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This page was last updated on 12 July 2024, 3:03AM
- Changelogs
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Version 5.3
- Updated water records to include the visual fidelity changes from update.esm.
- Fixed a grammatical error in the Examine Food menu.
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Version 5.2
- Fixed a bug where the player could craft cooking water from an empty bottle.
- Added option to MCM for whether or not Serana should drink blood potions.
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Version 5.1
- Added the ability to craft and place ovens.
- Added the Orc Wise Women as healers.
- Added a bucket to the well in the Skaal Village.
- You can now use Potion of Cure Sanguinare Vampiris for the random encounter "Bitten by a vampire".
- Redwater Skooma will now always cause addiction.
- You can now see the dialogue option for curing diseases even when you are not sick. This should make it easier to identify the NPCs that can cure diseases.
- The recipe for creating boiled water will now show up consistently.
- Focus will no longer activate when the mod is not running.
- Serana should now drink blood potions instead of eating normal food.
- Fixed some inconsistencies with the Cooking Expanded patch.
- Added patch to draw water from the wells in Hearthfire Extended.
- Added a patch for Skills of the Wild.
- Removed a broken recipe from the Hunterborn patch.
- Changed Cooking Expanded compatibility to not be reliant on Hearthfire Patch.
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Version 5.0
- You can now refill waterskins in the rain even if you don't have Frostfall installed.
- Added crafting recipe for placable buckets that can be used to draw water from wells.
- Added a patch for drawing water from the wells around Skyrim and Solstheim.
- Restoration Trainers can now also cure diseases.
- Fixed a bug where some non-priest healers were not able to cure diseases.
- Added options to disable the additional Innkeeper Dialog.
- If disease chance for dirty water is set to 0, then filling a waterskin from bodies of water will now return clean water.
- Using wellbeing power while focussed will no longer update needs.
- Improved the efficiency of the onLoad scripts.
- Forwarded empty wine bottle records to the CACO patch.
- Removed some redundant records.
- Fixed a bug where taking Redwater Skooma wouldn't trigger The Bloodstone Chalice quest correctly.
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Version 4.8.1
- Removed some old code from the Wellbeing power. This code was used to test the Change Location on Blackout feature, which was included in the previous update.
- Toggling the Focus In Dungeons setting in the MCM should now work as expected.
- Forwarded the empty wine bottle changes to the Requiem and General patches.
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Version 4.8
- You will now wake up in a random location (or possibly in jail) after passing out. This feature can be toggled in the MCM.
- Disabling the "Needs Affect Regeneration" setting in the MCM should now work as expected.
- Negative effects of thirst and fatigue will now be ignored as expected when using Unbound Intensity.
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Version 4.7
- Changed the pickup and consumption sounds of empty water bottles.
- Changed the name of CACO Farm Bread to Farm Bread Loaf.
- Added some minor corrections to the Requiem patch.
- Fixed a bug where Last Seed's Cannibalism system would remain active after disabling Last Seed.
- fixed a bug where you could make salted goat before unlocking the Preservationist perk.
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Version 4.6
- Added the option to be able to cannibalise human corpses.
- Added the option to order meals from innkeepers.
- Added option to not return empty bottles when consuming alcoholic beverages.
- Added option to not apply focus when exploring dungeons.
- Reworked the MCM to make things clearer.
- Made decreasing needs after jail time more accurate.
- Increased the effects of Skooma.
- Increased duration of Skooma Addiction.
- Reclassified Balmora Blue as Strong Skooma.
- Decreased the weight of preserved fruits and vegetables.
- Fixed a bug where you could get a full night's sleep even if you are interrupted or cancelled sleeping.
- Innkeepers will no longer accept your gold for filling waterskins if you have none in your inventory.
- Fixed a bug where you would get dirty water when drinking from water barrels, wells and fountains.
- Slightly increased the effects of fatigue on Vitality, to bring it in line with the other primary needs.
- Removed the redundant empty wine bottle misc objects.
- Reduced the default provision weight from 25 to 15 (applied to new saves only, existing saves will retain their current setting).
- Added Support for Project AHO
- Added support for Interesting NPCs
- Added Support for Immersive Encounters
- Added Support for Wyrmstooth
- Added support for Warm Drinks
- Added Support for Falskaar
- Added support for Nordic Cooking
- Added support for Mealtime
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Version 4.5.1
- Re-added patch for Last Seed - Inn Meals.
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Version 4.5
- Gave Colette Marence and Jouane Manette the ability to cure diseases.
- You can now use the Refill power to fill your empty waterskins with snow or seawater.
- Gathering water at Clearpine Pond will now yield freshwater instead of saltwater.
- Fixed a bug where gathering snow would sometimes fail when standing on certain types of snowy ground.
- Fixed a bug where descriptive names, weight and prices would be calculated multiple times when reloading quickly after starting a new session.
- Added performance improvements to the mod's startup scripts.
- Corpses you reanimate will no longer need to eat and drink (requires PO3s Papyrus Extension).
- Fixed a bug where the value of Skooma would be auto-calculated, making it unusually cheap.
- Changed Skooma to be classified as a food rather than a potion.
- Fixed an incorrect tense in one of the disease effects in the Requiem Patch.
- Added correct magic effects to the Skooma addiction levels in the requiem patch.
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Version 4.4
- Added option to refresh mod when starting up the game. This should help in rare cases where people have to manually restart the mod to get their needs working correctly. You can find this option on the "Other" Page of the MCM.
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Version 4.3
- Using the Wellness power while focused will now update the player's hunger, thirst and fatigue.
- Player needs will now update more accurately if the player consumes food items while focused.
- Followers will now drink from a stream when the player does so.
- The damage for the Lich's Consume Life spell is now based on the player's total health. This will allow the spell to scale with the player's level.
- Expanded the Shadow of Skyrim support to also work with other alternative death mods. You can enable this option in the MCM.
- Added further performance improvements to the food spoilage system.
- Fixed a bug where Yellow Tick, Rattles and Witbane penalties were not being applied correctly.
- Sanguinare Vampiris potions are now available even if other cure disease potions are disabled.
- Removed a question mark from the perk tree description for unbound intensity rank 3.
- Renamed Potion of Ashe-Chance to Potion of Cure Ashe-Chance.
- Fixed bug where the player could catch a disease when an NPC is hit by an Infected Bones trap.
- Set Spoiled Raw Meat and Spoiled Cheesebowl to restore the correct amount of hunger.
- Changed the Rotbone disease to affect Enchanting, and the Serpiginous Dementia disease to affect conjuration.
- The Lich's Consume Life spell will now only restore hunger and thirst after casting, to improve performance.
- Liches will no longer be able to get drunk or high.
- Fixed a bug where Unbound Intensity would get unlocked prematurely if it had already been assigned a hotkey in the MCM profile.
- Re-added the Boiled Water recipe to CACO patch, to improve compatibility with other mods.
- Fixed the multi-part food settings for CACO's Embershard Wine, Firebrand Wine and empty bottles.
- Re-added the compatibility patch for Apothecary.
- The Deadlands from The Cause will be recognised as an Oblivion location.
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Version 4.2.4
- Paying to fill waterskins at an inn will now remove gold correctly.
- Fixed incorrect hovertext for Lich setting in the MCM.
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Version 4.2.3
- Boiling a bottle of snow now returns a bottle of clean water, rather than a waterskin.
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Version 4.2.2
- Added a fix for some disease names not displaying correctly in notification messages.
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Version 4.2.1
- Added missing recipe for boiling bottles filled with snow.
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Version 4.2
- Gathering snow and seawater using a waterskin will no longer return a water bottle instead.
- Fixed the disease Yellow Tick incorrectly having the effects of Shakes.
- Fixed a bug where the MCM would sometimes not become editable after starting the mod.
- Re-added the presets dropdown menu to the MCM.
- Added new disease names to the Your Own Thoughts and Requiem patches.
- Fixed Cooking Expanded food items not being added automatically.
- Fixed a bug where Unknown foodstuff messages would appear when adding food items via keywords.
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Version 4.1
- Fixed a bug where player would not die at zero vitality.
- Fixed a bug where Vitality would sometimes drop below 0%.
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Version 4.01
- Fixed a problem with the FOMOD Installer.
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Version 4.0
- Added 25 new diseases from previous Elder Scrolls games.
- Added symptom descriptions to the diseases.
- Added water bottles, which you can get from drinking alcohol and can be refilled in the same way as waterskins.
- Integrated the Water Kegs from Last Seed - Water (Special thanks to CommonDominator for giving permission to do so).
- Added a new Less Food patch specifically for CACO (thanks to CommonDominator for making this).
- You now have the option to be rescued at zero vitality, rather than simply dying.
- Added support for Lich mods (you can activate this under the “Other” page of the MCM)
- Added a new MCM page for editing the properties of food items.
- Added a power to refill all your waterskins.
- When refilling all waterskins, you will also refill half-empty waterskins in your provisions.
- You can now start the mod from within the MCM, rather than by sleeping.
- Distributed waterskins to vendors, and empty bottles to containers.
- Changed the Water From Wells and Drinking Fountains patches to not require ESPs, and instead just reference the water handler in thier respective scripts.
- Added Performance improvements to the food portioning system.
- Expanded the number of potential portioned food items from 128 to 512.
- Integrated CACO's multi-part food items into Last Seed.
- Integrated CACO foods into the skill tree
- Changed all status effects to use the attribute multi instead of base attribute. This will stop the players skill levels from dropping when thier needs get los low.
- Adjusted the price and weight of bread loaves, so they are constant with half-loaves.
- Fixed a bug with Food Weight and Food Price settings being mismatched in the MCM.
- Added support for Cooking Expanded.
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Version 3.8
- Added a FOMOD Installer containing Last Seed and all required patches.
- Last Seed now supports Settings Profiles that will automatically load your settings when you start a new game, similar to Campfire and Frostfall.
- Added fix for MCM not displaying text correctly when playing in languages other than English.
- Requiem Patch: adjusted the health restoration amounts of some of the salted food items, to be consistent with thier cooked counterparts.
- Retired the patch for Apothecary, as it can be replaced by the General Comparability Patch.
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Version 3.7
- Added power for drinking directly from streams.
- Refactored the Spoilage System to make it more efficient.
- Updated Last Seed Development Kit.
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Version 3.6
- Fixed a spelling mistake in the food classification messages.
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Version 3.5
- Added support for CACO Blood Potions.
- Fixed a bug where food items from Requiem were not being imported automatically.
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Version 3.4
- Fixed a bug where NPC's would continue to say the player looks sick after overcoming a disease naturally.
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Version 3.3.1
- Stopping the Alcohol and Skooma Systems in the MCM will now make you sober up immediately.
- Fixed a bug where alcohol and skooma levels would sometimes not decrease over time.
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Version 3.3
- Added performance improvements for player auto-eating.
- Hybrid Vampires will now restore more hunger when eating raw meat.
- Fixed a bug where player auto-eating would sometimes not stop correctly if eating sounds were disabled.
- Fixed a typo in the descriptive food names MCM description.
- Added an unofficial LE patch for Last Seed - Inn Meals.
- Fixed a bug with Your Own Thoughts Patch and Requiem Patch where some messages would still be in third-person if the patch was added to an existing save
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Version 3.2
- Increased the duration of Ice Wraith Powder from 2 days to 3 days, and increased the spoilage rate for Ice Wraith Powder from 36 hours to 5 days.
- Added a flavour-text message when using ice wraith powder.
- Fixed a bug where the penalties for Rattles were unusually high.
- Fixed a bug where if the player did an eat or drink animation while also doing an animation from another mod (like the hand-warming animation from Frostfall), they would teleport to the last indoor location they visited.
- Added performance and stability improvements to the food spoilage system.
- Improved the Collect Water from Wells Patch, so it now works in the same way as rain barrels.
- Fixed bug where CACO food portions would sometimes return to player inventory instead of provisions container.
- Added Ice Wraith Powder message to Your Own Thoughts patch and Requiem Patch.
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Version 3.1
- Fixed an mismatched label on the Vitality page in the MCM, where Disease Multiplier was incorrectly labeled as Fatigue Multiplier.
- Changed the maximum Y-Axis position of the widgets from 720 to 800 in the MCM.This will allow you to place widgets at the bottom edge of the screen.
- Added more detail to the Rested, Well Rested, Lovers Comfort and Parent's Love magic effect descriptions. It now clarifies that these effects last for 240 seconds
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Version 3.0
- Added a Campfire Skill Tree - please see the Skill Tree section on mod page for more details.
- Added support for PO3 Papyrus Extender - which allows for more reliable water gathering without patches.
- Added a new keyword system, so that modders can can add their own patches for food (please see the Articles section for details on how to add keywords to mods).
- Added better support for different timescale settings (including Dynamic Timescales).
- Waterskins in the player's inventory will now be visible on Campfire backpacks.
- Primary Needs and Vitality will no longer drop to very low levels after serving jail time.
- Tweaked High Vitality Restrictions, to make it easier to get to Vigorous or Peak Condition.
- Made further changes to Unbound Intensity's Vitality requirements.
- Added a smoother transition for passing out.
- Removed the Individual Follower Needs option, as it is more script-heavy than the Party Needs option and isn't compatible with some custom follower mods.
- Added support for Wintersun: Morwha's Sacred Fruits will now restore hunger and followers of Peryite will now only get mild diseases.
- Added balance changes to Requiem Patch, including Integrating Requiem's Skooma changes into Last Seed's Addiction System. (special thanks to xiaochangjue for their help with this).
- Tweaked CACO water recipe, It now requires 3 full waterskins.
- Updated Attack Speed Framework Patch with new changes to Unbound Intensity.
- Made changes to Your Own Thoughts Patch (special thanks to geraintwd for their help with this).
- Added some missing food records to from CACO.
- Last Seed now automatically changes CACO settings for best compatibility.
- Fixed a bug where adding an multiple unknown food item too quickly to the provisions container would cause the food classification menu to open multiple times.
- Fixed a bug where adding multiple items too quickly would overload the spoilage system.
- Fix bug where vitality target would be unusually high immediately after sleeping.
- Fixed a grammatical error in the party hunger messages (Special thanks to spontaneite for their help with this).
- Fixed a bug where the list of drinks consumed by followers would sometimes not reset correctly.
- Added a Keyword Guide to help modders add food support for Last Seed to their mods.
- Added an API Guide to help modders interface with Last Seed's scripts.
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Version 2.4
- Added ability to resize widgets.
- Player will now become focused when in Oblivion.
- Re-balanced the Unbound Intensity power. You can now only use the power when your Vitality is at Peak Condition, and it will do a lot more Vitality damage.
- Added support for iWant Widgets. Requires iWant Widgets, iWant Status Bars, and FISS.
- Fixed a bug where Focus would not work in some locations (like Labyrinthian).
- Fixed a bug where provision weight was not being calculated correctly when party size was manually set.
- Fixed a bug where Party Needs would be displayed when no followers were present when casting Wellbeing Power.
- Fixed a bug with the display text for Skooma in the MCM.
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Version 2.3.2
- Fixed a bug where followers will sometimes not remove food correctly from provisions.
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Version 2.3.1
- Added support for the Blood Potions from Better Vampires.
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Version 2.3
- Added recipe for Ground Ice Wraith Teeth, which can be used to slow food spoilage. They can be crafted at a blacksmith's forge.
- Added support for Hunterborn Soups and Stews.
- CACO Alcohol System will now be disabled when Last Seed's Alcohol System is enabled.
- Added performance improvements for auto-eating (player and followers).
- Fixed a bug that some users were experiencing where waterskins would not get returned to the player after drinking.
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Version 2.2
- Added the option for followers to also receive the magic effects from food they consume, rather than just restoring needs (under Other in the MCM). This should fix a bug where CACO food portions would not be processed correctly when consumed by followers.
- Added the option to remove food when it goes moldy, rather than when it completely spoils.
- Improved the CACO food portioning script so that it works better with the provisions system.
- Added support for Hunterborn Soups and Stews.
- Added significant performance improvements of mod's startup scripts.
- Fixed bug where multi-part food items were sometimes not processed correctly when consumed by followers.
- Fixed bug some users experienced where follower needs would not stop correctly when disabled.
- Fixed bug where some staff in inns would not have the dialog option to refill waterskins (special thanks to erotomachy for finding the solution for this).
- Fixed a bug where waterskins would sometimes be incorrectly moved to the provisions container after consuming them from your inventory.
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Version 2.1
- Added support for the Meat Pies in the Unofficial Skyrim Legendary Edition Patch.
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Version 2.0
- Added a simpler follower needs system, which provides much better performance and has option to manually set follower count (up to 10 followers).
- Added hotkey Support (under Other in the MCM).
- Added ability to flag locations as safe for sleeping and disease purposes (under Other in the MCM).
- Added support for Hunterborn
- Added support for Skills of the Wild
- Added Support for Dirt and Blood
- Added Support for Beyond Skyrim: Bruma
- Added Support for Requiem
- Added Support for Apothecary
- Added support for Eating Animations and Sounds
- Added Your Own Thoughts Patch
- Added support for Cutting Room Floor
- Added a General Compatability Patch this should fix the most severe compatability issues with most mods.
- Fixed compatibility issue with true directional movement
- Added option to start Alcohol and Skooma systems seperately.
- Made the rate that you sober up from alcohol and Skooma adjustable, for people who play on different timescales.
- Tweeked the auto-eat system so the player and followers will eat less frequent, larger meals.
- Added further performance improvements to spoilage system.
- Fixed bug where followers would sometimes animate eating and drinking when they couldn't find provisions to eat.
- Fixed bug where follower notifications for eaten food would display when follower notifications were disabled.
- Fixes bug where food from other mods would sometimes be classified by Last Seed before the mod had started.
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Version 1.3
- When filling waterskins at an inn, partially full and dirty waterskins will also be filled with clean water.
- Frostfall status messages will now be shown when using the Wellbeing power.
- Added Last Seed Development Kit, to help modders with compiling papyrus files.
- Added patch for Attach Speed Framework.
- Added performance improvements to the Spoilage System.
- Fixed a bug where followers would continue to track food spoilage after being dismissed.
- Added spoilage tracking for CC pets.
- Fixed the Meters not displaying correctly for some users.
- Fixed an bug where having high Vitality decreases disease resistance instead of increasing it.
- Made improvements to the system for modifying food names to include their type.
- When using the Check Needs power, follower needs will not be displayed if not enabled.
- Fixed a bug where NPCs continue to say that the player looks sick after curing a disease.
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Version 1.2.1
- Added a fix for the CTD some users were experiencing when using the unique Cure Disease Potions. Thank you to Excinerus and Emeralddragons for investigating this issue.
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Version 1.2
- Added ability to reposition widgets.
- Added always-on option for widgets
- Added follower status to Wellbeing power.
- Enabled the option to force-start Last Seed when the mod is disabled.
- Fixed bug where cure disease potions that were crafted by the player would always cure diseases outright.
- Fixed bug where Options: Last Seed power was not added if using SKSE but not SkyUI.
- Made temperature affecting spoilage optional and disabled by default.
- Made temperature affecting spoilage optional and disabled by default.
- Removed unneeded spells related to vampires, to improve comparability.
- Added boiling saltwater recipe to CACO Patch
- Fixed a couple of typos in the follower needs messages and MCM.
- Fixed problem with Waterskin - Seawater Name, it should now display correctly.
- Added patch for Travelers of Skyrim - apothecaries will now cure diseases outright.
- Added patch for Hunting in Skyrim - you can now use spoiled food as bait for fishing.
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Version 1.1
- Added Significant Performance Improvements to The Food Spoilage System.
- Added Performance Improvements to The Follower Needs System.
- Added Option to Disable Attribute Regeneration Affecting Needs.
- Added Option to Start Last Seed without Sleeping, for Debugging Purposes.
- Made Guild Halls a Safe Locations for Sleeping Purposes.
- Added option to disable the waterskin refill animation, for those that are experiencing the water teleportation bug.
- Fixed Compatibility Issue with Immersive Horses / Inigo, Where Horses Would Be Detected as Followers.
- Made Some Improvements to The Caco Patch, Including Using Salt Tokens for Last Seed's Preserved Foods.
- Fixed Bug with Fathers Love Not Ending Correctly After Sleeping.
- Fixed Bug with Hangovers Not Ending Correctly.
- Fixed Bug with Not Being Able to Sleep Well Outdoors when "sleep Affected by Location" Is Disabled.
- Removed Some Minor Changes to Food, to Improve Compatibility with Other Mods.
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Version 1.0
- Initial Release
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- Author's activity
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July 2024
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12 Jul 2024, 3:03AM | Action by: Aytrus
Changelog added
'Change log added for version 5.3'
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12 Jul 2024, 2:56AM | Action by: Aytrus
File added
'Last Seed - Survival Needs and Diseases [version 5.3]'
February 2024
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17 Feb 2024, 12:58PM | Action by: Aytrus
Attribute change
'Description changed.'
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17 Feb 2024, 12:41PM | Action by: Aytrus
Changelog added
'Change log added for version 5.2'
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17 Feb 2024, 12:28PM | Action by: Aytrus
Changelog added
'Change log added for version 5.2'
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17 Feb 2024, 12:19PM | Action by: Aytrus
Attribute change
'Mod version changed to 5.2.'
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17 Feb 2024, 12:18PM | Action by: Aytrus
File added
'Last Seed - Primary Needs Wellness and Disease [version 5.2]'
May 2023
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27 May 2023, 1:24AM | Action by: Aytrus
Changelog added
'Change log added for version 5.1'
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27 May 2023, 1:18AM | Action by: Aytrus
File added
'Last Seed - Primary Needs Wellness and Disease [version 5.1]'
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16 May 2023, 1:27PM | Action by: Aytrus
Attribute change
'Description changed.'
March 2023
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25 Mar 2023, 11:31PM | Action by: Aytrus
Changelog added
'Change log added for version 5.0'
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25 Mar 2023, 11:22PM | Action by: Aytrus
Changelog added
'Change log added for version 5.0'
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25 Mar 2023, 11:19PM | Action by: Aytrus
File added
'Last Seed - Primary Needs Wellness and Disease [version 5.0]'
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13 Mar 2023, 4:45AM | Action by: Aytrus
Attribute change
'Description changed.'
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13 Mar 2023, 4:44AM | Action by: Aytrus
Attribute change
'Description changed.'
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12 Mar 2023, 10:21PM | Action by: Aytrus
Attribute change
'Description changed.'
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12 Mar 2023, 10:04PM | Action by: Aytrus
Attribute change
'Description changed.'
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08 Mar 2023, 12:06AM | Action by: Aytrus
Attribute change
'Name changed to \'Last Seed - Survival Needs and Diseases\'.'
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06 Mar 2023, 11:10PM | Action by: Aytrus
Attribute change
'Description changed.'
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06 Mar 2023, 11:08PM | Action by: Aytrus
Attribute change
'Description changed.'
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