I love making enemies stagger from hitting my Ward and then slashing away at them with my Bound Sword! Good job. As others have said, Arrow Deflection would be a good feature to add.
My vote is out there for ward arrow deflection. I would be great to have this included with your melee deflection/stagger mod. With the other mods I have installed, the melee and magic combat is challenging, but somehow on all but the lowest ranking characters arrows wipe me out with no real chance of reaching the beasty alive short of power healing the whole way. if I tone other things related to combat down= less fun. Managing arrows with a ward (magic users shield...) that at least does something to reduce/damage that would help keep the balance I have struck. Wish I could just figure out how to do it in the CK. For now I am humbly at your mercy.
im not very shure how wards work now, but i see enemies stager sometimes does it also reduce physical damage to 1/5 of the origional damage? should it normally reflect arrows?
and most important, can you add a small 5% chance that when a opponent is close to the shield they will get knocked back like a fus ro dah? (its a magical barrier, who knows what can happen when you use the unstable force of a magical shield right? XD)
I can't find that mod, so I have no idea. Someone on the steam workshop page asked if it was compatible with "Wards Enhanced" which increases the power of wards by 3x and 4.5x -
Relrion commented: shouldent if the other mod is only multiplying from the current base
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but i see enemies stager sometimes
does it also reduce physical damage to 1/5 of the origional damage?
should it normally reflect arrows?
and most important, can you add a small 5% chance that when a opponent is close to the shield they will get knocked back like a fus ro dah? (its a magical barrier, who knows what can happen when you use the unstable force of a magical shield right? XD)
Someone on the steam workshop page asked if it was compatible with "Wards Enhanced" which increases the power of wards by 3x and 4.5x -
Relrion commented:
shouldent if the other mod is only multiplying from the current base
anyway, great job !