Hi! First things first, I've been looking for a werewolf replacer like this for ages. Thank you so much for making it and sharing! Absolutely excellent work. I'm having some trouble making this usable with SSE. After optimizing the nif with Cathedral Assets Optimizer, the eyes are strangely invisible in-game. Optimizing the nif doesn't get rid of the eyes, as I can confirm in Nifskope that the mesh is still present - its just that, for whatever reason, the eyes just don't show up. I recognize that you don't work in SSE as you've stated such in a previous comment, but I'm curious if there's any advice you can give for how to go about fixing this? Here's some screenshots if anything happens to be unclear. Thank you again!
хм... даже не знаю. я просто балуюсь, я не профессиональный моддер. все сетки - ванильные, за исключением зубов, так что, по идее, они должны работать. попробуйте поиграться с shader flags? вряд ли это поможет, но кто знает...
Three months later and I finally managed to rub my two brain cells together enough to figure out a fix. I copied the eyes from another werewolf mesh and moved them into the eye sockets using BodySlide. Here's some pictures of my fix and here's a link for the fixed mesh (for anyone who wants it, you'll still need the textures from the original upload.) Cheers!
Is this compatible with any retextures? I have a mod installed that makes werewolves different colors (such as aela being a red wolf) and I would love to see if they will work with this model :D
Hello, as I'm testing this mod I noticed two glitches: 1. Mane on werewolf's head is strangely blinking, it's most visible in close vicinity of light source (like fire, lamp etc.). 2. If I use ENB, the lower part of werewolf's body contains green and red dots (it's most visible near light source too). Without ENB I didn't notice this.
здравствуйте, с этим я вам не могу помочь. возможно, это особенности вашего ENB. я даже не знаю, как подойти к этой проблеме. возможно, мерцание вызвано параметром SLSF2_Double_Sided, но лично мной никаких отклонений замечено не было. извините(
16 comments
https://www.pinterest.com/pin/10273905386515416/
First things first, I've been looking for a werewolf replacer like this for ages. Thank you so much for making it and sharing! Absolutely excellent work.
I'm having some trouble making this usable with SSE. After optimizing the nif with Cathedral Assets Optimizer, the eyes are strangely invisible in-game. Optimizing the nif doesn't get rid of the eyes, as I can confirm in Nifskope that the mesh is still present - its just that, for whatever reason, the eyes just don't show up. I recognize that you don't work in SSE as you've stated such in a previous comment, but I'm curious if there's any advice you can give for how to go about fixing this?
Here's some screenshots if anything happens to be unclear.
Thank you again!
1. Mane on werewolf's head is strangely blinking, it's most visible in close vicinity of light source (like fire, lamp etc.).
2. If I use ENB, the lower part of werewolf's body contains green and red dots (it's most visible near light source too). Without ENB I didn't notice this.
Is this happening to anyone too?