It took me a while to download this mod, believing it wouldn't work on my 9 followers.
I just downloaded it, so I need to test it more. But apparently it works RELATIVELY well on my 9 followers. Among the 9, at the end of the first fight it works on EVERYONE, but if they enter combat again and leave it stops working on some. But for a mod that was made for a single follower(and for LE), working on 6 or 7 is already a tremendous advance. The others, when it doesn't work, I can pretend they used a potion or healing magic. For roleplay xD
You need to add the spells to each of them through the console using the command: addspell xx000804 and addspell xx000801 But I don't know if both are necessary or just one of them. The author are the one who can say this.
But like I said, I just downloaded it and only tested it in a few fights. I'll come back here later for another feedback if anything changes. I'm on AE 1.6.640.
Reinforcing my question to the author, Rkkn, if you could kindly answer: is it necessary to add both spells "xz_no_instaheal_source" and "xz_Follower_no_instaheal" from the mod or just one of them? And which one? Well, I noticed that "xz_Follower_no_instaheal" is "fire and forget" and "self", and "xz_Follower_no_instaheal" is "constant effect" and "Ability"
I use the "STAYDOWN" mod which changes exactly these settings. Change this settings it's a GREAT recommendation, it helps A LOT when it comes to balancing followers. In most of my difficult fights I am the only one left standing.
But these settings only work for me in cases where the follower loses all HP. But if he has half his hp, for example, it will be regenerated instantly. That's why I also found this mod necessary.
Reinforcing my question to the author, Rkkn, if you could kindly answer: is it necessary to add both spells "xz_no_instaheal_source" and "xz_Follower_no_instaheal" from the mod or just one of them? And which one?
Source goes on the player, and it's supposed to just apply the other one to your followers. Also it's supposed to be added automatically. If it doesn't work without addspell, and addspell makes it works, then something is broken.
Can someone take this and edit it so that the follower health regen rate is either eliminated or greatly reduced? It defeats the purpose when they still heal completely in 2 seconds.
Just came to say thanks very much for this brother (I'm user BuffaloWool217 from Reddit). It works really good, although it sometimes fails to work when you have multiple followers.
Yes, it is sporadic. With a single follower, there are no problems whatsoever. With multiple followers, there's always at least one that escapes the mod. I use this mod that displays follower HUDs to make it easier to check for instances when your mod works: https://www.nexusmods.com/skyrimspecialedition/mods/57127?tab=posts
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I just downloaded it, so I need to test it more. But apparently it works RELATIVELY well on my 9 followers. Among the 9, at the end of the first fight it works on EVERYONE, but if they enter combat again and leave it stops working on some. But for a mod that was made for a single follower(and for LE), working on 6 or 7 is already a tremendous advance. The others, when it doesn't work, I can pretend they used a potion or healing magic. For roleplay xD
You need to add the spells to each of them through the console using the command:
addspell xx000804
andaddspell xx000801
But I don't know if both are necessary or just one of them. The author are the one who can say this.But like I said, I just downloaded it and only tested it in a few fights. I'll come back here later for another feedback if anything changes.
I'm on AE 1.6.640.
Reinforcing my question to the author, Rkkn, if you could kindly answer:
is it necessary to add both spells "xz_no_instaheal_source" and "xz_Follower_no_instaheal" from the mod or just one of them? And which one?
Well, I noticed that "xz_Follower_no_instaheal" is "fire and forget" and "self", and "xz_Follower_no_instaheal" is "constant effect" and "Ability"
Thank you very much :)
fEssentialDownCombatHealthRegenMult=0.001
fEssentialHealthPercentReGain=0.01
fEssentialNonCombatHealRateBonus=0
fEssentialNPCMinimumHealth=-90
https://www.reddit.com/r/skyrimvr/comments/ck8jvg/fixing_overpowered_followers/
might also make a lot of essensial npc can't recover so quick.
But these settings only work for me in cases where the follower loses all HP. But if he has half his hp, for example, it will be regenerated instantly. That's why I also found this mod necessary.