Thank you, what a good implementation, my goal is not going to be to do all the jumps as if it were a mission to receive the prize, I had thought about installing it as your advice, leave it installed and continue playing
: Downloaded this as I though that would have been interesting a new type of interaction with the game's environment. I gave up at my 3rd leap, the one located near Darkwater Pass, because there's not enough time to reach the water and I always kept hitting the rocks. I changed the character speed to fall right in the water but the quest didn't updated and that was the rubbing salt in the wound. I lost counts how many times I tried that leap.
Since the original author no longer updates the LE Mod, it's likely to be broken forever.
I am having an issue with the location north of Rorikstead. I do the jump, animations play perfect, but die hitting the rocks at the bottom. After 6 or 7 attempts, I gave up on that one, obviously.
Hey Deathloop, I don't remember that one especifically, but I tried all of them without mods and they all worked. Some of them required many tries though... annoying but realistic I guess haha! Try to aim for a point in the water where it's deepest. If nothing works, there's an extra secret jump that also counts towards the quest, so don't give up hope!
Really cool mod, great job :) got an issue that is obviously on my end but maybe someone has an idea. I go to do a jump and my character enters into the dive animation, once my character is almost pointed completely down in the dive the animation switches to vanilla skyrim fall animation (feet first, arms flailing etc). I land the jump and get the 1/out of? jumps completed so I did the jump right as the animation starts and I pull off the jump, it's just the animation switching to vanilla half way through the dive. I am running DAR and I tried it with my PCEA animations enabled and disabled same result both ways. And I ran NEMESIS before hand. Any ideas/input would be much appreciated. TY
I have an issue with PCEA. When disabled, Leaps of Faith animations trigger with no issue. But when i enable them they revert back to the ones i use in my PCEA folder. Still no idea how to fix it.
I have an issue with Nemesis PCEA, somehow when i use my custom animations it triggers the instead the Leaps of Faith ones. Any idea to get a workaround? Do i have to edit the conditions file or? Any help is welcome
This mod is not affected by Nemesis at all. What you need to do is open my mod folder, go into meshes and keep opening folders until you find a folder titled just with numbers. Change the name of this folder from this number to a number way higher (Add a couple of 0s at the end for example)
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Since the original author no longer updates the LE Mod, it's likely to be broken forever.
But when i enable them they revert back to the ones i use in my PCEA folder. Still no idea how to fix it.
Do i have to edit the conditions file or?
Any help is welcome