Skyrim

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Darkfox127

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DarkFox127

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About this mod

Merchants of Skyrim adds new merchants into the game, filling the gaps where merchants would be useful and making use of areas that otherwise are left wasted once certain questlines have been completed. You'll find new merchants in Riverwood, Morthal, Ivarstead and Dragon Bridge. These are all places that can benefit from an extra place to trade.

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DESCRIPTION


Merchants of Skyrim adds new merchants into the game, filling the gaps where merchants would be useful and making use of areas that otherwise are left wasted once certain questlines have been completed. You'll find new merchants in Riverwood, Morthal, Ivarstead and Dragon Bridge. These are all places that can benefit from an extra place to trade. Some merchants are available from the get-go, whilst others have some quest pre-requisites before they show up.



OFFICIAL TRAILER





MOD STORY


Believe it or not, this mod has gone through several iterations, much like some of my previous works and I feel now was the best time to re-create this mod, implementing the main vision for it in a lore-friendly and clean way. Older versions of this mod included Merchants Pack and the old Merchants of Skyrim which was never finished. Those versions tried a little too hard to make something large and feature-rich, rather than just focusing on the basic and achieving the one goal this mod is all about. Rather than try to add several merchants in each major city or village and cramming pointless uninteresting NPCs into the world, this mod just fills the gaps where you needed somewhere to sell your loot after a tough quest or somewhere to buy a few potions before heading up The Seven Thousand Steps.



NEW STORES


RIVERWOOD

Riverwood was my first stop seeing as the Riverwood Trader is the only other store to provide somewhere to buy and sell your loot. Heading up to Bleak Falls Barrow at the start of the game or just passing through on a perma-death playthrough without any potions? Stop off at the Riverwood Silo situated on the hill next to the bridge leaving Riverwood.

IVARSTEAD

Next up is Ivarstead which houses no merchants within the village and nothing really nearby. You've had a gruelling first few days in the game running through dungeons, killing dragons and discovering your new powers and now you're being asked to climb a mountain with either too much heavy loot on your person or too little to protect yourself. Help Narfi find his sister and take some time to help the townsfolk and a new Forge will become available, making use of the old barrow. Additionally, grab yourself some potions from Cliffside Supplies which takes Narfi's old shack and assigns builders to restore it over the course of a few in-game days.

MORTHAL

So you're stuck in the middle of a swamp and the only supplies available to purchase are potions and ingredients or a few old spell tomes from a strange new fellow in town. Help clean up Morthal and make it a safer place by ridding the village of its vampire menace and a new Forge will open at the end of the docks. Additionally, see Hroggar's house rebuilt into The Marshy Trader, a quaint little store selling all sorts of general goods, allowing you to drop some of that old junk you've been lugging around and make a tidy profit too.


DRAGON BRIDGE

Before heading into the largest city in Skyrim and witnessing a man beheaded on your first day, why not stop off in Dragon Bridge and check out the silo on the hill, similar to the one located in Riverwood. Be sure to stop and take in the view from the balcony too before selling your loot and heading up the hill to Solitude.

TRAVELLING MERCHANT

Travelling over from the land of Solstheim is a dark elf with his two Guar companions. Looking to buy something a little more unique and exotic? You'll find him setting up a tent for a few days at either Riverwood or Rorikstead and travelling between the two.




COMPATIBILITY


Making sure that this mod touched as little as the world as possible was one of the major goals of the mod, however, there will no doubt be a few minor compatibility issues, especially with larger overhaul mods for towns and cities. In most places, I aimed to make use of areas either untouched by overhaul mods or unused by the game after certain quest lines were completed.



SPECIAL THANKS


My partner simsim899 for the custom silo mesh with the window

My good friend Phayntom for testing and general support with the project

Kelretu for his awesome resources, specifically the tents in this case

Mihail for his Guar creatures with the awesome mounted gear and saddles

jet4571 for the custom railing used outside of the silo buildings

InsanitySorrow for a few bits and pieces