Skyrim

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Rodrick1981

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rodrick1981

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37 comments

  1. kyithios
    kyithios
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    This is great, but here's the problems I've noticed.

    Starting a new game, the Daedric guys by Helgen will attack you on your cart ride to the executioner. Rendering the introduction sequence useless, and broken. To bypass this, I had to deactivate the esp for this mod, and reactivate it after escaping Helgen and completing the "bound" quest.

    Later, when Baalgruf asks you to assist Farengar, the continuing dialogue does not appear because of Pantera, which, by the way is larger than life and I like it that way. So does my wife. The only way to bypass this is to cheat a bit and get your enchanting skill up to a certain point so that you can tell Farengar that he shouldn't keep a filled soulgem in an unprotected pentacle or something like that.

    Using "Live Another Life" can spiral you into Solitude. Exiting solitude and walking anywhere is a quick route to take if you want to die, because of the one assassin guy. Not really a "problem" but kind of inconvenient. There's ways around it, but still, it's inconvenient. Having these guys so close to towns is detrimental, especially when they're impassable. Those dwarves are hard to deal with early game in Riverwood, especially without a follower, who seemed to only find me outside of Bleak Falls Barrow.

    Are there any updates coming for this? You should probably add notes or something in game that will give us hints about where to find these bosses.

    Edit:

    Also, the Black Magic Demons by Helgen are somehow immune to everything I do. Not sure if this was intentional or not, but I had to run away to survive the encounter even after obtaining the Shocker.
  2. Riderkick774
    Riderkick774
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    Dwarves: "Skyrim belongs to the Nords!" Hahaha.
  3. wardoggwyllgi
    wardoggwyllgi
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    The cow says: Moo
    The bird says: squawk
    The Dwemer says: SKYRIM BELONGS TO THE NORDS!

    DAFUQ?
  4. havocmerc
    havocmerc
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    I love your mod, great work. The dwarfs are a nice touch.
  5. jackassificated
    jackassificated
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    what a cool sword you have there in pic.. can you tell me what it is?

    BTW nice mod and it compatible with WIS
  6. thefixer
    thefixer
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    Nice mod adds fun to the game ...but it looks like from march we have not seen any updates for the un-killable npc's (more like npc's in ethernal mode forever) but still the killable one's are alot of fun.
  7. Tsornta
    Tsornta
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    ROFL. The intro!!!! Ahahahaha. Most legit surpice encounter ever!!!
  8. newzadiablo
    newzadiablo
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    Can u upload some pictures of where i can find these bosses or give some tips cause i download this 2 days ago and never encounter one of these bosses, only find puppet master cause u show where is it excatly. i know modding is hard but maybe u turn them into a quest and add map markers. I really wanna see these bosses. I appreciate your work.
  9. speedracer1961
    speedracer1961
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    I love this mod but I hate having to dissable it if I want to create a new game as when you are taken to Helgen you are jumped by the bosses right at the gate. Any way to move them a bit further back or something. when they jump the caravan you cannot enter the gate and start a game very Frustrating.
  10. EzioKratos
    EzioKratos
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    etang2 I imagine the dremora lord would be like "You prisoned my friend!" and then he flips the cart xD