Dragons? Daedra? Automotons? Nah man its that grotto that IS WAY TOO UNREALISTIC. Lol. Nice mod its almost too extra but right in the sweet spot of not being so gigantic i wouldn't try it.
no. its a personal choice but I find using those scripts very risky and doomed for incompatibilities. The bathrooms are there to help people with mods that need the water.
This castle mod looks very awesome. However the giant spaces inbetween everything make the castle seem kinda bear, it's almost too big If ever you should decide to make another castle, it doesnt hurt if you make it a bit smaller, that way the interior looks more cozy, I would need over 1,000 followers walking around the castle here in order for it to not feel desolate.
But it is what it is, it's still an awesome choice to place the castle near whiterun, and for that I will download and endorse
I love this huge castle, it's destined to be a new home for all my vampires and you get plenty of those with the immersive/deadly wench mods. Had a quick run through today and noticed a few things. Upon entering the castle I get spammed with a bunch of "pop up" message saying You can't plant that here. Not sure what's going on but maybe if I fill all the planters it will stop? Another is in the basement bar/kitchen area when I caught a vampire cooking in a wall. TCL to look and found an oven tucked back there. I dragged it out and hopefully she'll appreciate the effort.
I'm sure I'll be spending a lot of time running around in here. I love the long corridors, it's awesome to give the followers room to stroll around. Voting and endorsing.
Found a secret room with about a dozen Nords all called "Planter" in the castle area. I disabled them all and that seems to have stopped the messages spamming me when I enter the castle. I thought I'd better check to see if they served a purpose
I actually laughed at your nice review. Thanks to your feedback I have uploaded version 1.2 (without any planters).
Also the cooking in a wall animation was meant to be there because the basement bar has many idles for drinking so the immersion is that anyone staying there will be drunk.
The "secret room" was actually the room I had for the planter npcs. No one was meant to go there, But if they did I placed a funny jail cell / torture rack to see. But version 1.2 removes all those planters.
I have been testing this home for a while now and today its finally being uploaded. To find the key, search the grotto. If you cant find the key, are you even trying? This home is fully navmeshed and ready to move in.
Share your screenshots, I love to see them! I am going to port this over to SE so please dont ask. Enjoy.
Update. Version 1.2 is out and it completely removes the planter features because too many were reporting a bug. So the planter version has been moved to the optional files. Please update if you were one of those poor souls that had the bug problem.
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The author has locked this comment topic for the time being*Edit* NM I think I grabbed the wrong version. Looked at dates not times.
*Edit 2* Ok yeah I grabbed the wrong version. I can now get in the castle, but have a new problem... I'm lost and can't find my way out.
2. um you just offended every dwemer.
3. skyrim is a fantasy rpg.
I have many children as a single dad
The bathrooms are there to help people with mods that need the water.
However the giant spaces inbetween everything make the castle seem kinda bear, it's almost too big
If ever you should decide to make another castle, it doesnt hurt if you make it a bit smaller, that way the interior looks more cozy, I would need over 1,000 followers walking around the castle here in order for it to not feel desolate.
But it is what it is, it's still an awesome choice to place the castle near whiterun, and for that I will download and endorse
With a home right next to whiterun the small details don't really matter as much.
Had a quick run through today and noticed a few things. Upon entering the castle I get spammed with a bunch of "pop up" message saying You can't plant that here. Not sure what's going on but maybe if I fill all the planters it will stop?
Another is in the basement bar/kitchen area when I caught a vampire cooking in a wall. TCL to look and found an oven tucked back there. I dragged it out and hopefully she'll appreciate the effort.
I'm sure I'll be spending a lot of time running around in here. I love the long corridors, it's awesome to give the followers room to stroll around. Voting and endorsing.
Found a secret room with about a dozen Nords all called "Planter" in the castle area. I disabled them all and that seems to have stopped the messages spamming me when I enter the castle. I thought I'd better check to see if they served a purpose
Thanks to your feedback I have uploaded version 1.2 (without any planters).
Also the cooking in a wall animation was meant to be there because the basement bar has many idles for drinking
so the immersion is that anyone staying there will be drunk.
The "secret room" was actually the room I had for the planter npcs. No one was meant to go there, But if they did
I placed a funny jail cell / torture rack to see. But version 1.2 removes all those planters.
To find the key, search the grotto. If you cant find the key, are you even trying?
This home is fully navmeshed and ready to move in.
Share your screenshots, I love to see them!
I am going to port this over to SE so please dont ask. Enjoy.
Update.
Version 1.2 is out and it completely removes the planter features because too many were reporting a bug.
So the planter version has been moved to the optional files. Please update if you were one of those poor souls
that had the bug problem.