal note]
Silver-Blood Family Ring [strong enough]

EDITED
The Bond of Matrimony
0 - 0.25 - 2000
Restoration spells cost <20>% less to cast. Increases fire, shock and frost resistance by <15>%.

Charmed Necklace
0 - 0.4 - 1200
Increases carrying capacity by <40>.
*Rare encounter, but not an unique, so no better buff.

Enchanted Ring
0 - 0.25 - 600
Increases magicka by <30> and health by <15>.

Ilas-Tei's Ring
0 - 0.1 - 2400
Illusion spells cost <20>% less to cast.

Locket of Saint Jiub
0 - 0.5 - 5000
You are <15>% better at sneaking, lockpicking and pickpocketing. Your one-handed attacks deal <15>% more damage. Your light armor skill is increased by <15>.
*+15 to all Morrowind Jiub's major skills. A powerful unique, but also difficult to obtain.

Nightweaver's Band
0 - 0 - 3000
You are <25>% better at sneaking and your destruction spells cost <25>% less to cast.

Saarthal Amulet
0 - 0.75 - 1000
All spells cost <6>% less to cast.

Savos Aren Amulet
0 - 0.5 - 3000
Increases magicka by <75> and fire resistance by <25>%.

Skaal Amulet
0 - 0.5 - 10000
Increases frost resistance by <50>% and shock resistance by <25>%.
*Morrowind Nord passive lite. A really powerful unique, but also really difficult to obtain.

Vittoria's Wedding Band
0 - 0.25 - 6900
Restoration spells cost <15>% less to cast. Increases fire, shock and frost resistance by <10>%.

Ysra's Necklace
0 - 0.3 - 600
Destruction spells cost <20>% less to cast.

---

Updated to version 2.0