My characters have been using this in the gane for many months, and won't leave home without their underarmor padding. The enchantable versions are particularly useful. This works well and as advertised. Thank you for your work and for sharing your creation with us - consider this my long overdue endorsement!
Follow up note: If you have a Breton character and craft the magic absorbtion version underarmor padding under a nice set of plate armor, then get the Lord Stone bonus, plus any anti-magic jewelry, your character will be about as magic proof as you can get. Mages should run for their lives when you appear!
You have no idea how much that means to me. I always strove for good quality and innovative ideas, and made it a point to fiddle with as little as possible and whenever possible create NEW entries instead of altering base entries, compatibility was always a *VERY* high priority. I haven't played Skyrim on PC since mid-2012 due to gfx card death, but I'm pretty sure that the DLC and updates should have minimal effect on the functions of my mods...
If you've encountered any issues with this please let me know... I'm gonna assume you haven't had any problems with it
Yes - ty - v1.4 does indeed work exactly as advertised. I can currently put +61 armour on it - so off I go to make another hundred or so iron daggers of banishment (legendary) to get my enchanting upto 100. Hope you didn't read my last stupid post and panic before I realised my schoolboy mistake and edited it. Thanks for a great mod.
EDIT: Ignore this claptrap -'tis I that have the CC problem - will now try v1.4 properly ...
Your full mod names included things like Download me etc and these caused v1.4 to appear above all the other versions and I, stupidly, missed it and reinstalled the old (bottom of the list) version - many apologies
[strike] Seems you have configuration control problems - happens to us all - no biggy ...
The actual download would appear to be much the same as the old (bad) v1.3 - complete with enchanted cloth undervest and vanishing bodies... [/strike]
... and, damn! you figured out my plan for naked world domination - you fiend Moriarty! XD
Not that I know of. It should work just fine now though Except that people will give you crap for being naked while running around in the enchanted chainmail tunic/vests lol
Ah! Missed the proper keywords to tag them as clothing so the game recognizes it as such! New version uploading NOW lol! Once again I appreciate the patience, and assistance in working all the bugs out and helping me to understand the Creation Kit better!
Whats this cunning scheme you have? I bet we've both got the same plot combo up that spell absorb and reflect?
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Follow up note: If you have a Breton character and craft the magic absorbtion version underarmor padding under a nice set of plate armor, then get the Lord Stone bonus, plus any anti-magic jewelry, your character will be about as magic proof as you can get. Mages should run for their lives when you appear!
Oh wait, this guy made Valuable Coins... I'm gonna assume this is nearly perfect :3
If you've encountered any issues with this please let me know... I'm gonna assume you haven't had any problems with it
I can currently put +61 armour on it - so off I go to make another hundred or so iron daggers of banishment (legendary) to get my enchanting upto 100.
Hope you didn't read my last stupid post and panic before I realised my schoolboy mistake and edited it.
Thanks for a great mod.
Your full mod names included things like Download me etc and these caused v1.4 to appear above all the other versions and I, stupidly, missed it and reinstalled the old (bottom of the list) version - many apologies
[strike]
Seems you have configuration control problems - happens to us all - no biggy ...
The actual download would appear to be much the same as the old (bad) v1.3 - complete with enchanted cloth undervest and vanishing bodies...
[/strike]
... and, damn! you figured out my plan for naked world domination - you fiend Moriarty! XD
NMM still reports this as being v1.3 despite the fomod info clearly stating 1.4 - is there a flag in the actual .esp file?
Whats this cunning scheme you have? I bet we've both got the same plot