Skyrim

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the Masters of Oblivion

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4thUnknown

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20 comments

  1. Xtudo
    Xtudo
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    Sticky
    Hi friends, about my version (v1):

    • Fixed some typos.
    • Removed some dirty edits.
    • Carried-on cell changes/fixes from USLEEP.
    • Optimized some textures without any quality loss.

    Some tips:

    • Load this mod BEFORE "Immersive College of Winterhold" (ICW), if you use it.
    • It conflicts with Legacy of the Dragonborn, the best thing is to merge their "MerchantRiverwoodTraderChest" edits with xEdit. The same thing with ICW, the Chests edits to "MerchantWCollegePhinisChest" will conflict, merge them.
    • If you use Skyrim Immersive Creatures, load this mod AFTER it.
    • Some of the new creatures use the default vanilla skeletons meshes files, so it you already modded them (like with the Riekling Reavers mod), they will look different (the scamps for example).

    I hope this helps, have fun! 
    And Kudos to 4thUnknown for his awesome beautiful professional AAA creatures.

  2. lefttounge
    lefttounge
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    What do the dark seducers do? They just simply attack the player?
    1. SigmaTrax
      SigmaTrax
      • BANNED
      • 0 kudos
      They take your virginity. BEWARE man!
  3. saitofutoshi88
    saitofutoshi88
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    • 89 kudos
    Epic :D
  4. Dreadmorg
    Dreadmorg
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    Conjures? or just the monsters?
    1. 4thUnknown
      4thUnknown
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      догадайся.
  5. Smallfaz
    Smallfaz
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    • 2 kudos
    Are the "patches" for SIC and/or ICW for the individual mods included in this release, or maybe in Xtudos version?
  6. Alterancer
    Alterancer
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    • 6 kudos
    Как всегда отличная работа.

    Два вопроса:

    1.У меня стоит SIC-Durzog Clannfear Guar Addon, он ещё нужен, или можно просто поставить SIC-Goblins and Durzog + Morrowind creatures + этот пак, чтобы дурзоги в SIC заменились на ваших, а гуары с кланфирами остались в игре?

    2. Исправлен ли в этой версии проблема с призывом огримов? При взятом перке Elemental Potency ни один из них не призывается после использования заклинания. 
  7. kontol222
    kontol222
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    hei, is there a chance you will pack all of this into bsa? 
    i can do it on my own, but i fear ill break something 
  8. xtreame91
    xtreame91
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    skeletons.nif seems to conflict with XP32 MSE. How can I fix this?
  9. Zorlin3321
    Zorlin3321
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    Interesting! It's like what Bethsoft does, you changed the look of some of the daedra, but kept the theme. I was really put off by the ogrim at first, but I REALLY like what you've done. Awesome model work, honestly. I just wish I could replace the clannfear, daedroth, ogrim, and etc, that are already in my game with these textures as a replacer. 
  10. r0nin79
    r0nin79
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    I already have modded riekling skeletons, and I want them to stay as-is. Can I still use this mod without carrying over its skeleton changes, or will I have issues?
    1. 4thUnknown
      4thUnknown
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      You can't use this mod
  11. inago777
    inago777
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    that's cool!It's cooler than the official one.