File information
Created by
Darklock and nuska and thordir and Sakr3d and triliothUploaded by
DarklocqVirus scan
About this mod
Brings Ethereal Elven Overhaul (EEO) into full modernity, with fixes from the last few years (since the Unofficial Skyrim Legendary Edition Patch). For a STEP build, use "Ethereal Elven Overhaul and AI Overhaul Patch for USLEP and STEP" instead.
- Requirements
- Permissions and credits
- Changelogs
- Donations
This comes as either an add-on patch, or a replacement for the plugin ethereal_elven_overhaul.esp.
Users of a STEP Guide build of Skyrim LE, or anyone else who is using "AI Overhaul", should not use this version but should instead get "Ethereal Elven Overhaul and AI Overhaul Patch for USLEP and STEP".
In Detail
* Fixes an incorrect texture path in "Ethereal Elven Overhaul - USLEEP Update", and a USLeEP fix that patch missed.
* Applies the "Vampire No Dirt Tintmasks" / "Clean Your Vampire" fix (no more plastic-looking elven vamp faces).
* Applies Aringoth appearance tweaks from "Aringoth Race Fix" and "Aringoth Race - Sleep - Invisibility Potion Combo Patch" (Aringoth is supposed to be
a Wood not High Elf, and USLeEP fixed the race record but not his actual appearance). The approach taken here is a mix of EEO and prior Aringoth tweaks (because EEO also treated him as Altmer).
* Fixes some race description typos that USLeEP missed.
* Generally defers to "Ethereal Elven Overhaul - USLEEP Update" when it and USLeEP and/or EEO don't agree on something, since the point of that patch was normalizing them with each other.
* Applies the female walk fix to Jenassa (if you really want your female hirelings using an unnatural male gait, you can hack that back in yourself).
It keeps fixes implemented by "Ethereal Elven Overhaul - USLEEP Update", namely:
* Restores "vampire appearance reform" changes made for Dawnguard, after EEO was written.
* Applies pre-USLeEP Update.esm fixes that also post-date EEO.
* Applies USLeEP changes rather than old USkP ones where those differ.
* Repairs completely mistaken changes that EEO made to names of body slots. Probably had no in-game effect, but it was very confusing in TES5Edit.
Issues:
* No known issues.
* A potential one is that Aringoth's head may need to be re-exported in the CK and added to the mod as character assets.
Requirements
This requires (in order of installation):
1. All three DLCs: Dawnguard, Hearthfire, and Dragonborn, plus Update.esm and a current version of the game (v1.9.36.0, or later, if a later version ever comes, which is unlikely). USLeEP requires all of these.
2. "Unofficial Skyrim Legendary Edition Patch" (USLeEP, USLEP)
https://www.nexusmods.com/skyrim/mods/71214
3. The original "Ethereal Elven Overhaul" mod:
https://www.nexusmods.com/skyrim/mods/24273
My patch is compatible with EEO options like "High-Res Texture Pack" and "NPC Face Tint Files" (but do not install "Freckled Face Texture for UNP" unless you want all females of all races to have low-res freckles!)
4. The Dawnguard- and Dragonborn-patched version with its additional resources:
https://www.nexusmods.com/skyrim/mods/46067?tab=files
(get the main file there and let it overwrite ethereal_elven_overhaul.esp). My patch is compatible with the "Jenassa and Irileth Original Warpaint" option there (recommended, or some dialogue will not make sense). In Mod Organizer 2, have it all merge directly into "Ethereal Elven Overhaul", not replace it, nor install as a separate "mod" for MO2 purposes.
5. "Ethereal Elven Overhaul - USLEEP Update":
https://www.nexusmods.com/skyrim/mods/73909
Let it overwrite ethereal_elven_overhaul.esp again if it wants to. In MO2, the FOMOD will install this as a new "mod" by itself and not merge it.
6. This patch goes last, among these mods, in installation order and mod load order. Let it overwrite ethereal_elven_overhaul.esp if you're asked, in a manual install. In MO2, install to a new "mod" in left pane; do not merge into EEO (or the USLeEP Patch above will just override it).
Compatibility Limitations of EEO
* This patch does not account for "AI Overhaul". If you are using that mod, by itself or as part of a STEP Guide build of Skyrim, then you should get "Ethereal Elven Overhaul and AI Overhaul Patch for USLEP and STEP" instead of (not in addition to) this patch.
* All three DLCs are required, even the elf-free Hearthfires, because USLeEP is a hard dependency, and it requires all of them.
* If you already have the EEO patch for the "Unofficial Skyrim Patch" (USkP), it must be removed (along with USkP itself); this patch is for USLeEP only.
* EEO and these patches for it are not fully compatible with game-wide NPC overhaul mods ("beautifiers", etc.), at least inasmuch as they affect Dark, High, and Wood Elves. Some have specific patches for them already. Look at that specific mod's file's page, and in Skyrim Nexus search results for "Ethereal Elven" and for "EEO". Look also at the "Ethereal Eleven Overhaul Patches" page:
https://www.nexusmods.com/skyrim/mods/46067?tab=files
It has patches for "Immersive Patrols", "Interesting NPCs", "Falskaar", "Inconsequential NPCs", "Populated Cities, Towns and Villages", "Populated Lands, Roads and Paths", "Ravenrock Expanded", and "Wyrmstooth", plus "Organized Bandits in Skyrim" and "Immersive Weapons" (found inside the "Trilioth's Plugin Pack" option; don't use the other files in it, which are obsolete). It is unlikely that all of these patches are perfectly compatible with EEO as patched so far by the above process, without further, well, patching. Any that touch any of the same NPC or race records will be a conflict, so conflicts between each other are likely. The original EEO mod's Files page has a patch for "Requiem", and there are at least two more, so probably use which ever is newer if you need one.
* Specific-NPC mods that change a particular elf character will have to come after EEO and this patch, unless they already have their own EEO patch. If they have no such patch, then they will undo the "Ethereal-ization" of the character. If you try to load them before EEO they'll simply not be changed the way that character mod intended to change them.
* There are numerous tweaking and bug-fixing mods that also change an NPC here and there ("Cutting Room Floor", etc.); without a mod-specific patch, those that affect any elves will not be entirely compatible with EEO, and should be loaded after it. Just be resigned to a few vanilla-looking elves.
* If used with "Vampire No Dirt Tintmasks USLeEP (USLEP) Patch - No More Plastic-looking Vampire Faces":
https://www.nexusmods.com/skyrim/mods/97249
use the new EEO version of that mod. The relevant changes THAT mod makes to elven vampires are included in this patch, but THIS patch doesn't address non-elven vampires, so you need both.
* If used with "Aringoth Race - Sleep - Invisibility Potion Combo Patch", get the new EEO version of that:
https://www.nexusmods.com/skyrim/mods/92986
EEO and this patch cannot be used with the separate Aringoth patches that were combined to make the above mod; they'll either undo EEO's changes to the character, or get undone by EEO.
* Game-wide high-poly head replacer mods are not compatible with EEO, unless they have EEO patches, or they are set up to exclude elves. EEO uses its own head NIF and TRI files.
* "Expressive FaceGen Morphs" users should install only the "EFM - RaceMenu Plugin" version if generating an elf player character.
* EEO users of any mod that "normalizes" vampire faces to look more like everyday NPCs should install that mod, then EEO and its main patches as described above, then "Ethereal Elven Overhaul - Dawnguard Vampire Fix" (which is not really a fix but a subjective preference):
https://www.nexusmods.com/skyrim/mods/69079
This just edits elven vampire headpart records, and doesn't conflict with the other EEO patches above.
* The old "Ethereal Elven Overhaul Feminine Females Patch" patch provided by the FF mod is not needed; what it does is already done by this EEO post-USLeEP Patch (which should load after FF). If Ethereal Elven Overhaul FF Patch.esp is in your load order, remove it.
Installation
When you understand all these limitations, then install this like any other mod, and place it properly in your load order. As of this writing, LOOT is not aware of it, so you may have to manually tweak its position in your load order to comply with the above compatibility requirements.
You have two options:
* Replacement ESP: RECOMMENDED. A new merged ethereal_elven_overhaul.esp to overwrite the old one yet again. In MO2, because EEO's USLeEP Patch FOMOD installs as a new "mod" in MO2's left pane, do not tell MO2 to merge this new post-USLeEP version into EEO. That will just result in an updated EEO that gets replaced by the stand-alone USLeEP patch anyway. Instead, install this new post-USLeEP patch as its own "mod" in MO2, after both EEO and its USLeEP patch.
* Stand-alone patch: A new ESP to add, which will consume a mod slot if not merged. Recommended only for testing (it's easy to disable to revert back to the USLeEP patch version of EEO).
EEO SHOULD BE USED IN A NEW GAME. Otherwise you're going to have to use the Construction Kit to re-export the head of every single elf who has already been loaded into the game, to not get the "grey face" bug. Google for how to do that, if you're a stubborn glutton for punishment.
See Also
* "Elegant Elven Followers (Jenassa-Aranea-Brelyna)" - a multi-NPC facelift using EEO aesthetics
Permissions and Credits
I impose no restrictions of any kind on this patch. EEO is by nuska, who released it without modification or asset-use restrictions. Separate patches for USkP and for DG and DB were created in 2013-2014 by thordir, without restriction and with the specific intent that they be improved further. Sakr3d created the first USLeEP patch for EEO, based on thordir's separate ones. Trilioth had also produced a set of separate ones; I don't know if any of Sakr3d's combination work drew upon them. All these authors receive an equal share of the Mod Reward Points this new patch will earn.
The images used for this Nexus page are from the original mods' pages; I added text to one.