Skyrim

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Kotep

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Kotep

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25 comments

  1. ntblood
    ntblood
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    (remove)
  2. verrik
    verrik
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    seems this is not compatible with the wheels of null mod as that mod causes this one to glitch and causes the tablets to float near high hrothgar
  3. DarthRevan316
    DarthRevan316
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    Love the little mods that enhance the game, but I do have one question.

    Why is there an esp for this mod? If all it does is change the texture with an higher resolution one, it does not require an esp unless I am missing something.
    1. 22yvy
      22yvy
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      Same question here - can't use it because of the ESP :-(
    2. Kotep
      Kotep
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      All the shrines use the same model in the base game, so in order to get them to use different textures, I have to do one of two things:
      1. Replace the models with different models that have new texture paths (what I did)
      2. Create new texture sets and apply a new texture set to each of the different models (what I should have done)

      Either of these require me to use an ESP to either switch the models or switch the texture sets. If you're up against the ESP limit but really want to use this mod, I'd suggest merging it with another mod or your Bashed Patch or something.
    3. 22yvy
      22yvy
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      Hey thanks for the prompt reply! I even get what you mean ;-)
      Yeah I'm fighting hard for each ESP like I guess many people out there. Thanks again!
  4. TorNyan
    TorNyan
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    This mod has been ported to Skyrim Special Edition here: http://www.nexusmods.com/skyrimspecialedition/mods/3273/.
    1. Kotep
      Kotep
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      Thanks for the update, I didn't know!
  5. KakushiSenshi
    KakushiSenshi
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    From what I can tell of the original shrine textures, it looks like the alphabet in Tamrielic lore, whatever it is. They do use English as well, so an english option would be nice too.
    1. Kotep
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      Unfortunately, to add in more options I'd have to redo everything from scratch, because I've had a hard drive wipe since making the textures. I personally think it makes more sense for it to be in Draconic, since you can see dragon runes everywhere in High Hrothgar, but to each their own. I probably won't be making another version though, unless I decide to restart from square 1.
  6. darthmarticus
    darthmarticus
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    Excellent. Love the idea that they are Dragon Runes and you can read them because you are Dragonborn. Almost like a reality check that you really are the Dragonborn when taking those steps for the first time, unsure what you'll find up there.
  7. happyirradiation
    happyirradiation
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    thank you so much !

    really more precise with those textures !

  8. crisandleon
    crisandleon
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    Lovley, thank you very much
  9. Kotep
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    @Revan: In the vanilla game, every shrine uses the same mesh, which means every shrine uses the same texture.  Because this mod makes every shrine have its own texture, I had to create new statics, each with new versions of the mesh which point to the new textures.  All the ESP does is replace the old shrine statics with the new ones, so that each shrine plaque can have a unique texture.
    1. tov01
      tov01
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      I've been wondering the same thing. Thanks for clearing that up.
  10. DarthRevan316
    DarthRevan316
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    @wobbuvahi

    Thanks for clearing that up and keep up the good work.