I'm doing the LE port on the side, but my main focus is the SSE version. All updates will arrive here later though. If you want updates and further improvements to the mod, please endorse and vote for the main mod on the SSE Modpage.
How to create an FNIS dependent mod 1. Create your animation folder meshes/actors/character/animations/. should be the name of your mod's .esp file (without ".esp"). 2. Place all your animation files in this animation folder. 3. Create an animation list (AnimList)" [...]
The problem here is FNIS for modders is a tool to generate a behavior file from animations. My mod doesn't contain any animations, it edits a vanilla behavior file. The only tool that solves compatibility between conflicting edited behaviors is Nemesis or the ancient mods fore (the author of fnis) himself provided the patches for.
So you see it is not my unwillingness to provide a FNIS patch - It is IMPOSSIBLE for any other person than the author of FNIS to do so.
TL;DR: FNIS works with animation mods? -yes FNIS works with new (post 2019) behavior mods? -no NEMESIS works with animation mods? -yes NEMESIS works with behavior mods? -yes
Completely different mods. Mortal Enemies just lowers your sensitivity so you cant move camera, its only good for creatures and power attacks because it makes your game extremely clunky and uncomfortable. This mod fixes leg and feet sliding animations, doesnt affect any gameplay mechanics.
ok, it may be time for me to check out nemesis...anyone have links? seems i dont see it for oldrim anyway edit; ok found alot of info, but nem does not seem compat w/ fnis sexy moves. that may be a deal breaker
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If you want updates and further improvements to the mod, please endorse and vote for the main mod on the SSE Modpage.
The problem here is FNIS for modders is a tool to generate a behavior file from animations.
My mod doesn't contain any animations, it edits a vanilla behavior file.
The only tool that solves compatibility between conflicting edited
behaviors is Nemesis or the ancient mods fore (the author of fnis)
himself provided the patches for.
So you see it is not my unwillingness to provide a FNIS patch -
It is IMPOSSIBLE for any other person than the author of FNIS to do so.
TL;DR:
FNIS works with animation mods? -yes
FNIS works with new (post 2019) behavior mods? -no
NEMESIS works with animation mods? -yes
NEMESIS works with behavior mods? -yes
FNIS is outdated!
https://www.nexusmods.com/skyrim/mods/73921?tab=description
What's the difference? :c
This mod fixes leg and feet sliding animations, doesnt affect any gameplay mechanics.
I dont use nemesis, can I install and use your mod while I have fnis active?
But there is not reason to keep fnis...only if you use creatures sexlab animations.
edit; ok found alot of info, but nem does not seem compat w/ fnis sexy moves. that may be a deal breaker
So i will still be using fnis
https://github.com/ShikyoKira/Project-New-Reign---Nemesis-Main
Mr lefttounge over here
https://www.loverslab.com/topic/163415-lese-guide-on-using-nemesis-alongside-fnis/