Shouldn't conflict with other ember mods (Embers HD, Embers XD, ect.). These are different embers. And although the folder structure suggest that it's only affecting Helgen, it's actually affecting the whole game. These resources are used everywhere. For example: next to the Western Watchtower (after initial dragon attack), Hall of the Vigilant (after it's burnt down) and many more.
Was wondering, based on the video, it seems like the embers universally fade in and out at the same time. Is that specific to the rubble, or each object has different fade times?
There are 26 different meshes - every one has different animation, BUT - (As explained in SE page of the mod), in each of the mesh file (nif) there is only one BSTriShape for embers. And since these meshes are big (all the burned logs in one mesh are actually one shape) - then sometimes it's just one mesh per location used and that's why it's in the same sequence. But in bigger locations (Hall of the Vigilant or Helgen for example) - there are several meshes used together and that's where the embers won't animate in same sequence anymore.
The only way to make the glow animation more random, would be cutting the shapes in meshes. And that needs 3D programs, I'm not familiar with. If someone would like to mess with this, let me know, but it won't be easy. For example, this is all just one shape:
Cutting it into smaller parts is a huge work, not to mention that after cutting it, each part would need a separate animation controller and that would make the total amount of animations per mesh insane. No idea how much it would decrease the performance...
Yea Good Job! , Helgen looks more alive now, just like Lokir because when I use an Alternate Start he still keeps waiting for an Arrow to Kill him, so isturbing
Nah - needs modification and donation points permissions. I copy here what I wrote about this in SE page:
SMIM version has a bit brighter metal parts, but looses details on the wooden parts - it all fades together (and doesn't have the animation) And I also made optimizations to the meshes.
wow its cool, just tried it and right to comment because i think of something lmao can you add this effect to others like ash spawn, burned bodies or spell effect like from maximum carnage ? or theres already mod to do this ?
These embers look like on the added pictures. The glow is vanilla. It's possible to make it a bit brighter with ENB, but not too much. (And there is update coming with more assets.) EDIT: updated.
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Was wondering, based on the video, it seems like the embers universally fade in and out at the same time. Is that specific to the rubble, or each object has different fade times?
The only way to make the glow animation more random, would be cutting the shapes in meshes. And that needs 3D programs, I'm not familiar with. If someone would like to mess with this, let me know, but it won't be easy. For example, this is all just one shape:
Could you please do the SMIM version of the burntrubblecart01.nif?
SMIM version has a bit brighter metal parts, but looses details on the wooden parts - it all fades together (and doesn't have the animation) And I also made optimizations to the meshes.
It's a matter of preference.
can you add this effect to others like ash spawn, burned bodies or spell effect like from maximum carnage ? or theres already mod to do this ?
https://www.nexusmods.com/skyrim/mods/82635/?
it doesn't animate but does make the glow less bright. my enb had it pretty bright so cooled made it more realistic. would your be very bright?
(And there is update coming with more assets.) EDIT: updated.