Composed some new trim textures for architecture housing. Beginning to make architecture models to work with them. Town will be split in sections withing own worldspace: old town, Market, downtown near south gate, lakeside, riverside, temple, royal district, coastal shore (noble). Magical univ and castle will holds own space. All of them gonna cover area compared to Novigrad from Witcher3. Outside town space will be harbor with neighbouring poor area. Which will lead to bridge to south of the map with farmlands, great forest, wilds, 2 villages in the Highlands. To the west north gonna be mine with penile colony, and route into ruins of old nedes civilisation.
Gonna waith with videos of work-in-progress as many textures are being reassigned, models being redesigned, and many still have pink color as for missing texture (which location has changed or new textures gonna be placed/created).
This version of Town, the town itself may yet be whole world open inside, as optimisation is satisfied. So all action will take place in all parts of town, but with no loading doors to one another.
There's going to be more custon trees and plants, and this time better ivy covers here and there.. I'm closer to cracking code with animated branches, so they'll be full fledged flora.
New Town layout will consist of ~70-80 game cells, 6 districts (temple, noble, Castle, magical dc, harbor and poor dc) Approx 500 buildings, 5-10 Park areas, huge docks, and many pathways, roads and hidden shortcuts between housing spaces.
Town version 2 (8 comments)
Town will be split in sections withing own worldspace: old town, Market, downtown near south gate, lakeside, riverside, temple, royal district, coastal shore (noble).
Magical univ and castle will holds own space. All of them gonna cover area compared to Novigrad from Witcher3.
Outside town space will be harbor with neighbouring poor area. Which will lead to bridge to south of the map with farmlands, great forest, wilds, 2 villages in the Highlands. To the west north gonna be mine with penile colony, and route into ruins of old nedes civilisation.
Gonna waith with videos of work-in-progress as many textures are being reassigned, models being redesigned, and many still have pink color as for missing texture (which location has changed or new textures gonna be placed/created).
6 districts (temple, noble, Castle, magical dc, harbor and poor dc)
Approx 500 buildings,
5-10 Park areas,
huge docks,
and many pathways, roads and hidden shortcuts between housing spaces.